Search found 97 matches
- Wed Nov 13, 2013 5:21 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
Ever experimented with A_saw? I had thought about doing something like that, but the wiki states that Note that it is not possible to have this function deal 0 damage, since 0 means "use the default value" Which I believe would make your method have a minutely draining auto-target, which is not ...
- Mon Nov 11, 2013 3:57 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
How would I make a Decorate/ACS targeting system like in Metroid Prime?
- Thu Feb 21, 2013 6:12 pm
- Forum: Requests
- Topic: doom 3 models/sprites request
- Replies: 3
- Views: 1618
Re: doom 3 models/sprites request
Well, it's not from the game, but I made a Doom 3 Hellknight model. He can't be animated, but it may serve well as a base, all I ask for is credit!

Spoiler: Hellknight top
- Thu Feb 21, 2013 4:57 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1526445
Re: The New What Did You Last Do Thread
I modeled the Doom 3 Hellknight in sculptris.
Spoiler: Front
Spoiler: Side
Spoiler: Face
- Mon Feb 11, 2013 5:22 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 589907
Re: GZDoom Builder 1.14
I apologize at not giving more information, but the light's were working earlier; in the test room I had made, and they're working in the skybox. http://i.imgur.com/VLuRVl1.png http://i.imgur.com/AEUPslV.png I'm fairly confident that the Lights.pk3 is loading correctly, but without much knowledge of ...
- Sun Feb 10, 2013 9:59 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 589907
Re: GZDoom Builder 1.14
I've tried GZDoom Builder and enjoy working with it a lot - but I'm having a problem ->
Spoiler: Editor
Spoiler: GameIf the cause of this problem is known could I please be informed of a fix?
- Tue Jan 29, 2013 3:15 pm
- Forum: Gameplay Mods
- Topic: [mutator] Make It Snappy! v1.12
- Replies: 63
- Views: 10750
Re: [mutator] Make It Snappy! v1.0
Well, after playing it seems pretty balanced, and pretty fun. going to play Hell revealed with it and and some more thoughts then. EDIT: more thoughts, when playing on any map with lots of enemies this go to hell pretty quickly, and the inability to shoot after being hit makes it even more difficult ...
- Tue Jan 22, 2013 12:07 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1526445
Re: The New What Did You Last Do Thread
I seem to have improved with Sculptris a bit, Warning Huge Pictures!
Spoiler:
Spoiler:
Spoiler:And Compare this to my ugly and atrocious
Xaser wrote:Barn of Hell
Spoiler:
- Sat Jan 19, 2013 9:16 am
- Forum: Abandoned/Dead Projects
- Topic: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
- Replies: 185
- Views: 39137
Re: TiberiumDoom : Now with Badasses!
From what I could see, it looks pretty nice! when I find the Skulltag Actors and Data I will try it out.
- Tue Nov 06, 2012 5:29 pm
- Forum: Gameplay Mods
- Topic: Doom The Mercenaries [released]
- Replies: 243
- Views: 48708
Re: Hunk for doom 3.0 [released]
I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
- Fri Sep 21, 2012 4:46 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
Thanks, will try when I get back from school.
- Thu Sep 20, 2012 6:22 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30879
- Views: 2146291
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Experimenting with some brutal techguitar sounds for use in my musical projects. http://www.sendspace.com/file/bcw468 I'm extremely satisfied. WOAH! :shock: What program did you use to make this, if any? I've been looking for a program to make music similar to that but have found nothing, in my ...
- Wed Sep 19, 2012 7:45 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
Well, thanks for the help, but that doesn't seem to work so for now until a release the weapon is going to be powered up with removal of the charge function.
- Wed Sep 19, 2012 3:17 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
You may want to use [wiki]A_ReFire[/wiki]. Could you please give a bit more info? This is the updated code and I have gotten it to "charge" but when I attempt to fire it again I lack the ability to fire anymore. ACTOR XBuster : Weapon { Game Doom Weapon.SelectionOrder 1900 Weapon.AmmoUse 0 Weapon ...
- Tue Sep 18, 2012 4:24 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895404
Re: The "How do I..." Thread
How do I make chargeable weapons with decorate? I have some code but the weapon never seems to enter the hold state only repeats the fire state. ACTOR XBuster : Weapon { Game Doom Weapon.SelectionOrder 1900 Weapon.AmmoUse 0 Weapon.AmmoGive 1 Weapon.AmmoType "Clip" Obituary "$OB_MPPISTOL" Inventory ...