Search found 206 matches

by Neccronixis
Thu Jul 29, 2021 1:44 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635910

Re: [SPRITES] Spriting Carnival!!

Here's an animation of a Chaingun Guy getting his head blown apart. I made it for personal use, but it's free for anyone to use now.
Chaingunguy-Headshot-Death.gif
Chaingunguy-Headshot-Death.gif (10.29 KiB) Viewed 2447 times
by Neccronixis
Tue Mar 23, 2021 10:54 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 17350

Re: Tempered Arms for Hexen [v1.2.4]

Thank you for continuing to update this awesome mod. For me the frost shards are the least enjoyable weapon to use in the mod because they are very weak and cumbersome to use compared to other projectile weapons. I have a suggestion to make it more mechanically interesting, but overall the damage ...
by Neccronixis
Sun Oct 11, 2020 1:09 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97375

Re: [RELEASE] DN3DooM - update v.1.06

This mod lags alot and comes to a halt in wads with lots of monsters like Hell Revealed 2 and Resurgence. Are you aware of this problem, or is this mod not supposed to be played with maps with lots of monsters?
by Neccronixis
Wed Oct 07, 2020 7:50 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97375

Re: [RELEASE] DN3DooM - update v.1.06

About the tracers and sparks, not for the moment. You probably mean your own bullet tracers right? or do you mean turning the enemies into hitscans again? Yes, I mean the player bullet tracers and sparks generated by bullet impacts. It's not a big deal as I just usually delete Tracer1.png and ...
by Neccronixis
Wed Oct 07, 2020 7:28 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97375

Re: [RELEASE] DN3DooM - update v.1.06

Getting a crash when using the freeze thrower:
Crash.png
Would you consider adding an option to disable bullet tracers and sparks in a future update?
by Neccronixis
Thu Aug 06, 2020 2:55 am
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 72886

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

How do I stop the default Doom pistol appearing in each class when using cheats?
by Neccronixis
Fri Jun 26, 2020 2:56 am
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 17350

Re: Tempered Arms for Hexen [Update v0.8.0]

Nice work - the flaming gauntlet is a nice touch to the Quietus. If you press secondary fire on the Quietus and it swings from left to right, you can follow up with a faster than usual primary attack - not sure of this is intentional. If you want an idea for the hammer; it's secondary mana attack ...
by Neccronixis
Wed Jun 17, 2020 9:47 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 17350

Re: Tempered Arms for Hexen [Update v0.7.0]

Very well made weapon mod, simplistic yet so much fun. The Cleric's secondary firestorm attack is contingent on sector height which means there is a delay - can you make the attack near instantaneous or begin from a fixed height? What about a chargeable, primary slice attack for the Quietus that can ...
by Neccronixis
Thu Apr 16, 2020 8:36 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97375

Re: [RELEASE] DN3DooM

Can I suggest toning down the screen based recoil and dramatically reducing the volume of the bullet flesh impact sound?
by Neccronixis
Sun Feb 02, 2020 7:28 am
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 119290

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

This mod freezes when viewing the roster of monsters. Using the latest GZdoom version 4.3.3 and the latest svn build
by Neccronixis
Tue Oct 29, 2019 5:44 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86803

Re: jdredalert presents: Angled Doom!

Here are some chaingun sprites I made you can use:
by Neccronixis
Wed Oct 23, 2019 2:15 am
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 358
Views: 140941

Re: Led's Generic Weapon Mod (Updated 15th October 2019)

Here's some considerations for this mod: - Zombieman rifle fire volume is higher than the player's - Adjust rocket explosion sprites offests so they emanate closer to centre point of rocket impact - Convert all sprites to PNG paletted (DOOM) in Slade to remove stray transparent pixels. You will only ...
by Neccronixis
Sun Oct 06, 2019 9:07 am
Forum: Levels
Topic: dead.air - v2
Replies: 93
Views: 30081

Re: dead.air - v2

Have you considered turning this mod into a standalone weapons mod since the guns are so freaking awesome to use?
by Neccronixis
Sat Sep 28, 2019 8:34 pm
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18634

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Can I suggest you make shrunken enemies move alot slower, disable collision with the player and remove their ability to attack? Believe it or not, shrunken enemies are far more dangerous than their bigger counterparts - which makes the Shrinker not only useless, but more harmful to the player than ...
by Neccronixis
Sun Sep 01, 2019 10:04 am
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13227

Re: Lizardcommando's Eri-Guns mod (Ver. 3A)

Ac!d wrote:At the same time, I really like the frankensprite for the railgun. Did you made a pickup sprite ?
Yes, I have made one.

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