Search found 67 matches

by zZaRDoZz
Tue Jul 04, 2017 5:43 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 260723

Re: [WIP] High Noon Drifter - Drink your milk.

Yes...yes, I believe this'll do nicely!
I suppose HND would step all over voodooguns. I'll try it anyway.

Any robot cowboy monster packs out there?
I've got me a'hanker'n to put down some robot
cowboys is all.
by zZaRDoZz
Fri Jun 30, 2017 11:44 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

Hi, I'm down a computer and I detest software keyboards, otherwise I'd look up the cheat codes for you. The codes use to be listed in the docs folder. You might try cvrlist command or the showcmds in the console to see if they pop up there.
by zZaRDoZz
Sun Jun 11, 2017 12:15 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

We could use a little heretic/hexen magic in some of our gameplay mods for 3dge. Any chance of the blessing columns making a comeback?
by zZaRDoZz
Fri Jun 02, 2017 10:00 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

https://www.facebook.com/10000877576404 ... 841244225/

Too lazy to post to youtube and I can't enbed a facebook vid.

Coraline didn't want to use this vid, dreamedge is so close now. If only our dreamcast coders would stop contracting the real life virus.
by zZaRDoZz
Tue May 02, 2017 9:46 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

CJ, we're having difficulty replicating this issue. It's certain to be something on our end, could you possibly send a copy of the tank to Caroline?
by zZaRDoZz
Fri Apr 21, 2017 11:29 am
Forum: Gameplay Mods
Topic: [3DGE] Ancient Egyptian mod for EPIC2.WAD *BETA*
Replies: 27
Views: 6291

Re: [3DGE] Ancient Egyptian gameplay mod for EPIC2.WAD

A CJ mod! Awsome! I would respectfully suggest the flame thrower cultist from damage Inc., if it weren't for the neon pallette used, which is probably outside the earthy colors your work aims for.
by zZaRDoZz
Fri Mar 31, 2017 7:24 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

...And I was banning accounts based on user name instead of up address...

Hides face...

300 new accounts in under 8 hours. Whew!
by zZaRDoZz
Thu Mar 30, 2017 6:57 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

So Coraline is a person who works an 80 hour work week and can't respond to every panicked message I send on a daily bases. I apologize Chu. We still don't know how the moderated first post rule got bypassed.
by zZaRDoZz
Thu Mar 30, 2017 1:54 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

http://www.tdgmods.net/smf/viewforum.php?f=3&sid=bcf845f9222f85a3d651bb3a3d2226db Down at the bottom of the page you'll see that the tdgmods forum is being spammed to death. I've fought off bots for the better part of 2days, only to find nearly half of the accounts are now spam bots. Coraline pulled ...
by zZaRDoZz
Tue Mar 28, 2017 11:54 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

Which polyobjects function in the latest 3dge build?
by zZaRDoZz
Tue Jan 31, 2017 12:42 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

just gave the latest build from the 29th a little test spin. The node building is so fast now there's almost no point in having a building line indicator, so wha'd you do? :D
by zZaRDoZz
Thu Jan 12, 2017 3:16 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.1.0 (Test2) Released! (8.22.2016)

When 3dge gets vanilla Hexen format later this year, will the wiki need major updating or will standard Hexen mapping instructions be enough?
by zZaRDoZz
Thu Oct 27, 2016 2:55 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.0.4 Final Released! (4.26.2016)

It's kinda late, but if there's any interest in the wiki-


http://3dfxdev.net/edgewiki/index.php/Main_Page
by zZaRDoZz
Sun Jul 03, 2016 2:14 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132375

Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Is this where the dreacast footage will go?

Just asking...
by zZaRDoZz
Sun Jun 19, 2016 3:50 am
Forum: Gameplay Mods
Topic: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]
Replies: 4
Views: 2506

Re: [3DGE]DAMNED-Gameplay/Randomizer[V.09B]

Heyah RUNSABER! I'll be forcing the issue of computer time just so I can play this. Can't wait to find out exactly how the 'pillars' are implemented. B]

Go to advanced search