Update Uploaded:
- Fixed Intro text where the "Press Use to continue" prompt doesn't appear when skipping dialogue
- Better weapon offset for the Panzerschreck
This will be considered the release candidate for v1.0
Search found 833 matches
- Sat Jun 14, 2025 3:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
- Mon Jun 02, 2025 12:39 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.2
Update Uploaded:
- Fixed linedefs in Map 16 to have the correct collision flag
- All Secrets now show as 1 Sided in the automap
- Fixed linedefs in Map 16 to have the correct collision flag
- All Secrets now show as 1 Sided in the automap
- Mon May 26, 2025 9:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
Oh another issue...a weird one...sometimes when I kill some of enemies I hear either a mouse squeak or a dog death sound. No idea why and it happens randomly Does this happen in all Levels? I tested this and it doesn't seem to trigger for me. Update Uploaded: - Fixed Treasure pickups in Map 11 not ...
- Sun May 25, 2025 9:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
FYI, on Map 11, some of the treasures aren't collectible items, they're just...there Can you send screenshots of which ones in particular? This is odd since all of the Maps are test to be 100%-able Ahh thanks for the clarification 🙏 I think i know whats going on here, and will fix this for sure. Oh ...
- Sun May 25, 2025 4:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
Can you send screenshots of which ones in particular?staredcraft wrote: ↑Sun May 25, 2025 2:27 pm FYI, on Map 11, some of the treasures aren't collectible items, they're just...there
This is odd since all of the Maps are test to be 100%-able
- Fri May 23, 2025 11:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1407
Wolfenstein: Ruins of Tyranny - TC - Release Candidate
Jazzmaster9 Presents: https://imgur.com/SePa3Of.png The Sequel to Wolfenstein: Machines of Death and last of the trilogy. This 18 Level Doom 2 Total Conversion i s a homage to my favorite Wolfenstein 3d mods, specifically WSJ's Castle Totenkopf SDL, and all the WolfenDoom TC throughout the years. I ...
- Tue Jan 21, 2025 6:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2 - NEW UPDATE
- Replies: 85
- Views: 36822
Re: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2 - NEW UPDATE
Update Uploaded - Graphics update for the Clones and Super Clones. Yes Another update after years of inactivity. 😅 This is to prep the series for something that I've been cooking for most of 2024. Keep an Eye out for that. You sure the update was uploaded? The most recent one was 9/2023 Yes, both li ...
- Tue Dec 24, 2024 4:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2 - NEW UPDATE
- Replies: 85
- Views: 36822
Re: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2 - NEW UPDATE
Update Uploaded
- Graphics update for the Clones and Super Clones.
Yes Another update after years of inactivity.
This is to prep the series for something that I've been cooking for most of 2024. Keep an Eye out for that.
- Graphics update for the Clones and Super Clones.
Yes Another update after years of inactivity.
This is to prep the series for something that I've been cooking for most of 2024. Keep an Eye out for that.
- Mon Aug 26, 2024 7:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2 EXPANSION: Spirit Falcon - NEW! Release v1.2
- Replies: 26
- Views: 13805
Re: Abysm 2 EXPANSION: Spirit Falcon - NEW! Release v1.2
Update Uploaded for v1.2 As part of Abysm 2's 4th Anniversary Release Stasis Spell now removed and replaced with a new Sakura Tree's Blessing spell replaced Dragon Bone ring with Serpent Scale Ring Added Bite Sounds to Growler and Grim Added Flask drops for Soulkeeper Taka, Shadowclaw Yamazaki and ...
- Mon Aug 26, 2024 7:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
- Replies: 31
- Views: 16806
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
Update Uploaded for v1.2 As part of Abysm 2's 4th Anniversary Release Silver Sword Ring effect now activates when health is 95% and above Burning Flame Dance Ring absorption increased from 25% to 30% Twin Fang now has correct 1d3 damage calculation Added bite sounds to Crocodiles Slasher Sekmet no ...
- Mon Aug 26, 2024 7:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2: Infernal Contract -4th ANNIVERSARY EDITION v1.4- Action RPG - TC
- Replies: 111
- Views: 41515
Re: Abysm 2: Infernal Contract - 4th ANNIVERSARY EDITION v1.4- Action RPG - TC
Happy 4 Years of Abysm 2. This mod has been such an important part of my 10+ years in Doom modding. I have learned so much during the span of its development and only gained more knowledge afterwards. to Celebrate, a New version Abysm 2, as well at its Expansions have been uploaded with a ton of ...
- Mon Mar 04, 2024 2:10 am
- Forum: Resources
- Topic: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
- Replies: 6
- Views: 5105
Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
SS Variant of the Zombie.
Original Sprite by WSJ, Edited by me.

Original Sprite by WSJ, Edited by me.

- Sat Mar 02, 2024 3:32 am
- Forum: Resources
- Topic: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
- Replies: 6
- Views: 5105
Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
New Sprite. Here's a Zombie with both a spit and Melee attack.
Been wanting to make this for a long time and after seeing the ones from Blade of Agony decided to make my own version in the classic 64X64 size and style.

Been wanting to make this for a long time and after seeing the ones from Blade of Agony decided to make my own version in the classic 64X64 size and style.

- Sun Feb 18, 2024 9:00 pm
- Forum: Resources
- Topic: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
- Replies: 6
- Views: 5105
Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
New Weapon, Type-99 Light Machinegun (both Finned and Smooth Barrel Look)




- Sat Feb 03, 2024 11:46 pm
- Forum: Resources
- Topic: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
- Replies: 6
- Views: 5105
Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
New Variant for the Officer. Wielding an SMG

