Search found 265 matches
- Thu Apr 07, 2022 3:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Watch out for dopes ("work" in "progress")
- Replies: 53
- Views: 16240
Re: Watch out for dopes ("work" in "progress")
I'm reminded of the game Exploding Lips when I watched the trailer.
- Fri Nov 19, 2021 3:48 pm
- Forum: Off-Topic
- Topic: Fully revoiced/redialoged female JC Denton for Deus Ex
- Replies: 9
- Views: 3123
Re: Fully revoiced/redialoged female JC Denton for Deus Ex
Now we need a non-binary version!
- Fri Nov 19, 2021 3:42 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148296
Re: The WIP Thread
Got my weapon working properly now:
https://twitter.com/TheWolfSpirit1/stat ... 9789481990
I'll probably update the firing animation to give it some much needed kickback later.
https://twitter.com/TheWolfSpirit1/stat ... 9789481990
I'll probably update the firing animation to give it some much needed kickback later.
- Wed Aug 18, 2021 8:49 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148296
- Wed Aug 11, 2021 4:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Horryefieing - The Game (WIP)
- Replies: 55
- Views: 19297
Re: Horryefieing - The Game (WIP)
Feedback is always appreciated! Thank you. Will look into the things you pointed out and see if we can rectify them. Was it for the video of the Nightmare Hotel or the Mansion which was posted last? If the first one, it's being heavily reworked so it will be much better in the finished product ...
- Wed Aug 11, 2021 10:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Horryefieing - The Game (WIP)
- Replies: 55
- Views: 19297
Re: Horryefieing - The Game (WIP)
The first video looks like an interesting start for sure! If I may forward some mild critique: - The level design could do with some more light variation. I understand that darkness is a key part of any horror game, but I feel that it works best when contrasted with some cool light effects. - I ...
- Wed Aug 11, 2021 8:48 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148296
Re: The WIP Thread
Working on a Glock 19 model that I intend to use for my latest project idea in GZDoom (sorta inspired by Total Chaos but will probably never be as good). It's still missing fine details but it's coming together I think! https://imgur.com/KtJwOf5 Wow, I'm really interested. :o Thanks! I'll keep y ...
- Tue Aug 10, 2021 2:58 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148296
Re: The WIP Thread
Working on a Glock 19 model that I intend to use for my latest project idea in GZDoom (sorta inspired by Total Chaos but will probably never be as good). It's still missing fine details but it's coming together I think! https://imgur.com/KtJwOf5 He's recreating the whole engine from scratch so that ...
Re: Thank You
Cheers! I share the same sentiment, honestly. I've always felt like I wasn't good enough to be part of any "real" modding community back in the day because I wasn't good enough. I couldn't script, model, or anything like that. Discovering the passionate Doom modding community changed this since ...
- Thu Aug 05, 2021 11:44 am
- Forum: Off-Topic
- Topic: About Doomguy's name...
- Replies: 59
- Views: 8680
Re: About Doomguy's name...
My headcanon is that there's no one Doomguy, just several likeminded marines who ended up more or less in the same awful situation. It would explain the appearance of player corpse sprites in the original Doom; they're the corpses of all the other Doomguys who tried and failed before you.
- Wed Aug 04, 2021 7:30 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691527
Re: ZDoom project ideas you have
Just posting this here because I don't want to pollute the forums with a single silly question: Is it possible to have 3D characters (i.e. player models, enemy models) look up and down in GZDoom, ala Quake 3 Arena? I can think of some hacky ways to *kinda* script it, but I'm wondering if I'm ...
- Mon Aug 02, 2021 11:58 am
- Forum: Assets (and other stuff)
- Topic: Centering first person HUD models
- Replies: 5
- Views: 1413
Re: Centering first person HUD models
Oh you meant to position it properly in the viewport? Well, the positioning in the viewport is achieved by defining offsets for the said model in MODELDEF lump. Check it: https://zdoom.org/wiki/MODELDEF Also, you can check my latest release here: https://forum.zdoom.org/viewtopic.php?f=19&t=59461 ...
- Mon Aug 02, 2021 8:10 am
- Forum: Assets (and other stuff)
- Topic: Centering first person HUD models
- Replies: 5
- Views: 1413
Re: Centering first person HUD models
Well, the centrem of rotation and pitch for a model is the model's 0 coordinate. When mapping in <any modelling program>, try to keep the model in the center of the grid. Then, the 0 coordinate of the grid is the centre of rotation&pitch. When I model in blender, I just try to keep the model in the ...
- Sun Aug 01, 2021 5:44 pm
- Forum: Assets (and other stuff)
- Topic: Centering first person HUD models
- Replies: 5
- Views: 1413
Centering first person HUD models
Hello everybody, I'm basically trying to wrap my head around how to make 3D weapon models for GZDoom. I've imported my own 3D models in the past, but they were static models so it was quite easy to do (relatively speaking). I am however thinking of stepping it up a bit, which means trying to make ...
- Fri Jan 01, 2021 11:46 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691527
Re: ZDoom project ideas you have
I'm wondering how feasible it is to recreate Blood 2 in GZDoom, similar to how other shooters have been remade / reworked in GZDoom in the past. The reason I'm interested in it is because Blood 2 is notoriously buggy and unfinished, which could make it a nice opportunity to polish it into a product ...