Search found 51 matches
- Wed Apr 19, 2023 8:12 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79422
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Not every single person in FP was all about calling for tridents and pitchforks, and I think I know what specific log it's being referenced here. But you very specifically were, being the one to repeatedly call for pressuring other communities over the matter. If you didn't have a full ...
- Wed Apr 19, 2023 2:15 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79422
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
*Snip* *Snip* So I was originally going to reply individually, but this is the same pattern from when I tried to apologize for what happened in the YouTube video. By that, I mean that I tried to approach the issue assertively and politely there, and was met by nothing but also hostility and being ...
- Tue Apr 18, 2023 11:56 pm
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79422
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
My issue is ultimately how the situation was handled and the malicious intent behind the scenes. You guys were STILL talking to her about this just a couple days ago? That's what I don't get. Don't get me wrong, I'm glad you came to the conclusion you guys did, but why did it take over two months ...
- Fri Dec 16, 2022 11:30 pm
- Forum: Off-Topic
- Topic: Moments in life that remind you of South Park
- Replies: 1
- Views: 429
Re: Moments in life that remind you of South Park
This topic has been locked because what we want in these forums is more productive conversations. Not random topics over anything mundane that happens on our daily lives.
In other words; we seek quality, not quantity!
In other words; we seek quality, not quantity!
- Sun Sep 04, 2022 5:52 am
- Forum: Graphic/Audio Patches
- Topic: reimagining the BOOM HUD using SBARINFO: BOOMHUD+
- Replies: 12
- Views: 5326
Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+
Hot damn, finally someone recreated the BOOM hud for GZD. This is honestly really well done, great job!
- Tue Aug 30, 2022 10:09 am
- Forum: Bugs [GZDoom]
- Topic: [Multiplayer] Player A saves can Overwrite Player B saves
- Replies: 1
- Views: 595
[Multiplayer] Player A saves can Overwrite Player B saves
This one is a little hard to explain, and I have only been able to do it once in a 2 player session in the latest GZDoom version (4.8.2), and has been an issue for a while I believe. Now, granted that I am using DeltaTouch, hence why more testing could be accepted from PC users as well; but I do ...
- Tue Aug 30, 2022 9:28 am
- Forum: Graphic/Audio Patches
- Topic: New Upscale Release - AniDoom - All Commercial Doom Versions
- Replies: 2
- Views: 3073
Re: New Upscale Release - All Commercial Doom Versions
Hey, it might be better if you also included screenshots and more information in your post here. Users will be more inclined to check it out if you do so, first impressions matter a lot, and you will grab their attention right away from the start.
- Mon Aug 22, 2022 7:45 pm
- Forum: Graphic/Audio Patches
- Topic: Doom 1 Relighted with dynamic lights showcase
- Replies: 10
- Views: 4177
Re: Doom 1 Relighted with dynamic lights showcase
Hey, just a heads up; try to reply to multiple messages in one single reply when you're getting to them, especially if you're gonna do it between short time spans. This is to prevent clutter and keep things more organized.
Thanks!
Thanks!
- Sat May 28, 2022 11:31 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 245
- Views: 195380
Re: Dusted's Pandemonia (v2.2)
Sweet!
I remember playing this mod with a friend in GZdoom co-op. I literally was about to re-download this and just saw 2.2 had come out ahaha
Honestly, this mod was a lot of fun, can't wait to try out this update :>
I remember playing this mod with a friend in GZdoom co-op. I literally was about to re-download this and just saw 2.2 had come out ahaha
Honestly, this mod was a lot of fun, can't wait to try out this update :>
- Sun Mar 13, 2022 11:43 am
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22495
Re: [Release 1.7i] Lost Frontier - a Strife mod
Finished the run with my friend. Got some final bugs to report! - Targeter highlights are visible to all players, even those not using the targeter - On respawn, your speed upgrades turn into strength upgrades - If you have multiple assault rifles in your inventory, switching to another rifle will ...
- Mon Feb 14, 2022 5:21 pm
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22495
Re: [Release 1.7h] Lost Frontier - a Strife mod
Not a problem! Life comes first and all. Played it some more and got a few more to report: -VM abort. Unfortunately lost the screenshot, but it was "player.zs line 476 tried to read from null". No idea what caused it. -Backpacks generate absolutely ungodly amounts of rifle mags and energy pods, like ...
- Sat Jan 08, 2022 10:47 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157786
Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for
Having it easily moddable is the plan! I'm most likely using LandyRS's doomguy voice for the base file as we're friends and they can record new material for me if needed, while zero x diamond and potentially the NTMAI lines would be available as addons Excellent! Best of luck, I really am loving ...
- Sat Jan 08, 2022 9:59 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157786
Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for
- Hitting the "Advanced taunt" or "One Liner" buttons don't do anything, unless I am missing something. This is an artifact of base brutal doom, where taunts are an optional addon because they were overused in multiplayer Most likely going to remove these buttons and replace them with a duke 3d ...
- Sat Jan 08, 2022 8:08 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157786
Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for
Played with the mod a bit more. - Chainsawing a revenant's corpse will make the chainsaw's sprite disappear, though it will come back once you let go of the fire button. - This one is an odd one: When you try to pull a fatality and get hit (and moved?) immediately after, your character will be ...
- Fri Jan 07, 2022 8:51 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157786
Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for
Been playing the newest version for a while. Pretty damn fun, though personally I wish there was more performance toggles (like disabling blood pools and a lot of smoke sfx) I do have some bugs to report however: https://media.discordapp.net/attachments/900937498295943175/929195455663980585 ...