Search found 287 matches
- Fri Jun 09, 2023 5:55 am
- Forum: Mapping
- Topic: Random level generator mod
- Replies: 13
- Views: 4775
- Mon Apr 24, 2023 9:48 am
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
Re: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Update I've been thinking about supporting Heretic as well, so in just one day I added support for it! In Heretic souls will immediately go towards you since you can't really jump, other than that the features should be on par with Hexen's I guess the only unique feature Heretic will have is the ...
- Thu Apr 20, 2023 3:35 am
- Forum: General
- Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
- Replies: 54
- Views: 12169
Re: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
ChatGPT writes bad code very confidently, but it would be interesting to see a code that would be able to run without any script errors.
- Wed Apr 19, 2023 5:08 am
- Forum: General
- Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
- Replies: 54
- Views: 12169
Re: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
What's the purpose of this? I fail to understand
- Wed Apr 19, 2023 3:24 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Rendering - Line/Actors distance culling
- Replies: 3
- Views: 1617
Re: Rendering - Line/Actors distance culling
It was really nice to cull the sectors in LZDoom, but I was saddened to see the same console commands just wouldn't work in GZDoom. If you are going to need this, you are *probably* doing something wrong with your levels, but for my open world mod I would absolutely need this so the FPS does not go ...
- Tue Apr 18, 2023 12:27 am
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
Re: Hexen Allies (WIP)
bump I've updated Hexen Allies yet again and fixed or added things: (since my above post) - Least owned Ally class is now prioritized when spawning - Fixed Allies getting damaged in the air inside damaging sectors - Fix Soul counter on the inventory items getting stuck while using the menu - Fixed ...
- Tue Sep 27, 2022 4:57 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468774
Re: [4.0] Corruption Cards - Choose cards that alter your game!
Is there a card that makes player corpses resurrectable by Archviles? That would be funny as hell
- Mon Jul 04, 2022 2:44 am
- Forum: Scripting
- Topic: User error or bug?
- Replies: 3
- Views: 339
Re: User error or bug?
I see, thanks for the clarifications 

- Sat Jul 02, 2022 1:04 pm
- Forum: Scripting
- Topic: User error or bug?
- Replies: 3
- Views: 339
User error or bug?
So I'm not entirely sure if it's intentional or not In languages like C++ I'm able to put code inside switches outside of cases, in ZScript this gets completely ignored // example: ('Print!' will not get printed) void MyFunction() { switch (someinteger) { Console.Printf("Print!"); case 1: Stuff2Do ...
- Thu Jun 30, 2022 12:57 pm
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
Re: Hexen Allies (WIP)
I've added a gameplay video to showcase how it plays out currently.
- Wed Jun 29, 2022 12:10 am
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
Re: Hexen Allies (WIP)
Hopefully no one will find any major bugs other than the companions being super OP because they use Player damage values companion has to be OP! :D Took a look quick @ your code, looks you are trying to solve this annoying follow-the-player problem without breadcrumbs. Interesting: Pushing the ...
- Tue Jun 28, 2022 8:08 am
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
Re: Hexen Allies (WIP)
If there's anyone who downloaded the very first version of the mod (0.50) please grab the latest version because I fixed too many screw ups that were embarrassing
Hopefully no one will find any major bugs other than the companions being super OP because they use Player damage values
Hopefully no one will find any major bugs other than the companions being super OP because they use Player damage values
- Sun Jun 26, 2022 1:53 am
- Forum: Gameplay Mods
- Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
- Replies: 8
- Views: 3332
[WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
https://imgur.com/nBGXuEg Hexen Allies - A companion mod for Hexen and Heretic (WIP) What is Hexen Allies? Hexen Allies is a companion mod inspired by many companion mods for Doom. Slay monsters, gather souls, have more companions or upgrade them! Features - Have AI controlled companions fight for ...
- Sun Jun 26, 2022 12:58 am
- Forum: Off-Topic
- Topic: Mass search-and-replace blocks of text (hundreds of files)
- Replies: 11
- Views: 1431
Re: Mass search-and-replace blocks of text (hundreds of file
It doesn't support multi-line replacing AFAIK, but it is indeed capable of looking for matched cases and replace themTormentor667 wrote:I am pretty sure that Notepad++ is capable of doing that.
- Thu Jun 16, 2022 2:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)
- Replies: 114
- Views: 54166
Re: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)
Sorry for the bump, but is the project still alive? Just an idea: Revenants could be replaced with Papyrus from Undertale. He actually resembles the Doom Revenant a lot - when I first saw him, this was my first impression. Papyrus is also a fine idea, as it is drawn in 8-bit, hence this justifies ...