Search found 161 matches

by SigFloyd
Sat May 27, 2017 11:54 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

I have it set up so the damage type of the projectile trips the player's pain state which in turn fires the script. A simple solution would be to have a much shorter fade-back-in period but it doesn't look as nice.

Code: Select all

Pain.Dark:
	TNT1 A 0 ACS_NamedExecute("Darkness",0)
	Goto Spawn
by SigFloyd
Sat May 27, 2017 11:03 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

I got a question. I got a blind effect going when hit with a special projectile, but the effect doesn't refresh when hit with it again during the wearing-off period. It just flashes black for a tic and goes back to normal. Any way to have the script reset itself when reapplied? script "Darkness ...
by SigFloyd
Wed Oct 05, 2016 2:54 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

Is there any way to have a projectile with the +BLOODSPLATTER flag always spawn blood? As it is, it only does so 2/3rds of the time, and having the projectile directly spawn its own blood using A_SpawnItemEX doesn't take the monster's blood color into account.
by SigFloyd
Wed Sep 07, 2016 3:13 am
Forum: Shaders
Topic: [WIP] RetroShader =Computer Friendly!= Update 4
Replies: 55
Views: 61933

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Just having the pixelated shader by itself is a goddamn dream come true.
by SigFloyd
Wed Sep 07, 2016 3:05 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108470

Re: What are you listening to?

by SigFloyd
Wed Aug 31, 2016 12:58 pm
Forum: Off-Topic
Topic: If you're feeling down... [the cute things thread]
Replies: 687
Views: 71371

Re: If you're feeling down... [the cute things thread]



That is a happy fucking dog.
by SigFloyd
Wed Aug 31, 2016 4:29 am
Forum: Off-Topic
Topic: The games/levels you were most scared of during childhood
Replies: 58
Views: 3510

Re: The games/levels you were most scared of during childhoo

Everything will be about episode 2, as this is my most favourite DN3D episode (and my most favourite game episode overally, because it takes place in the space and Moon and I like environments like this as I also liked Star Trek and so on). The most mysterious level for me is E2L8 as this is quite ...
by SigFloyd
Mon Aug 29, 2016 6:32 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

Is there any way to "paint" a target so that a seeker missile can ignore closer enemies that are off to the side? I suspect some wizardry can be done with A_FireBullets.
by SigFloyd
Sat Jun 06, 2015 2:07 pm
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146169

Re: [WIP/Release] Brutal Doom SE

Hope I'm not sounding like a broken record, but yeah I'm not dead, and I am working on it. Unfortunately as y'all know, I only have a little bit of time to work on it every day, plus the fact I pretty much have to re-evaluate and redo most of v20 from the ground up because of all the new things and ...
by SigFloyd
Sun Apr 26, 2015 8:58 pm
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146169

Re: [WIP/Release] Brutal Doom SE

Yes indeed, though I'm afraid it's going to take a while due to IRL obligations. Quite frustrating, really. I have plenty of time to think while at work, with my mind swimming with all kinds of ideas but little time to actually test them which is about an hour or two a day. I've got a bunch of ...
by SigFloyd
Tue Apr 07, 2015 3:26 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

Well damn, I'll look into having a few cycleable preset colors then.
by SigFloyd
Tue Apr 07, 2015 2:52 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896348

Re: The "How do I..." Thread

Question: Is it possible for an element of a weapon sprite be affected by the player's choice of crosshair color settings? For example, the glowy bits of a rifle's sights reflect what color the player chose in ZDoom's crosshair settings. It would be awesome if it can be done.
by SigFloyd
Sun Apr 05, 2015 8:42 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282736

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Don't know if anyone's mentioned it yet, but I saw Demonsteele mentioned in PC Gamer. I was browsing magazines at a bookstore when I saw a screenshot and blurb about it. I thought it was pretty neat.
by SigFloyd
Sat Apr 04, 2015 2:06 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1537
Views: 489567

Re: [Release] The Trailblazer (1.2c)

I've actually had something very similar happen when switching resolutions with a GSync monitor. Temps were fine, and restarting the game cleared any visual glitches. Now that I think about it, I was running TB at the time, and I haven't seen anything like it since, so it's probably not the monitor ...
by SigFloyd
Sat Mar 28, 2015 2:51 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269910

Re: BD Johnny Version - It's comfy and easy to wear

Sorry for slackin boys, but I just started my first real adult job and this whole 40 hour work week thing fucking sucks dicks. My sleep schedule is still firmly in stay up til 4am sleep til 2pm college mode so my mind's been driving around on E since about noon Monday. I know this feel all too well ...

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