Search found 3522 matches

by _mental_
Sun Apr 28, 2024 4:06 am
Forum: ZDoom (and related) News
Topic: Raze 1.10.2 Released
Replies: 2
Views: 5291

Re: Raze 1.10.2 Released

Rachael wrote: Sun Apr 28, 2024 3:16 am
  • Update ZMusicLite on Windows
The latest release of ZMusic is still 1.1.12 made on Apr 2, 2023.
Is this update just a build of the current head at b31b43e without a tag?
by _mental_
Tue Oct 10, 2023 12:53 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.11.0
Replies: 23
Views: 16714

Re: GZDoom 4.11.0

macOS build has been updated to 4.11.0a. It has compatibility with older OS versions fixed, and it contains the latest soundfont file.
by _mental_
Tue Sep 26, 2023 3:41 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.11.0
Replies: 23
Views: 16714

Re: GZDoom 4.11.0

The old soundfont in the repository must be updated to the actual version, or removed from it. It's very confusing when some file is kept inside the repository, but released package should include a different file with the same name. EDIT: Linux build contains "wrong" version of soundfont for this ...
by _mental_
Sat Sep 23, 2023 7:48 am
Forum: Bugs [GZDoom]
Topic: Mac version of GZDoom crashes when trying to select "Doom Software Renderer"
Replies: 6
Views: 1317

Re: Mac version of GZDoom crashes when trying to select "Doom Software Renderer"

It crashes inside Intel graphics driver. The problem seems to be specific to Intel HD Graphics 3000 your MacBook Pro has. Taking into account that it's the oldest supported integrated GPU, I don't think someone will invest time into debugging this. I would suggest to play with OpenGL renderer ...
by _mental_
Tue Aug 22, 2023 6:01 am
Forum: Technical Issues
Topic: Mac mini M1 GZDoom won't open
Replies: 12
Views: 2334

Re: Mac mini M1 GZDoom won't open

I added safeguards against the crash in ae2fa11. The reason of such significant change in behavior is still a mystery to me.
by _mental_
Sun Aug 20, 2023 6:19 am
Forum: Technical Issues
Topic: Mac mini M1 GZDoom won't open
Replies: 12
Views: 2334

Re: Mac mini M1 GZDoom won't open

According to the provided crash log, you are running Sonoma 4.0 Developer Beta 3 update / Public Beta 1, macOS 14.0 (23A5286i).
We cannot provide any support for preview software, especially for an outdated version of it.
by _mental_
Sun Aug 20, 2023 12:56 am
Forum: Technical Issues
Topic: Mac mini M1 GZDoom won't open
Replies: 12
Views: 2334

Re: Mac mini M1 GZDoom won't open

Do 'Go to Folder' in Finder (Shift+Cmd+G), enter ~/Library/Preferences, and press Return. Move gzdoom.ini file out of this folder, e.g. to Desktop.
This allows to start without any user settings. It would be nice if you attach this file to the topic as well.
by _mental_
Wed Jun 21, 2023 8:37 am
Forum: Technical Issues
Topic: I cannot install nor build from source Zmusic in Arch linux.
Replies: 7
Views: 2123

Re: I cannot install nor build from source Zmusic in Arch linux.

ZMusic 1.1.12 builds fine with GCC 13.1 on Ubuntu 22.04. Please do build into a new directory, and post complete output of CMake configure and actual build steps.
by _mental_
Fri Jun 02, 2023 1:04 am
Forum: General
Topic: Anyone remember when the mac versions raised the o.s requirement?
Replies: 2
Views: 540

Re: Anyone remember when the mac versions raised the o.s requirement?

Any macOS app bundle contains Contents/Info.plist file which defines LSMinimumSystemVersion key/value pair. That value is what you need. For example, GZDoom 4.7.0 is the latest version that runs on 10.9 because the value of the given key is set to 10.12 in GZDoom 4.7.1. Please note that I didn't try ...
by _mental_
Wed May 17, 2023 12:43 am
Forum: Closed Bugs [GZDoom]
Topic: GzDoom won't run on Mac
Replies: 11
Views: 2635

Re: GzDoom won't run on Mac

It's better to figure out why it fails before disabling OpenGL completely.

@JJJJJJJJ Did you change some settings during the first run? If so, it could be one option that fails compilation of shaders. Please post your configuration file located at ~/Library/Preferences/gzdoom.ini
by _mental_
Tue May 16, 2023 8:13 am
Forum: Closed Bugs [GZDoom]
Topic: GzDoom won't run on Mac
Replies: 11
Views: 2635

Re: GzDoom won't run on Mac

Post complete output, with Mac model in particular. I suspect it has some quite old AMD graphics.
by _mental_
Thu Mar 23, 2023 2:15 pm
Forum: Technical Issues
Topic: having issues with getting doom to play on mac
Replies: 13
Views: 1972

Re: having issues with getting doom to play on mac

No surprise, shaders failed to compile for some reason. I would suggest to use Vulkan renderer by adding +vid_preferbackend 1 to command line.
by _mental_
Thu Mar 23, 2023 1:57 am
Forum: Technical Issues
Topic: having issues with getting doom to play on mac
Replies: 13
Views: 1972

Re: having issues with getting doom to play on mac

Open Terminal app, and execute the following command (adjust absolute path to GZDoom if it's not inside /Applications folder).

Code: Select all

/Applications/GZDoom.app/Contents/MacOS/gzdoom -iwad doom2
When the black screen appear, exit GZDoom. Post here entire text printed to Terminal window.
by _mental_
Wed Mar 22, 2023 2:54 pm
Forum: Technical Issues
Topic: having issues with getting doom to play on mac
Replies: 13
Views: 1972

Re: having issues with getting doom to play on mac

What’s the hardware? What’s the version of GZDoom?

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