Search found 1251 matches

by Batandy
Wed Aug 07, 2024 3:17 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: +INVISIBLEINMIRRORS but for reflective planes
Replies: 4
Views: 2110

Re: +INVISIBLEINMIRRORS but for reflective planes

My bad, apparently it does work as intended. I wrote this post cause I couldn't get this to work with a bullet tracer actor, but now I went and made a test map with some generic props and it seems to work fine. Still have to figure out why it doesn't work specifically with this bullet tracer, but if ...
by Batandy
Wed Aug 07, 2024 5:01 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: +INVISIBLEINMIRRORS but for reflective planes
Replies: 4
Views: 2110

+INVISIBLEINMIRRORS but for reflective planes

As the title says, I noticed +INVISIBLEINMIRRORS doesn't work on reflective floors and ceilings, would a hypothetical +INVISIBLEONPLANES flag be possible? I think it would be very useful for various things (map performance optimization, full "vampire" characters that don't reflect their image ...
by Batandy
Thu Apr 20, 2023 2:46 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85684

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer out!

Zdoom forums has been my home since my very first projects, Retro Encounter and Golden Souls 1, however, due to the recent events, I can no longer call it so, atleast until I see this place change for the better. As saddening as it is, I won't be posting updates in this thread (or any other of my ...
by Batandy
Thu Apr 20, 2023 2:44 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79335

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

I will give my two cents here even though basically I agree with what has been already said. Py and Eric's posts pretty much sum all of my thoughts on this matter. First of all, I'll say that I believe that not all of the mods actually wanted this, if I were a mod myself, I don’t know how I would’ve ...
by Batandy
Mon Apr 03, 2023 3:02 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 404922

Re: Ultimate Doom Builder

https://i.imgur.com/DXS2a18l.jpeg I am having this issue where textures scale along with resized sectors, I don't know how it got enabled and i can't turn it off. Dragonfly looked into it and there was a "floor/ceiling texture transform" option in the menu on the right, but in my version (latest 3 ...
by Batandy
Thu Jan 26, 2023 10:18 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213801

Re: New Password Requirements and Password Reset

What about the poor mods that have to deal with the fallout of your account getting hacked? I doubt for them it's "no big deal". I've never been a moderator in a forum so I can't really speak about the implications there, but if that has to happen, it will happen regardless of if you have a 10 ...
by Batandy
Thu Jan 26, 2023 6:59 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213801

Re: New Password Requirements and Password Reset

20 character password isn't a deal breaker for me, I mean, I'm right here typing this post after I made one. I just think it's absurd that I have to do this for a small forum that holds absolutely no vital information about me. I mean, would I get hacked with no 2fa and a short password here? Maybe ...
by Batandy
Thu Dec 08, 2022 7:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Replies: 829
Views: 187050

Re: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

HB123 wrote: Wed Nov 16, 2022 6:05 am Bug report:
Mod Version: GoldenSouls_Remastered_V1.0_hotfix
Launcher: GZdoom 4.8.2
Issue: title screen seems to be missing some trxtures
The title screen is intended to look like that
by Batandy
Sun Dec 05, 2021 2:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls Remastered - Download Now!
Replies: 25
Views: 15163

Re: Doom: The Golden Souls Remastered - Download Now!

Seems the star accelerator in the tower on MAP19 is busted in gzdoom g4.8pre-52-g2420371c4, g4.8pre-88-gbb8534ed0, as well as the latest stable "official" binary (4.7.1) It will only launch the player 1300 sumodd units if they hold down the foward key. fortunately you can rj from the rainbow bridge ...
by Batandy
Wed Nov 24, 2021 11:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85684

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest ...
by Batandy
Tue Nov 23, 2021 11:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85684

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows. -Make sure to be running this mod ...
by Batandy
Mon Nov 15, 2021 12:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85684

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

dragomir wrote:When i load this mode,i see a colorless level.Using latest GZdoom.
I don't exactly understand what you mean, I'd need more info to help you, try playing the game with a fresh install of Gzdoom with no existing config whatsoever.
by Batandy
Tue Oct 26, 2021 10:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 242938

Re: Castlevania: Simon's Destiny [V1.4 OUT!]

Reposting this in the correct thread now: So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to ...
by Batandy
Thu Oct 21, 2021 2:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls Remastered - Download Now!
Replies: 25
Views: 15163

Re: Doom: The Golden Souls Remastered - Download Now!

I really hate the delay when firing the revolver... it's almost a half-second from pressing fire to the weapon firing the hitscan. I don't recall the original Golden Souls having this. I decided to change how the revolver works by making it more similar to an actual revolver, where the action gets ...

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