Search found 74 matches

by Doomer_1996
Wed Apr 04, 2012 6:11 pm
Forum: Levels
Topic: [WIP] In The Deep Earth - New Player Classes!
Replies: 42
Views: 9571

Re: [WIP] In The Deep Earth - New Player Classes!

I think the mod's pretty much awesome. The maps are particularly interesting and well made, IMO.
However, i think that the mining laser is somewhat underpowered...anyway, excelent mod, i'm really eager about the upcoming updates ;)
by Doomer_1996
Wed Apr 04, 2012 6:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Blasphemer 0.14 out now
Replies: 26
Views: 4574

Re: Blasphemer 0.14 out now

That looks real good :D downloading it now!
by Doomer_1996
Fri Feb 03, 2012 4:10 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691890

Re: ZDoom project ideas you have

@terranova

I don't know why, but this idea is definately one i'm veeeeeeeeeeeeeeeeeeeery tempted to see around here.
by Doomer_1996
Fri Feb 03, 2012 4:00 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

I thought I downloaded it but I guess I didn't. HOW? :) This happens with me whenever i look at more than four or five mods, one after another -____- But, going back in the topic, @ Captain Proof i found this one lying around the forums...slightly old stuff, like from two years ago. I didn't tried ...
by Doomer_1996
Tue Jan 24, 2012 4:49 pm
Forum: Gameplay Mods
Topic: [UPDATED 10/03/2012] RSL's Polaris, X-Marines
Replies: 55
Views: 16726

Re: [RELEASED] RSL's new year stuff: Polaris, X-Marines

As i said in another thread, you did a lovely job with Polaris :)
I also had some issues with the frozen hell knight's targetting system...but i just fired some nitrocubes and bam, problem solved ;)
by Doomer_1996
Tue Jan 24, 2012 12:32 pm
Forum: Abandoned/Dead Projects
Topic: [GZDoom] Doom It Again
Replies: 14
Views: 3792

Re: [GZDoom] Doom It Again

Well, i played this for like ten minutes, but it's a quite fair mod.Still needs to have some minor improvements of course, but so far, so good :)
by Doomer_1996
Wed Jan 18, 2012 5:29 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

Thanks a lot! :D Glad you liked them! Not wanting to steer too much from the focus of the thread anyway... So here's another: http://doomworld.com/idgames/index.php?id=16674 Basically, that's a pure DeHackEd version of PerKristian's smoother weapon animations, made by 40Oz. Nice if you want to ...
by Doomer_1996
Wed Jan 18, 2012 5:25 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96972

Re: Zero Mods (The Martyr) (Echo Path) (???)

Oh, thanks! But after checking a bit on how Mass Effect's weapon work, the mechanic is almost the same (except your guns don't use ammo blocks or gravity accelerators, i think) so i was kinda wrong. And i have a little suggestion: Leaving the plasma grenade's damage the same, but widening it's area ...
by Doomer_1996
Wed Jan 11, 2012 5:23 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

There is an old weapon mod called alandoguns you can try out. No GLDEFs included with it but there is a good amount of enemies and weapons to try out. FUUUUUUUUUUUUUUUUUUUUUUUUU-i already played that too!I think it was the first weapons mod i've played......and gldefs (10 lightsources or so) makes ...
by Doomer_1996
Tue Jan 10, 2012 5:35 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

@Captain Proof
Nah, already finished Evilution with it...But thanks anyway, you made me want to play it again ;)
by Doomer_1996
Tue Jan 10, 2012 11:25 am
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

Does someone happen to know a good weapon/gameplay mod?And don't say Diaz, Project MSX, Real Guns Hardcore, Brutal/Beautiful Doom, and other well known mods~
i played all of them and they are my faves X_X
by Doomer_1996
Fri Jan 06, 2012 12:14 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96972

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Happy Holidays everyone!!! :mrgreen: (hope I'm not too late, it just turned Christmas day here in Texas) UzG9RJX4iAU Happy belated christmas! Just wanting to say that some of your weapons (i think a good deal of them) seem to be inspired by Mass Effect, because, insted of reloading your weapons (in ...
by Doomer_1996
Fri Jan 06, 2012 12:10 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 805051

Re: [WIP] Russian Overkill - New Year's Special

Except this one is literally an explosion-thrower. It's like a flamethrower but with a stream of explosions instead of flames. I have absolutely no idea how this thing works. And I don't want to know. I personally think that a vodka-powered engine combined with a stasis module scavenged from Isaac ...
by Doomer_1996
Sun Jan 01, 2012 5:58 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 805051

Re: [WIP] Russian Overkill - New Year's Special

Magban724 wrote:Since it was some time since last update, I think it's time for some portable ion cannons and explosionthrowers mk MMMMCLXXIV, eh?

Explosion throwers?....
MY LIFE IS COMPLETE
by Doomer_1996
Fri Dec 16, 2011 6:39 am
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 334261

Re: Cool mods people might have missed.

I have one that i'm sure that very few people in here know :) The name of it is Possest, and unfortunately, I think that it's link is broken.It's very interesting and hard.It has that Blood feel, you know, cultists and monsters.It has a varied loadout, but most of the weapons are inspired and made ...

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