The old soundfont in the repository must be updated to the actual version, or removed from it. It's very confusing when some file is kept inside the repository, but released package should include a different file with the same name. EDIT: Linux build contains "wrong" version of soundfont for this ...
It crashes inside Intel graphics driver. The problem seems to be specific to Intel HD Graphics 3000 your MacBook Pro has. Taking into account that it's the oldest supported integrated GPU, I don't think someone will invest time into debugging this. I would suggest to play with OpenGL renderer ...
According to the provided crash log, you are running Sonoma 4.0 Developer Beta 3 update / Public Beta 1, macOS 14.0 (23A5286i).
We cannot provide any support for preview software, especially for an outdated version of it.
Do 'Go to Folder' in Finder (Shift+Cmd+G), enter ~/Library/Preferences, and press Return. Move gzdoom.ini file out of this folder, e.g. to Desktop.
This allows to start without any user settings. It would be nice if you attach this file to the topic as well.
ZMusic 1.1.12 builds fine with GCC 13.1 on Ubuntu 22.04. Please do build into a new directory, and post complete output of CMake configure and actual build steps.
Any macOS app bundle contains Contents/Info.plist file which defines LSMinimumSystemVersion key/value pair. That value is what you need. For example, GZDoom 4.7.0 is the latest version that runs on 10.9 because the value of the given key is set to 10.12 in GZDoom 4.7.1. Please note that I didn't try ...
It's better to figure out why it fails before disabling OpenGL completely.
@JJJJJJJJ Did you change some settings during the first run? If so, it could be one option that fails compilation of shaders. Please post your configuration file located at ~/Library/Preferences/gzdoom.ini