Search found 206 matches
- Thu Jul 29, 2021 1:44 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4635910
Re: [SPRITES] Spriting Carnival!!
Here's an animation of a Chaingun Guy getting his head blown apart. I made it for personal use, but it's free for anyone to use now.
- Tue Mar 23, 2021 10:54 pm
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 57
- Views: 17350
Re: Tempered Arms for Hexen [v1.2.4]
Thank you for continuing to update this awesome mod. For me the frost shards are the least enjoyable weapon to use in the mod because they are very weak and cumbersome to use compared to other projectile weapons. I have a suggestion to make it more mechanically interesting, but overall the damage ...
- Sun Oct 11, 2020 1:09 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97375
Re: [RELEASE] DN3DooM - update v.1.06
This mod lags alot and comes to a halt in wads with lots of monsters like Hell Revealed 2 and Resurgence. Are you aware of this problem, or is this mod not supposed to be played with maps with lots of monsters?
- Wed Oct 07, 2020 7:50 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97375
Re: [RELEASE] DN3DooM - update v.1.06
About the tracers and sparks, not for the moment. You probably mean your own bullet tracers right? or do you mean turning the enemies into hitscans again? Yes, I mean the player bullet tracers and sparks generated by bullet impacts. It's not a big deal as I just usually delete Tracer1.png and ...
- Wed Oct 07, 2020 7:28 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97375
Re: [RELEASE] DN3DooM - update v.1.06
Getting a crash when using the freeze thrower:
Would you consider adding an option to disable bullet tracers and sparks in a future update?- Thu Aug 06, 2020 2:55 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 72886
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
How do I stop the default Doom pistol appearing in each class when using cheats?
- Fri Jun 26, 2020 2:56 am
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 57
- Views: 17350
Re: Tempered Arms for Hexen [Update v0.8.0]
Nice work - the flaming gauntlet is a nice touch to the Quietus. If you press secondary fire on the Quietus and it swings from left to right, you can follow up with a faster than usual primary attack - not sure of this is intentional. If you want an idea for the hammer; it's secondary mana attack ...
- Wed Jun 17, 2020 9:47 pm
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 57
- Views: 17350
Re: Tempered Arms for Hexen [Update v0.7.0]
Very well made weapon mod, simplistic yet so much fun. The Cleric's secondary firestorm attack is contingent on sector height which means there is a delay - can you make the attack near instantaneous or begin from a fixed height? What about a chargeable, primary slice attack for the Quietus that can ...
- Thu Apr 16, 2020 8:36 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97375
Re: [RELEASE] DN3DooM
Can I suggest toning down the screen based recoil and dramatically reducing the volume of the bullet flesh impact sound?
- Sun Feb 02, 2020 7:28 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119290
Re: Shades of Doom v3.0 - Off the chart (02/02/20)
This mod freezes when viewing the roster of monsters. Using the latest GZdoom version 4.3.3 and the latest svn build
- Tue Oct 29, 2019 5:44 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86803
Re: jdredalert presents: Angled Doom!
Here are some chaingun sprites I made you can use:
- Wed Oct 23, 2019 2:15 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 358
- Views: 140941
Re: Led's Generic Weapon Mod (Updated 15th October 2019)
Here's some considerations for this mod: - Zombieman rifle fire volume is higher than the player's - Adjust rocket explosion sprites offests so they emanate closer to centre point of rocket impact - Convert all sprites to PNG paletted (DOOM) in Slade to remove stray transparent pixels. You will only ...
- Sun Oct 06, 2019 9:07 am
- Forum: Levels
- Topic: dead.air - v2
- Replies: 93
- Views: 30081
Re: dead.air - v2
Have you considered turning this mod into a standalone weapons mod since the guns are so freaking awesome to use?
- Sat Sep 28, 2019 8:34 pm
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18634
Re: Nukem Town 1.1 - Duke Nukem in Hell!
Can I suggest you make shrunken enemies move alot slower, disable collision with the player and remove their ability to attack? Believe it or not, shrunken enemies are far more dangerous than their bigger counterparts - which makes the Shrinker not only useless, but more harmful to the player than ...
- Sun Sep 01, 2019 10:04 am
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13227
Re: Lizardcommando's Eri-Guns mod (Ver. 3A)
Yes, I have made one.Ac!d wrote:At the same time, I really like the frankensprite for the railgun. Did you made a pickup sprite ?