Hey, thanks a lot! That solved the problemDevianteist wrote: Try updating your GZDoom. 1.8.02 is horribly outdated. Grab one of the 2.x builds (if your PC is OpenGL 3.x compatible) or GZDoom 1.8.10.
Search found 30 matches
- Sat Apr 11, 2015 3:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: PSX Doom TC Add-On: Smooth-PSX-Doom (Updated: 03-June-2017)
- Replies: 37
- Views: 11575
Re: PSX Doom TC Add-On: Smooth-PSX-Doom (Updated: 24-Oct-201
- Sat Apr 11, 2015 1:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: PSX Doom TC Add-On: Smooth-PSX-Doom (Updated: 03-June-2017)
- Replies: 37
- Views: 11575
Re: PSX Doom TC Add-On: Smooth-PSX-Doom (Updated: 24-Oct-201
Hi I'd like to know if you can help me, please. I can´t get this mod to work. I put this on the PSXDOOM ini, in the Doom2 autoload section or in the CFG file, and every time I try to launch the game it stops, with this message "Script error, "SmoothPSXDoom.pk3:deco/monsters/demon.txt" line 55: ...
- Thu Jul 17, 2014 2:03 pm
- Forum: Resources
- Topic: [RELEASE] Hexen Brightmaps
- Replies: 20
- Views: 2862
Re: [RELEASE] Hexen Brightmaps
Hey, I just wanted to thank you. I already downloaded it, and first thing I do next time I play will be load these
those maps look awesome! Thanks again
- Mon Apr 21, 2014 10:37 pm
- Forum: Resources
- Topic: [RELEASE] Hexen Brightmaps
- Replies: 20
- Views: 2862
Re: [WIP] Hexen Brightmaps - Nearly finished!
hey, thanks a lot for your work. This will be awesome when it's done
don´t worry about "deadlines" 
- Fri Feb 28, 2014 9:18 pm
- Forum: Resources
- Topic: [RELEASE] Hexen Brightmaps
- Replies: 20
- Views: 2862
Re: [WIP] Hexen Brightmaps - 75% Complete!
Quite nice! hexen is one of my favorite games and, as you said, there aren´t that much of resources for it. Also, nice progress on it. Excited about this project 
- Sun Jun 03, 2012 12:42 am
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hey everyone, it's been a long time since i posted anything, but i haven't been able to do so. At the moment i am stuck with a research and with my thesis. I have all my time sucked up by those two activities (family and girl are nagging me A LOT for it). As soon as i finish them (it ought to be a ...
- Tue May 01, 2012 11:04 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hey, I'm sorry for not advancing much in this project, but work, family and girl have managed (succesfully, i have to say) to take my time entirely. Anyway, i started work on the "pain" frames. It's a bit slow not only for my "time - got - stealed", but also because since the angle of the armor ...
- Tue Apr 24, 2012 9:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
They're on yout mail, on a zip.thief666 wrote:you could send it to me
Here it is, hope you like it.thief666 wrote: put some blood on it like in original
By the way, in the sprites i sent you, could you please add the muscle flash to create the shooting effect?
Thnx
- Mon Apr 23, 2012 9:54 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hi. I've been unable to work much on the sprites. However, i managed to adjust the armor to the shooting frames. The original sprites are quite a mess, the legs and arms on these look particularly "bad". Fortunately, those won't stay like that for long. I started a bit of detailing on the legs of ...
- Fri Apr 20, 2012 9:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hi everyone, some clarifications this time: you flipped his head in the front frames they're being hit with a stronger, closer light source than at other angles yes, i know about it, but don't worry, thief has to change the heads on these sprites, so there won't be that problem in the "final ...
- Fri Apr 20, 2012 3:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
This is the rest of the frames.
We almost have the full shotgun guy's set.
We almost have the full shotgun guy's set.
- Fri Apr 20, 2012 3:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hi. I present here the full walking "animation". We have the shooting and dying frames left. Remember, that there is no work on legs/hands, only the armor. I hope you like them.
- Fri Apr 20, 2012 9:05 am
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
armor is most detailed and sharpest looking, hand and face are a bit blurry and the legs look like they were just filtered Remember we are working this project on stages (or phases as thief callls them). I worked on the armor (and made some adjustments to perspective of some frames) right now and ...
- Fri Apr 20, 2012 1:08 am
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hi everyone, we've got some advances for this project. I can try to use mirroring and perspective tool to apply it to other frames Well, i've already started. Please, tell me what you think. 00-walk-frente.png 00-walk-frentelado.png With monsters like mancubus, reventant, lost sould etc it will be ...
- Thu Apr 19, 2012 5:35 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 246443
Re: Doom weapons and enemies sprites HD (8x)
Hi, first of all, in response to this: Maybe the nose could be more visible for the side view (looks a bit like he doesn't have any) Yes, i agree completely with you on that, but fot the momento i'm only working on the armor. Thief666 is the one in the "face department" here. I don't have latest ...