Search found 1251 matches
- Wed Aug 07, 2024 3:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: +INVISIBLEINMIRRORS but for reflective planes
- Replies: 4
- Views: 2110
Re: +INVISIBLEINMIRRORS but for reflective planes
My bad, apparently it does work as intended. I wrote this post cause I couldn't get this to work with a bullet tracer actor, but now I went and made a test map with some generic props and it seems to work fine. Still have to figure out why it doesn't work specifically with this bullet tracer, but if ...
- Wed Aug 07, 2024 5:01 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: +INVISIBLEINMIRRORS but for reflective planes
- Replies: 4
- Views: 2110
+INVISIBLEINMIRRORS but for reflective planes
As the title says, I noticed +INVISIBLEINMIRRORS doesn't work on reflective floors and ceilings, would a hypothetical +INVISIBLEONPLANES flag be possible? I think it would be very useful for various things (map performance optimization, full "vampire" characters that don't reflect their image ...
- Thu Apr 20, 2023 2:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85684
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer out!
Zdoom forums has been my home since my very first projects, Retro Encounter and Golden Souls 1, however, due to the recent events, I can no longer call it so, atleast until I see this place change for the better. As saddening as it is, I won't be posting updates in this thread (or any other of my ...
- Thu Apr 20, 2023 2:44 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79335
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
I will give my two cents here even though basically I agree with what has been already said. Py and Eric's posts pretty much sum all of my thoughts on this matter. First of all, I'll say that I believe that not all of the mods actually wanted this, if I were a mod myself, I don’t know how I would’ve ...
- Mon Apr 03, 2023 3:02 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 404922
Re: Ultimate Doom Builder
https://i.imgur.com/DXS2a18l.jpeg I am having this issue where textures scale along with resized sectors, I don't know how it got enabled and i can't turn it off. Dragonfly looked into it and there was a "floor/ceiling texture transform" option in the menu on the right, but in my version (latest 3 ...
- Thu Jan 26, 2023 10:18 am
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213801
Re: New Password Requirements and Password Reset
What about the poor mods that have to deal with the fallout of your account getting hacked? I doubt for them it's "no big deal". I've never been a moderator in a forum so I can't really speak about the implications there, but if that has to happen, it will happen regardless of if you have a 10 ...
- Thu Jan 26, 2023 6:59 am
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213801
Re: New Password Requirements and Password Reset
20 character password isn't a deal breaker for me, I mean, I'm right here typing this post after I made one. I just think it's absurd that I have to do this for a small forum that holds absolutely no vital information about me. I mean, would I get hacked with no 2fa and a short password here? Maybe ...
- Thu Dec 08, 2022 7:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
- Replies: 829
- Views: 187050
- Thu Jun 23, 2022 12:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85684
- Sun Dec 05, 2021 2:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls Remastered - Download Now!
- Replies: 25
- Views: 15163
Re: Doom: The Golden Souls Remastered - Download Now!
Seems the star accelerator in the tower on MAP19 is busted in gzdoom g4.8pre-52-g2420371c4, g4.8pre-88-gbb8534ed0, as well as the latest stable "official" binary (4.7.1) It will only launch the player 1300 sumodd units if they hold down the foward key. fortunately you can rj from the rainbow bridge ...
- Wed Nov 24, 2021 11:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85684
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest ...
- Tue Nov 23, 2021 11:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85684
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows. -Make sure to be running this mod ...
- Mon Nov 15, 2021 12:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85684
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I don't exactly understand what you mean, I'd need more info to help you, try playing the game with a fresh install of Gzdoom with no existing config whatsoever.dragomir wrote:When i load this mode,i see a colorless level.Using latest GZdoom.
- Tue Oct 26, 2021 10:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 242938
Re: Castlevania: Simon's Destiny [V1.4 OUT!]
Reposting this in the correct thread now: So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to ...
- Thu Oct 21, 2021 2:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls Remastered - Download Now!
- Replies: 25
- Views: 15163
Re: Doom: The Golden Souls Remastered - Download Now!
I really hate the delay when firing the revolver... it's almost a half-second from pressing fire to the weapon firing the hitscan. I don't recall the original Golden Souls having this. I decided to change how the revolver works by making it more similar to an actual revolver, where the action gets ...