Search found 97 matches

by Project_Hellbane
Wed Nov 13, 2013 5:21 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

Ever experimented with A_saw? I had thought about doing something like that, but the wiki states that Note that it is not possible to have this function deal 0 damage, since 0 means "use the default value" Which I believe would make your method have a minutely draining auto-target, which is not ...
by Project_Hellbane
Mon Nov 11, 2013 3:57 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

How would I make a Decorate/ACS targeting system like in Metroid Prime?
by Project_Hellbane
Thu Feb 21, 2013 6:12 pm
Forum: Requests
Topic: doom 3 models/sprites request
Replies: 3
Views: 1618

Re: doom 3 models/sprites request

Well, it's not from the game, but I made a Doom 3 Hellknight model. He can't be animated, but it may serve well as a base, all I ask for is credit! :D
Spoiler: Hellknight top
by Project_Hellbane
Thu Feb 21, 2013 4:57 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1526445

Re: The New What Did You Last Do Thread

I modeled the Doom 3 Hellknight in sculptris.
Spoiler: Front
Spoiler: Side
Spoiler: Face
by Project_Hellbane
Mon Feb 11, 2013 5:22 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 589907

Re: GZDoom Builder 1.14

I apologize at not giving more information, but the light's were working earlier; in the test room I had made, and they're working in the skybox. http://i.imgur.com/VLuRVl1.png http://i.imgur.com/AEUPslV.png I'm fairly confident that the Lights.pk3 is loading correctly, but without much knowledge of ...
by Project_Hellbane
Sun Feb 10, 2013 9:59 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 589907

Re: GZDoom Builder 1.14

I've tried GZDoom Builder and enjoy working with it a lot - but I'm having a problem ->
Spoiler: Editor
Spoiler: Game
If the cause of this problem is known could I please be informed of a fix?
by Project_Hellbane
Tue Jan 29, 2013 3:15 pm
Forum: Gameplay Mods
Topic: [mutator] Make It Snappy! v1.12
Replies: 63
Views: 10750

Re: [mutator] Make It Snappy! v1.0

Well, after playing it seems pretty balanced, and pretty fun. going to play Hell revealed with it and and some more thoughts then. EDIT: more thoughts, when playing on any map with lots of enemies this go to hell pretty quickly, and the inability to shoot after being hit makes it even more difficult ...
by Project_Hellbane
Tue Jan 22, 2013 12:07 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1526445

Re: The New What Did You Last Do Thread

I seem to have improved with Sculptris a bit, Warning Huge Pictures!
Spoiler:
Spoiler:
Spoiler:
And Compare this to my ugly and atrocious
Xaser wrote:Barn of Hell
Spoiler:
by Project_Hellbane
Sat Jan 19, 2013 9:16 am
Forum: Abandoned/Dead Projects
Topic: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
Replies: 185
Views: 39137

Re: TiberiumDoom : Now with Badasses!

From what I could see, it looks pretty nice! when I find the Skulltag Actors and Data I will try it out.
by Project_Hellbane
Tue Nov 06, 2012 5:29 pm
Forum: Gameplay Mods
Topic: Doom The Mercenaries [released]
Replies: 243
Views: 48708

Re: Hunk for doom 3.0 [released]

I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
by Project_Hellbane
Fri Sep 21, 2012 4:46 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

Thanks, will try when I get back from school.
by Project_Hellbane
Thu Sep 20, 2012 6:22 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30879
Views: 2146291

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Experimenting with some brutal techguitar sounds for use in my musical projects. http://www.sendspace.com/file/bcw468 I'm extremely satisfied. WOAH! :shock: What program did you use to make this, if any? I've been looking for a program to make music similar to that but have found nothing, in my ...
by Project_Hellbane
Wed Sep 19, 2012 7:45 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

Well, thanks for the help, but that doesn't seem to work so for now until a release the weapon is going to be powered up with removal of the charge function.
by Project_Hellbane
Wed Sep 19, 2012 3:17 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

You may want to use [wiki]A_ReFire[/wiki]. Could you please give a bit more info? This is the updated code and I have gotten it to "charge" but when I attempt to fire it again I lack the ability to fire anymore. ACTOR XBuster : Weapon { Game Doom Weapon.SelectionOrder 1900 Weapon.AmmoUse 0 Weapon ...
by Project_Hellbane
Tue Sep 18, 2012 4:24 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895404

Re: The "How do I..." Thread

How do I make chargeable weapons with decorate? I have some code but the weapon never seems to enter the hold state only repeats the fire state. ACTOR XBuster : Weapon { Game Doom Weapon.SelectionOrder 1900 Weapon.AmmoUse 0 Weapon.AmmoGive 1 Weapon.AmmoType "Clip" Obituary "$OB_MPPISTOL" Inventory ...

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