Search found 51 matches
- Sun Jul 02, 2023 2:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
it is still being worked on, its been slow because I haven't had a huge amount of time to dedicate to it lately. Main focus has been solely on trying to finish hadley's hope before moving onto other maps.
- Wed Feb 17, 2021 1:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DOOM of the Living Dead
- Replies: 13
- Views: 3379
Re: [WIP]DOOM of the Living Dead
Thanks for the interest, I am still working on the project, but it has been slow lately. I will have some more shots to show when I am happy with the changes I have added.
- Tue Sep 29, 2020 4:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DOOM of the Living Dead
- Replies: 13
- Views: 3379
Re: [WIP]DOOM of the Living Dead
That´s cool. While i like custom made Maps, i´m also happy if the Zombies work as a Standalone Mod with the default Doom Maps so you could use them with other Weapon Mods. Will this be possible here? I plan on making them available when finished for anyone to use, but they will be in a larger scale ...
- Tue Sep 29, 2020 12:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DOOM of the Living Dead
- Replies: 13
- Views: 3379
[WIP]DOOM of the Living Dead
Inspired by George A. Romeros Living Dead films and the classic Zombies TC, this mod will span the first 3 films, along with other locations. I am currently working on 8 maps for the first episode, with a main hub to explore the multiple locations. As it progresses I plan to have a whole set of new ...
- Sat Sep 26, 2020 9:06 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142677
Re: The WIP Thread
Working on some weapon sprites for my zombie mod.
- Mon Jul 06, 2020 10:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
I'm about get myself thrown out of this forum, but get this: I've always thought the iconic pulse rifle sound effect is a bit soft and fluffy. I'd vote for a bit more beef behind those bullets but that may just be me. Shun the non-believer... SHUNNNN! I am hoping that with the new aliens I am ...
- Tue Jun 23, 2020 5:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
I'm curious how you would pull off Alien 3, considering guns don't appear until the very end of the film. Would the levels be based around melee combat or would you just be running from the alien? I do want to have the mod a bit more paced to how the movies go, just like Justin Fishers original tc ...
- Tue Jun 23, 2020 7:21 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
Looks absolutely lovely. Wish you luck :) Thank you :D As a fan of the original Alien Trilogy and Aliens vs. Predator 2, I am excited for this mod. Will this TC also have human enemies like Alien Trilogy? If you do get to include the other movies later on, will the Predators or the Engineers and ...
- Thu Jun 18, 2020 8:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
Are you gonna include other weapons? And maybe have the USM Auriga from Alien Resurrection? Take all the time you need with this project. I do have sprites for the smartgun, flamethrower and sentry guns that I am cleaning up. The Auriga with be a playable map later on, I have put my main focus into ...
- Thu Jun 18, 2020 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
You are the guy with the amazing zombie mod ..with this small town in the video ..saw you an YouTube and contacted you there ... Is there any update for your zombie mod ? I would love to make a video on my channel . https://www.youtube.com/channel/UCXORaPV84mHRl6X0WTfbbSw I just saw the comment, I ...
- Thu Jun 18, 2020 12:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11236
Re: [WIP] Unnamed Aliens Mod
Still working on my mod, but took a break after a hard drive crash. Here is a shot of the reworked halls, expect to see some updates on the room also, I have 3 stories/levels to explore in one map. https://imgur.com/lsddPAz Full bright for clarity https://imgur.com/WIgfxNO compared to the older ...
- Sun Apr 19, 2020 6:16 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142677
- Sun Apr 19, 2020 12:46 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636702
- Wed Apr 15, 2020 7:38 pm
- Forum: Mapping
- Topic: No door sound in Hexen UDMF
- Replies: 2
- Views: 258
Re: No door sound in Hexen UDMF
I figured it out, something in my sndseq file was causing the problem. Thanks for the help though!
- Wed Apr 15, 2020 1:21 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636702
Re: [SPRITES] Spriting Carnival!!
Awesome, any plans on doing the flame throwerjdredalert wrote:Since Aliens mods are a thing once more...
Aliens: Colonial Marines Smartgun
Credits to Gearbox Software
Comes with two different muzzle flashes.
