Search found 189 matches

by HavoX
Sun Jan 22, 2017 9:55 am
Forum: Levels
Topic: The Joy of Mapping 3 (RELEASED)
Replies: 21
Views: 5660

Re: The Joy of Mapping 3

Me thinks this imp is either

A) too happy
B) is looking forward to bobbing for marine heads
or C) is too drunk to stand up and had to rely on the revenant to hold him while that photo was taken

:P
by HavoX
Sat Jan 14, 2017 10:18 am
Forum: Developer Blog
Topic: ZScript and its impact on SBARINFO
Replies: 59
Views: 11163

Re: ZScript and its impact on SBARINFO

Does that mean I'll have to use ACS for custom HUDs in the meantime?* :-P

All joking aside, I can live with SBARINFO being replaced. Personally, it was a hell of a mess to deal with anyway.

*(or will that method become deprecated as well?)
by HavoX
Sat Jan 07, 2017 7:52 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 73895

Re: ZDoom is Dead (but the site isn't)

All things have to come to an end eventually... and what an amazing run it has been for ZDoom.

Thank you Marisa, for everything you have contributed to the Doom community all these years!
by HavoX
Sat Nov 26, 2016 9:18 pm
Forum: General
Topic: deactivate account
Replies: 17
Views: 1706

Re: deactivate account

If you really don't want to be a part of the community anymore, you must rely on your own sheer willpower to stop visiting.
by HavoX
Mon Nov 07, 2016 4:16 pm
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92429

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Nice. The ripper should come in handy in the future... ;)
by HavoX
Fri Oct 07, 2016 5:38 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [SCRIPTING] SWITCH/CASE for DECORATE
Replies: 11
Views: 897

Re: [SCRIPTING] SWITCH/CASE for DECORATE

Probably not. I guess it's just me... :shrug:

@Graf: Fair enough.
by HavoX
Fri Oct 07, 2016 5:33 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [SCRIPTING] SWITCH/CASE for DECORATE
Replies: 11
Views: 897

Re: [SCRIPTING] SWITCH/CASE for DECORATE

I thought I said this before:

ZScript's already taken.
by HavoX
Tue Jun 28, 2016 6:15 pm
Forum: Resources
Topic: [RESOURCE] Scrapyard II
Replies: 45
Views: 14812

Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Those monsters would come in handy if they were finished...
by HavoX
Fri Jun 03, 2016 1:11 pm
Forum: Off-Topic
Topic: Do you think the Wii U could have ran the new Doom?
Replies: 4
Views: 609

Re: Do you think the Wii U could have ran the new Doom?

No.
I think it would run on the NX fine, if they made optimizations to the code...
by HavoX
Fri May 27, 2016 7:09 pm
Forum: Gameplay Mods
Topic: Samsara - 0.3666 - World Tour
Replies: 490
Views: 110522

Re: Samsara - 0.34 - Lit Up Like A Christmas Tree

So I brought it up directly with Kinsie and he suggested I bring it here for a bit of open discussion: I think it'd be great to assemble a model pack for Ranger using the actual Quake models. Don't get me wrong: the sprite rips for him are the best I've ever seen from Quake. I just think it'd be a ...
by HavoX
Tue May 17, 2016 4:44 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom g2.2pre-1602-g52e19c5] Inverted Model Pitch
Replies: 12
Views: 920

Re: [GZDoom g2.2pre-1602-g52e19c5] Inverted Model Pitch

I'm sure the folks at Zandronum can take care of themselves.
by HavoX
Wed Apr 27, 2016 6:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38021
Views: 4635666

Re: [SPRITES] Spriting Carnival!!

Kinsie wrote:Image

The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
Oh fuck Image
by HavoX
Fri Apr 01, 2016 1:08 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38021
Views: 4635666

Re: [SPRITES] Spriting Carnival!!

Luigi2600 wrote:Here's my custom NPC named bill howard, He's a custom scientist I did as a shading test.
The legs could use some work, they look a bit short.
by HavoX
Sat Feb 06, 2016 7:38 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.8.0] Sound cuts out when entering a SoundEnvironment
Replies: 15
Views: 933

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

You could always do a 2.8.0.1, in case something else comes up...
by HavoX
Sat Feb 06, 2016 11:50 am
Forum: Closed Bugs [GZDoom]
Topic: [Scripting] 'Numeric type expected' error
Replies: 16
Views: 1976

Re: [Scripting] 'Numeric type expected' error

Graf Zahl wrote:Here's only one course of action: Fix the mod, leave the parser alone.
So be it, we'd say.

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