Search found 764 matches
- Sat May 17, 2025 7:33 am
- Forum: Bugs [Raze]
- Topic: [1.12pre-4-gfb4763666] Movement is completely broken
- Replies: 2
- Views: 313
[1.12pre-4-gfb4763666] Movement is completely broken
You can not move in Duke3d, Blood and Redneck Rampage, and in Shadow Warrior you can only move on an axis, not in the direction you're looking at. Additionally none of the entities in either game move (Duke's ride only slowly falls to the ground for example).
- Thu Jan 23, 2025 8:20 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397441
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Between v3.2.6 and v3.2.7, did something change with the way it handles MIDI playback? I'm using Fluidsynth on v3.2.7 (x64) and sometimes when I select another midi while still playing, notes from the previous one are still playing even when I press stop and I have to reset the MIDI player. This ...
- Thu Jan 23, 2025 8:12 am
- Forum: Bugs [Raze]
- Topic: [1.11pre-33-ge3a0ec65f] Raze doesn't start
- Replies: 3
- Views: 2915
Re: [1.11pre-33-ge3a0ec65f] Raze doesn't start
Yeah, it works now
- Sun Jan 12, 2025 6:09 pm
- Forum: Bugs [Raze]
- Topic: [1.11pre-33-ge3a0ec65f] Raze doesn't start
- Replies: 3
- Views: 2915
[1.11pre-33-ge3a0ec65f] Raze doesn't start
Raze crashes at launch and I get these errors: Script error, "raze.pk3:zscript/games/blood/ui/screens.zs" line 299: Unknown function FindFile Script error, "raze.pk3:zscript/games/blood/ui/screens.zs" line 308: Unknown function FindFile Script error, "raze.pk3:zscript/games/exhumed/ui/screens.zs ...
- Wed Aug 28, 2024 9:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644264
Re: [SPRITES] Spriting Carnival!!
The BFG/Laser Gun from the cover of The Lost Episodes of Doom

I couldn't find who made the cover art, so for now credits go to Sybex & id for the pickup.
EDIT: Whoa, the last time I tried to work with this sprite was exactly 10 years ago.

I couldn't find who made the cover art, so for now credits go to Sybex & id for the pickup.
EDIT: Whoa, the last time I tried to work with this sprite was exactly 10 years ago.
- Tue Aug 06, 2024 3:59 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: UDMF sector property for picking sky
- Replies: 3
- Views: 2634
Re: UDMF sector property for picking sky
Bumping this years old thread because I was about to suggest the same thing
- Tue Jul 30, 2024 8:34 am
- Forum: Closed Bugs [Raze]
- Topic: [1.11] [Blood] Pods don't spit projectiles
- Replies: 3
- Views: 2394
[1.11] [Blood] Pods don't spit projectiles
In Post Mortem, both regular and fire pods don't spawn their projectiles.
- Thu May 16, 2024 6:08 am
- Forum: Resources
- Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
- Replies: 266
- Views: 92821
Re: Mike12's Resources - Blood-style Revolver, 12/4/2016
Does anyone have the "ChinaLake" grenade launcher in better quality?
- Fri Jan 12, 2024 8:16 pm
- Forum: General
- Topic: Ghastly Dragon's Quake Vore
- Replies: 5
- Views: 1932
Re: Ghastly Dragon's Quake Vore
Well, it's back up. Thanks NeuralStunner for your feedback. I guess there's no reason to keep this thread open.
- Fri Jan 12, 2024 6:53 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660079
Re: Resource Request thread *Read 1st post*
The Philosopher wrote: ↑Thu Dec 21, 2023 2:54 pm Does anyone have Neoworm Skorpion sheet but in png format?


Thanks to HMNuke93 for keeping a backup.
Does anyone know who made this hand?

- Tue Jan 09, 2024 6:17 am
- Forum: Resources
- Topic: [RESOURCE] zrrion's Bunch O' Stuff
- Replies: 285
- Views: 98193
Re: [RESOURCE] zrrion's Bunch O' Stuff
Thanks again
- Mon Jan 08, 2024 7:08 pm
- Forum: General
- Topic: Ghastly Dragon's Quake Vore
- Replies: 5
- Views: 1932
Ghastly Dragon's Quake Vore
https://i.imgur.com/lJkwPWf.png Years ago, Ghastly made the Vore from Quake using sprites by Nmn, to be included in ZDCMP2. Later it was added to the Realm667 Beastiary, but after being fed up with people complaining about it, he decided to take it down from the repository. Honestly, I think it is ...
- Mon Dec 18, 2023 1:23 pm
- Forum: Resources
- Topic: [RESOURCE] zrrion's Bunch O' Stuff
- Replies: 285
- Views: 98193
Re: [RESOURCE] zrrion's Bunch O' Stuff
Hi, I was wondering if you could provide the original sheets of these: http://www.mediafire.com/convkey/cee4/cshspcbm9u5ql8bzg.jpg?size_id=2 http://www.mediafire.com/convkey/1cb7/7b8xq74smec23hvzg.jpg?size_id=2 http://www.mediafire.com/convkey/2e15/2dmj9yq8ahhk4ugzg.jpg?size_id=3 http://www ...
- Fri Jan 20, 2023 8:41 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644264
Re: [SPRITES] Spriting Carnival!!
The preview made its death look more gory than it actually is

To be honest, I like it a bit more than the regular wizard death.
- Thu Dec 29, 2022 11:28 am
- Forum: Closed Bugs [GZDoom]
- Topic: "Actor hits floor" crashes when teleporting
- Replies: 2
- Views: 1265
"Actor hits floor" crashes when teleporting
Tested using g4.11pre-28-g269431575
Using a teleport with the "Actor hits floor" things can crash the game if you enter while jumping into the floor.
Using a teleport with the "Actor hits floor" things can crash the game if you enter while jumping into the floor.