Search found 6861 matches
- Sun Jan 08, 2017 7:00 am
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 73895
Re: ZDoom is Dead (but the site isn't)
Best of luck in whatever you decide to do next, Randi. There aren't many people that could've maintained a project like for nearly 2 decades and your mark on the Doom community will endure.
- Sun Apr 24, 2016 2:50 pm
- Forum: Off-Topic
- Topic: Wow, I can still remember my Zdoom login :D
- Replies: 27
- Views: 1973
Re: Wow, I can still remember my Zdoom login :D
Sorry, I'm kinda lost. Is this the "2000's ZDoom reunion thread"?
Good to see you still kicking about, Lexus. I'll add my voice to the list of folks that say "Continue with ROTGS2".
Good to see you still kicking about, Lexus. I'll add my voice to the list of folks that say "Continue with ROTGS2".
- Sat Jul 25, 2015 9:51 am
- Forum: Off-Topic
- Topic: Ventris is Getting Married! And is terrible at foruming.
- Replies: 31
- Views: 2908
Re: Ventris is Getting Married! And is terrible at foruming.
I think we're all missing out one very important question;
Ventris, did you wear the kilt as properly intended or did you do the heathen thing and kept parts covered?
(Congrats on getting hitched, regardless of kilt-wearing etiquette)
Ventris, did you wear the kilt as properly intended or did you do the heathen thing and kept parts covered?
(Congrats on getting hitched, regardless of kilt-wearing etiquette)
- Tue Jun 23, 2015 7:34 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
Alternatively, use [wiki]A_CustomRailgun[/wiki] to create a rail with no particles along with a puff with ALWAYSPUFF
- Wed May 20, 2015 7:53 pm
- Forum: Editing (Archive)
- Topic: Somethings wrong with my Custom Plasmagun ..?
- Replies: 2
- Views: 465
Re: Somethings wrong with my Custom Plasmagun ..?
Why is there a bunch of useless TNT1 A frames in your ready state and reload state? All this does is create clutter and makes most of the Goto's work by sheer chance. Also, the way the reload check works is coming from a time that pre-dates custom states in DECORATE; Using custom state labels can ...
- Sat Nov 08, 2014 1:20 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5966
- Views: 659368
Re: Resource Request thread *Read 1st post*
The last one is also Dark Forces
- Thu Sep 18, 2014 6:28 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
Yup.Is it the ZDoom (Doom in UDMF Format) configuration?
It requires a converter that's not included with Doom Builder 2 and I can't find a working link for one.Can you convert or change a standard Doom 2 config map to a UDMF?
- Thu Sep 18, 2014 5:24 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
- Thu Sep 18, 2014 3:44 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
Yeah, right click on the line in question, open the sidedefs tab and fiddle the numbers from there. Or, from 3D view, highlight the wall and press the arrow keys (Hold shift to do it by 8 pixels a time instead of 1)
- Thu Sep 18, 2014 3:30 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
You'd need to use SLADE for this job.
- Thu Sep 18, 2014 3:25 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
In Doom Builder 2, how do I change skies? Right now I only see F_SKY1 to choose from and the other Doom II skies are missing from the textures like the burning city and stuff. The map is standard Doom 2 config. At first I thought it was because I was on MAP02 and it uses that particular sky, so I ...
- Fri Aug 29, 2014 8:01 pm
- Forum: Editing (Archive)
- Topic: Having issues with shotgun reloading..
- Replies: 7
- Views: 698
Re: Having issues with shotgun reloading..
The issue is not with where the chambered is given per se; it's the fact the shell count is done at the cock state. Basically, what is happening when the player presses fire with 11 ShotgunLoaded items: The shotgun is fired. ShotgunChambered goes from 0 to 1 and ShotgunLoaded is still 11. The ...
- Fri Aug 29, 2014 7:18 pm
- Forum: Editing (Archive)
- Topic: Having issues with shotgun reloading..
- Replies: 7
- Views: 698
Re: Having issues with shotgun reloading..
What a scrublord mistake on my part. Not to worry, because I just realised what's happened in regards to the lack of cock and what made me not realise it was also a silly mistake; The chamber is cleared BEFORE the reload starts so after the reload state is done, there is no "ShotgunChambered" item ...
- Fri Aug 29, 2014 7:08 pm
- Forum: Editing (Archive)
- Topic: Having issues with shotgun reloading..
- Replies: 7
- Views: 698
Re: Having issues with shotgun reloading..
The 6 round thing is caused by the last line of the Cock state: SHTG CB 4 A_GiveInventory("ShotgunLoaded",1) The give happens when the C AND B frames are played in that part of the animation so it's treated as ejecting two shells instead of one. As for the missing cock at the end of the reload, I've ...
- Sun Aug 10, 2014 7:35 am
- Forum: Gameplay Mods
- Topic: M1887 Zandronum Compatible true dual wielding
- Replies: 15
- Views: 2983
Re: M1887 Zandronum Compatible true dual wielding
I don't know who did the model rip, but the model itself is from Call of Duty: Modern Warfare 2.