Search found 23 matches
- Sat Apr 01, 2017 9:50 pm
- Forum: Gameplay Mods
- Topic: BoomPower
- Replies: 33
- Views: 12412
Re: BoomPower
Someone should make this thing compatible with 10x mod.
- Sat Oct 01, 2016 7:22 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
Thank you!comet1337 wrote:i thinkCode: Select all
a_facetarget(0, 0) a_firecustommissile("arachnotronplasma", 32, 9, 0, cmf_aimdirection | cmf_absolutepitch, pitch)
I didn't know I can use "pitch" word as a substitution.
It worked perfectly, especially combined with FAF_MIDDLE flag(A_FaceTarget).
- Sat Oct 01, 2016 3:55 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
Is it possible to make monsters shoot projectiles at where the target was, rather than where the target is? I tried a combination of A_FaceTarget with CMF_AIMDIRECTION. It worked about the angle, but the projectile's pitch was fixed to 0. :| Example: ZNPL E 2 bright A_FaceTarget ZNPL E 20 ZNPL F 12 ...
- Sat Aug 30, 2014 10:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64866
Re: [RELEASE] The Adventures of Square: Episode 1

I would put this game in my square coffin when I die.
Spoiler: About the E1A5 secret...
- Sat Apr 05, 2014 7:46 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716144
Re: [WIP] DoomRL Arsenal - [Beta 6 HF-13] [MP-B3.5]
I made a AAA-modded super shotgun, which result in getting a weird message when firing it.
Confirmed in both regenade and non-regenade.
I can't wait to see how does it work.
Confirmed in both regenade and non-regenade.
Spoiler: Error message
YES!!Yholl wrote:... Revolver guns are enhanced...
I can't wait to see how does it work.
- Sat Mar 22, 2014 6:19 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
What I've been afraid of was this kind of argument; but actually, I'm very happy to know both of your solutions. Not just because your being kind enough, but also because they each have a different kind of potential. Both of them seemed useful in ways. The former (Sector_SetLink) is a very smart and ...
- Fri Mar 21, 2014 1:50 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
... there is a fairly simple vanilla-compatible way... :shock: Wait what, how on earth... *checks out the attached file* Aha! It looks like 'same sector, out of play area' surely can do many things in Doom engine. Thanks a lot. Now I assume it can also make a platform(temporary) stairs, like some ...
- Fri Mar 21, 2014 12:17 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
Thank you!cocka wrote:[wiki]Sector_SetLink[/wiki]

It worked perfectly, and the demo map was also very helpful to me.
- Fri Mar 21, 2014 3:57 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529727
Re: The New What Did You Last Do Thread
Finished playing Jenesis-plus-DoomRLA. Really liked both the pace and the music of this megawad, I'd like to play it over again sometime. http://i.imgur.com/dhcHwkt.png Let's get overpowered today. http://i.imgur.com/OLsFMKx.png And Nukem! Is Bioshock Infinite worth seven fiddy ($7.50)? Why yes! IMO ...
- Fri Mar 21, 2014 3:12 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896851
Re: The "How do I..." Thread
How to make a platform consists of multiple sectors like this?
Here's a wad version of the screenshot above (Doom in Hexen format).
Spoiler: ImageTagged both sectors with the same number, but the "inner" sector still can't be lowered.
Here's a wad version of the screenshot above (Doom in Hexen format).
- Sat Mar 15, 2014 2:34 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716144
Re: [WIP] DoomRL Arsenal - [Beta 6 HF-10] [MP-B3.2]
Just a thought, can there be an additional patch file for a megawad play? Like, decrease the possibility of exotic/unique items in MAP01-10, and five times the possibility of unique/legendary items in MAP31-32? I played some megawads and what I felt was, there's seldom chance of trying a lesser ...
- Fri Mar 14, 2014 1:12 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716144
Re: [WIP] DoomRL Arsenal - [Beta 6 HF-9] [MP-B3.1]
I almost wet myself.Eric_ wrote:Spoiler:Never fix this. Please.
- Tue Mar 11, 2014 6:00 am
- Forum: Gameplay Mods
- Topic: [UPDATED 5/1] Modes of Destruction 0.4.1
- Replies: 98
- Views: 20252
Re: [ALPHA] Modes of Destruction
Gee, thanks. Maybe I should get used to the weapons' traits some more...Woolie Wool wrote:Also the riflemen can be tough to take out with the shotgun, I recommend the rifle, or HE rockets to clear out snipers in annoying places.
Another bug report; Enemies killed by BFG tracers won't count as a score.
- Mon Mar 10, 2014 4:51 am
- Forum: Gameplay Mods
- Topic: [UPDATED 5/1] Modes of Destruction 0.4.1
- Replies: 98
- Views: 20252
Re: [ALPHA] Modes of Destruction
A fun weapon set. Tried out on Plutonia MAP01&32, and hey, that Minigun was a blast! The rest of the weapons are also enjoyable, especially the Heat-seeker worked pretty. Good job. My only complaint is, either Explosive Slug being worthless or Chaingunner replacement being too hard; Two direct hit ...
- Fri Mar 07, 2014 10:29 am
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108520
Re: What are you listening to?
Soundtrack of Icarus.wad, MAP29.
Seriously, the melody of this map had been burnt in my brains.
Such catchy riff; but I just couldn't recall which wad was this from, for years. Until today.
Seriously, the melody of this map had been burnt in my brains.
Such catchy riff; but I just couldn't recall which wad was this from, for years. Until today.