Search found 447 matches
- Thu Jun 02, 2016 10:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Pirate Doom - Chaingun missing sound
- Replies: 6
- Views: 948
Re: Pirate Doom - Chaingun missing sound
I was going to ask this, too. In the most recent two or three videos I watched people playing Pirate Doom, many sounds were missing. It has probably something to do with new GZDoom versions, as the mod has not been updated. Unfortunately, I can't run GZDoom since v2.0 with my toaster PC, so I can't ...
- Sat Apr 30, 2016 9:39 pm
- Forum: Off-Topic
- Topic: Cheating in Video games?
- Replies: 21
- Views: 1240
Re: Cheating in Video games?
I feel like cheating spoils the game somehow. For any game. In Doom, I savescum instead, if a map is too hard for me.
- Thu Feb 18, 2016 10:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Pirate Doom! - House of Mojo 06/05/14
- Replies: 559
- Views: 129649
Re: Pirate Doom! - House of Mojo 06/05/14
Awesome, I like them all, my favorite is the third one. Only the resolution is a bit high. If you make all rotations and animations for one of these, I might make pirate doom 2 just for that hah
- Thu Feb 18, 2016 10:03 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893979
Re: The "How do I..." Thread
How do I tell Zdoom that I'm killing a monster with a flamethrower, so I can change the death animation?
(long time no see
)
(long time no see

- Mon Jun 15, 2015 3:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Reality! v1.7 YEH
- Replies: 154
- Views: 36858
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Cool stuff.
Spoiler:
- Wed Jun 03, 2015 10:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Pirate Doom! - House of Mojo 06/05/14
- Replies: 559
- Views: 129649
Re: Pirate Doom! - House of Mojo 06/05/14
Hey Cacobus, unfortunately I don't know what's going on these screenshots. Never seen this. I would recommend that you reset all your GZDoom configurations and see if it still happens.
- Tue May 12, 2015 10:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Preacher - a musical
- Replies: 16
- Views: 5140
Re: Preacher - a musical
Gentlemen. Three more maps for this project. They are no longer slaughtermaps nor musical maps. They are just randomic non linear hard maps I guess. And they're PRBoom compatible, too. Here's the download link: http://www.confrariadacosta.com.br/doom/preacherv05.zip And here some screenshots: http ...
- Tue Feb 24, 2015 7:04 am
- Forum: Requests
- Topic: [Request] Explosive wooden barrel?
- Replies: 5
- Views: 854
Re: [Request] Explosive wooden barrel?
Jimmy: don't know if you found it already, but I'm using a very similar barrel (got it from some Eternal wad, Hell Ground or Voodoo Guns). The difference is that there is some green ooze on top, like doom standard barrels (shouldn't be hard to remove, though) http://www.confrariadacosta.com.br/doom ...
- Mon Feb 02, 2015 2:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Preacher - a musical
- Replies: 16
- Views: 5140
Re: Preacher - a musical
I'm still slowly working on this, there are two new maps and some new graphics. In fact, this is now a Boom compatible project, hope there's no problem with keeping posting updates here. Download: http://www.confrariadacosta.com.br/doom/preacherv02.zip http://i.imgur.com/j3DaxEH.jpg http://i.imgur ...
- Thu Jul 31, 2014 2:56 pm
- Forum: General
- Topic: Western mods?
- Replies: 6
- Views: 1924
Re: Western mods?
Voodoo Guns has a steam punk / western style. Map02 is western enough, I guess.
- Mon Jul 07, 2014 8:11 am
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33291
Re: Z-Kart discussion
One suggestion> aside from shared weapons, each class could have an specific power, like a lost soul's kart could have a quick turbo, the same way it attacks in Doom.
- Sun Jul 06, 2014 12:06 pm
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33291
Re: Z-Kart discussion
Hah these sprites are looking amazing. Now that Batandy mentioned open gl mode, I think this is the kind of mod that asks to be colorful, so I agree that Zandronum would be the best option.
- Sat Jul 05, 2014 2:41 pm
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33291
Re: Z-Kart discussion
I think ZDoom would allow both ZDoom and Zandronum players to enjoy it. I'd would go with that. (BTW, I loved this. We were joking about Super Doom Kart these days at Twitch, and then I saw this at the forums. Good to see somebody took it a bit more seriously, its a great idea!)
- Thu Jun 26, 2014 10:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
- Replies: 829
- Views: 187088
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Castlevania? 

- Thu Jun 19, 2014 6:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Preacher - a musical
- Replies: 16
- Views: 5140
Re: Preacher - a musical
I don't know Ed, I was planning 3 to 5 maps, since each map comes with a MP3 and I didn't want filesize to go insanely big. But this last map was done in two days, which is a record for me
so maybe it can get a little bigger with things flows faster then expected.
