Search found 23 matches

by Niwatorry
Sat Apr 01, 2017 9:50 pm
Forum: Gameplay Mods
Topic: BoomPower
Replies: 33
Views: 12412

Re: BoomPower

Someone should make this thing compatible with 10x mod.
by Niwatorry
Sat Oct 01, 2016 7:22 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

comet1337 wrote:

Code: Select all

a_facetarget(0, 0)

a_firecustommissile("arachnotronplasma", 32, 9, 0, cmf_aimdirection | cmf_absolutepitch, pitch)
i think
Thank you!
I didn't know I can use "pitch" word as a substitution.
It worked perfectly, especially combined with FAF_MIDDLE flag(A_FaceTarget).
by Niwatorry
Sat Oct 01, 2016 3:55 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

Is it possible to make monsters shoot projectiles at where the target was, rather than where the target is? I tried a combination of A_FaceTarget with CMF_AIMDIRECTION. It worked about the angle, but the projectile's pitch was fixed to 0. :| Example: ZNPL E 2 bright A_FaceTarget ZNPL E 20 ZNPL F 12 ...
by Niwatorry
Sat Aug 30, 2014 10:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64866

Re: [RELEASE] The Adventures of Square: Episode 1

Image
I would put this game in my square coffin when I die.
Spoiler: About the E1A5 secret...
by Niwatorry
Sat Apr 05, 2014 7:46 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716144

Re: [WIP] DoomRL Arsenal - [Beta 6 HF-13] [MP-B3.5]

I made a AAA-modded super shotgun, which result in getting a weird message when firing it.
Confirmed in both regenade and non-regenade.
Spoiler: Error message
Yholl wrote:... Revolver guns are enhanced...
YES!!
I can't wait to see how does it work.
by Niwatorry
Sat Mar 22, 2014 6:19 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

What I've been afraid of was this kind of argument; but actually, I'm very happy to know both of your solutions. Not just because your being kind enough, but also because they each have a different kind of potential. Both of them seemed useful in ways. The former (Sector_SetLink) is a very smart and ...
by Niwatorry
Fri Mar 21, 2014 1:50 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

... there is a fairly simple vanilla-compatible way... :shock: Wait what, how on earth... *checks out the attached file* Aha! It looks like 'same sector, out of play area' surely can do many things in Doom engine. Thanks a lot. Now I assume it can also make a platform(temporary) stairs, like some ...
by Niwatorry
Fri Mar 21, 2014 12:17 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

cocka wrote:[wiki]Sector_SetLink[/wiki]
Thank you! :D
It worked perfectly, and the demo map was also very helpful to me.
by Niwatorry
Fri Mar 21, 2014 3:57 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1529727

Re: The New What Did You Last Do Thread

Finished playing Jenesis-plus-DoomRLA. Really liked both the pace and the music of this megawad, I'd like to play it over again sometime. http://i.imgur.com/dhcHwkt.png Let's get overpowered today. http://i.imgur.com/OLsFMKx.png And Nukem! Is Bioshock Infinite worth seven fiddy ($7.50)? Why yes! IMO ...
by Niwatorry
Fri Mar 21, 2014 3:12 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896851

Re: The "How do I..." Thread

How to make a platform consists of multiple sectors like this?
Spoiler: Image
Tagged both sectors with the same number, but the "inner" sector still can't be lowered.

Here's a wad version of the screenshot above (Doom in Hexen format).
by Niwatorry
Sat Mar 15, 2014 2:34 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716144

Re: [WIP] DoomRL Arsenal - [Beta 6 HF-10] [MP-B3.2]

Just a thought, can there be an additional patch file for a megawad play? Like, decrease the possibility of exotic/unique items in MAP01-10, and five times the possibility of unique/legendary items in MAP31-32? I played some megawads and what I felt was, there's seldom chance of trying a lesser ...
by Niwatorry
Fri Mar 14, 2014 1:12 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716144

Re: [WIP] DoomRL Arsenal - [Beta 6 HF-9] [MP-B3.1]

Eric_ wrote:
Spoiler:
Never fix this. Please.
I almost wet myself.
by Niwatorry
Tue Mar 11, 2014 6:00 am
Forum: Gameplay Mods
Topic: [UPDATED 5/1] Modes of Destruction 0.4.1
Replies: 98
Views: 20252

Re: [ALPHA] Modes of Destruction

Woolie Wool wrote:Also the riflemen can be tough to take out with the shotgun, I recommend the rifle, or HE rockets to clear out snipers in annoying places.
Gee, thanks. Maybe I should get used to the weapons' traits some more...

Another bug report; Enemies killed by BFG tracers won't count as a score.
by Niwatorry
Mon Mar 10, 2014 4:51 am
Forum: Gameplay Mods
Topic: [UPDATED 5/1] Modes of Destruction 0.4.1
Replies: 98
Views: 20252

Re: [ALPHA] Modes of Destruction

A fun weapon set. Tried out on Plutonia MAP01&32, and hey, that Minigun was a blast! The rest of the weapons are also enjoyable, especially the Heat-seeker worked pretty. Good job. My only complaint is, either Explosive Slug being worthless or Chaingunner replacement being too hard; Two direct hit ...
by Niwatorry
Fri Mar 07, 2014 10:29 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108520

Re: What are you listening to?

Soundtrack of Icarus.wad, MAP29.

Seriously, the melody of this map had been burnt in my brains.
Such catchy riff; but I just couldn't recall which wad was this from, for years. Until today.

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