Search found 59 matches
- Wed Sep 26, 2012 9:22 am
- Forum: Requests
- Topic: [REQUEST] Demon Kick-weapon Sprites
- Replies: 2
- Views: 936
[REQUEST] Demon Kick-weapon Sprites
Can I request first-person sprites for a Pinky Demon's kick? You know, just like Duke Nukem or Brutal Doom have kicking...only it'd be a Pinky's leg, slashing or just jabbing at the enemies with three talons splayed. I plan to use it in a mod where you are a demon--which may be slightly obvious due ...
- Wed Sep 26, 2012 9:20 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666388
Re: Resource Request thread *Read 1st post*
Fear the DKM (Demonic Kicking Macine)! If someone does kindly take the time to do these sprites, I am currently undecided as to whether it should be slashing with the talons or jabbing with them, as if with a dagger. If it was a slashing kick, it would probably look summat like a sweep-kick to the ...
- Sat Sep 08, 2012 7:50 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666388
Re: Resource Request thread *Read 1st post*
Why a re-post? I had limited time and didn't want to re-type out my request. It's easier just shifting the relevant info. And by the way, the thing looks a bit low res. Haha--it's done in Inkscape. It isn't meant to look pretty, just a placeholder. It probably looks low res because I literally only ...
- Fri Sep 07, 2012 11:41 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666388
Re: Resource Request thread *Read 1st post*
Shameless repost. Spoilered. Fear the DKM (Demonic Kicking Macine)! If someone does kindly take the time to do these sprites, I am currently undecided as to whether it should be slashing with the talons or jabbing with them, as if with a dagger. If it was a slashing kick, it would probably look ...
- Tue Sep 04, 2012 7:14 pm
- Forum: Editing (Archive)
- Topic: A problem with breakable weapons:
- Replies: 5
- Views: 309
Re: A problem with breakable weapons:
If that doesn't work, dunno what will.
Hexen (Timon's Axe) seems to do it, but I can't figure off the top of my head how--although as I remember, yeah, it's something to do with the puff.
Hexen (Timon's Axe) seems to do it, but I can't figure off the top of my head how--although as I remember, yeah, it's something to do with the puff.
- Mon Sep 03, 2012 8:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Reality! v1.7 YEH
- Replies: 154
- Views: 37247
Re: [WIP] Beyond Reality - Surrealism is awesome.
More lava. Seriously. Just...more lava. It looks like too much ice now, IMO. I think nicely-blending (i.e. colours) ice paths and lava surroundings, then frozen canyon walls would work pretty well. DLed. Wow. You got the title of the damn thing right. It's wierd, but in a good way. However, I did ...
- Mon Sep 03, 2012 8:52 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666388
Re: Resource Request thread *Read 1st post*
I might post my placeholder sprites here (when I get round to doing them, hehe) even if someone does do up some legendary sprites for the Pinky Demon Kick, just so I can see what people think. I usually include basic shading, but it's not specific and it's not great--however, they work as ...
- Sun Sep 02, 2012 9:14 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666388
Re: Resource Request thread *Read 1st post*
Am I the only one who found the spoiler thing hilarious? Hehe. Back on topic, can I request first-person sprites for a Pinky Demon's kick? You know, just like Duke Nukem or Brutal Doom have kicking...only it'd be a Pinky's leg, slashing or just jabbing at the enemies with three talons splayed. I ...
- Sun Sep 02, 2012 9:09 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Warhammer 40'000 - Storms of Hordes -NEW-
- Replies: 36
- Views: 7392
Re: [WIP] Warhammer 40'000 - Storms of Hordes -NEW-
Hehe, this looks good. I kinda agree with the whole 'no lasgun' idea, it is a little silly for a space marine to up and say 'hey great idea, let's use a glorified led to shoot at things', but it's your mod so do what you want. I like the way you seem to be pushing on despite what appears to be a ...
- Sun Sep 18, 2011 8:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Dark Deity's Bastion - now on /idgames!!!
- Replies: 15
- Views: 2066
Re: Dark Deity's Bastion - PLAYTESTERS NEEDED!!!
Don't be snarky. ;] Well, I was actually attempting to be funny, hence the winking smiley face, but hey whatever. ;]. Also, consider making use of drop-boxes Great idea, I think I'll do that! Excellent... :twisted: The other fountain is packed with ethereal arrows. Not helpful is you don't have a ...
- Thu Sep 15, 2011 11:17 pm
- Forum: Abandoned/Dead Projects
- Topic: Dark Deity's Bastion - now on /idgames!!!
- Replies: 15
- Views: 2066
Re: Dark Deity's Bastion - PLAYTESTERS NEEDED!!!
Well to be fair, I give the player the Ethereal crossbow pretty early on...you can go get it within the first 30 seconds if you run straight across from the waterfalls to the wooden door on the left and go inside. It's also impossible to miss the crossbow since you need to pick it up to get the ...
- Wed Sep 14, 2011 11:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Dark Deity's Bastion - now on /idgames!!!
- Replies: 15
- Views: 2066
Re: Dark Deity's Bastion - PLAYTESTERS NEEDED!!!
One word. AMMO. I needed more of it. After a while (I got the Skull Rod) I was ok, but even that had too little ammo. Also, if it was supposed to make gameplay hard, the lack of ammo only lead to annoyance as given the large spaces I was easily able to avoid EVERYTHING. Absolutely everything. Just ...
- Sun Sep 04, 2011 9:11 pm
- Forum: Abandoned/Dead Projects
- Topic: [FAIL]The Stick Figure WAD
- Replies: 36
- Views: 5043
Re: The Stick Figure WAD (Demo PUBLISHED)
This looks...interesting. Although, I must agree with some of the things that have been said here. I haven't DLed as I am currently feeling lazy, but from what I've read and seen, it still looks like it needs a little more polishing before it's really ready to be released as an alpha. You should ...
- Thu Aug 25, 2011 9:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Doom: Evil Unleashed -- announcement
- Replies: 780
- Views: 116399
Re: [WIP] Doom: Evil Unleashed -- Level ordering revealed
So basically, the only important thing in U1M7 is the Colonel's Hand? I can rest a lot easier, in that case. I'll start planning that -- basically a switches/action maze to the Colonel's Hand and then random optional paths to other things. I'm good with that. Thanks!
Wargasm92, out.
Wargasm92, out.
- Thu Aug 25, 2011 9:16 pm
- Forum: Gameplay Mods
- Topic: Satanic Redux V10.8 Released! 5/31/12
- Replies: 117
- Views: 29095
Re: Satanic Redux V7 Released! 8/21/11
It might be that I'm not using GZDoom. I normally use Skulltag to test mods, just because it's quicker (I have a shortcut to both on my desktop, but I've been using Skulltag for longer -- multiplayer, mainly, but hey) so that might be causing the problem. I'll check it out, but until then ...