Search found 287 matches

by Kizoky
Mon Apr 24, 2023 9:48 am
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

Re: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic

Update I've been thinking about supporting Heretic as well, so in just one day I added support for it! In Heretic souls will immediately go towards you since you can't really jump, other than that the features should be on par with Hexen's I guess the only unique feature Heretic will have is the ...
by Kizoky
Thu Apr 20, 2023 3:35 am
Forum: General
Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
Replies: 54
Views: 12169

Re: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*

ChatGPT writes bad code very confidently, but it would be interesting to see a code that would be able to run without any script errors.
by Kizoky
Wed Apr 19, 2023 5:08 am
Forum: General
Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
Replies: 54
Views: 12169

Re: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*

What's the purpose of this? I fail to understand
by Kizoky
Wed Apr 19, 2023 3:24 am
Forum: Feature Suggestions [GZDoom]
Topic: Rendering - Line/Actors distance culling
Replies: 3
Views: 1617

Re: Rendering - Line/Actors distance culling

It was really nice to cull the sectors in LZDoom, but I was saddened to see the same console commands just wouldn't work in GZDoom. If you are going to need this, you are *probably* doing something wrong with your levels, but for my open world mod I would absolutely need this so the FPS does not go ...
by Kizoky
Tue Apr 18, 2023 12:27 am
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

Re: Hexen Allies (WIP)

bump I've updated Hexen Allies yet again and fixed or added things: (since my above post) - Least owned Ally class is now prioritized when spawning - Fixed Allies getting damaged in the air inside damaging sectors - Fix Soul counter on the inventory items getting stuck while using the menu - Fixed ...
by Kizoky
Tue Sep 27, 2022 4:57 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468774

Re: [4.0] Corruption Cards - Choose cards that alter your game!

Is there a card that makes player corpses resurrectable by Archviles? That would be funny as hell
by Kizoky
Mon Jul 04, 2022 2:44 am
Forum: Scripting
Topic: User error or bug?
Replies: 3
Views: 339

Re: User error or bug?

I see, thanks for the clarifications :D
by Kizoky
Sat Jul 02, 2022 1:04 pm
Forum: Scripting
Topic: User error or bug?
Replies: 3
Views: 339

User error or bug?

So I'm not entirely sure if it's intentional or not In languages like C++ I'm able to put code inside switches outside of cases, in ZScript this gets completely ignored // example: ('Print!' will not get printed) void MyFunction() { switch (someinteger) { Console.Printf("Print!"); case 1: Stuff2Do ...
by Kizoky
Thu Jun 30, 2022 12:57 pm
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

Re: Hexen Allies (WIP)

I've added a gameplay video to showcase how it plays out currently.
by Kizoky
Wed Jun 29, 2022 12:10 am
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

Re: Hexen Allies (WIP)

Hopefully no one will find any major bugs other than the companions being super OP because they use Player damage values companion has to be OP! :D Took a look quick @ your code, looks you are trying to solve this annoying follow-the-player problem without breadcrumbs. Interesting: Pushing the ...
by Kizoky
Tue Jun 28, 2022 8:08 am
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

Re: Hexen Allies (WIP)

If there's anyone who downloaded the very first version of the mod (0.50) please grab the latest version because I fixed too many screw ups that were embarrassing
Hopefully no one will find any major bugs other than the companions being super OP because they use Player damage values
by Kizoky
Sun Jun 26, 2022 1:53 am
Forum: Gameplay Mods
Topic: [WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic
Replies: 8
Views: 3332

[WIP] Hexen Allies - A vanilla-style companion mod for Hexen/Heretic

https://imgur.com/nBGXuEg Hexen Allies - A companion mod for Hexen and Heretic (WIP) What is Hexen Allies? Hexen Allies is a companion mod inspired by many companion mods for Doom. Slay monsters, gather souls, have more companions or upgrade them! Features - Have AI controlled companions fight for ...
by Kizoky
Sun Jun 26, 2022 12:58 am
Forum: Off-Topic
Topic: Mass search-and-replace blocks of text (hundreds of files)
Replies: 11
Views: 1431

Re: Mass search-and-replace blocks of text (hundreds of file

Tormentor667 wrote:I am pretty sure that Notepad++ is capable of doing that.
It doesn't support multi-line replacing AFAIK, but it is indeed capable of looking for matched cases and replace them
by Kizoky
Thu Jun 16, 2022 2:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)
Replies: 114
Views: 54166

Re: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)

Sorry for the bump, but is the project still alive? Just an idea: Revenants could be replaced with Papyrus from Undertale. He actually resembles the Doom Revenant a lot - when I first saw him, this was my first impression. Papyrus is also a fine idea, as it is drawn in 8-bit, hence this justifies ...

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