Search found 768 matches
- Sat Mar 07, 2026 11:43 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3127
- Views: 405138
Re: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
How do the Draw and Erase Pixels features work? I could never figure that out.
- Sat Jan 10, 2026 12:04 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3127
- Views: 405138
Re: SLADE Discussion - Latest: v3.2.10 (05/Jan/2026)
I'm having trouble converting doom format graphics to PNG. In the Graphic Format Conversion window the graphic looks ok:
But the result ends looking like this:
- Tue Aug 19, 2025 9:27 am
- Forum: Closed Bugs [Raze]
- Topic: [1.12pre-4-gfb4763666] Movement is completely broken
- Replies: 4
- Views: 657
Re: [1.12pre-4-gfb4763666] Movement is completely broken
Seems to be fixed in the latest build
- Tue Aug 19, 2025 9:25 am
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-487-gf30fc8dd0] Missing graphic for a decal?
- Replies: 1
- Views: 163
[g4.15pre-487-gf30fc8dd0] Missing graphic for a decal?
The decal Demon2Scorch calls for the graphic BLAST02, which isn't present in the main pk3.
- Sat May 17, 2025 7:33 am
- Forum: Closed Bugs [Raze]
- Topic: [1.12pre-4-gfb4763666] Movement is completely broken
- Replies: 4
- Views: 657
[1.12pre-4-gfb4763666] Movement is completely broken
You can not move in Duke3d, Blood and Redneck Rampage, and in Shadow Warrior you can only move on an axis, not in the direction you're looking at. Additionally none of the entities in either game move (Duke's ride only slowly falls to the ground for example).
- Thu Jan 23, 2025 8:20 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3127
- Views: 405138
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Between v3.2.6 and v3.2.7, did something change with the way it handles MIDI playback? I'm using Fluidsynth on v3.2.7 (x64) and sometimes when I select another midi while still playing, notes from the previous one are still playing even when I press stop and I have to reset the MIDI player. This ...
- Thu Jan 23, 2025 8:12 am
- Forum: Bugs [Raze]
- Topic: [1.11pre-33-ge3a0ec65f] Raze doesn't start
- Replies: 3
- Views: 3053
Re: [1.11pre-33-ge3a0ec65f] Raze doesn't start
Yeah, it works now
- Sun Jan 12, 2025 6:09 pm
- Forum: Bugs [Raze]
- Topic: [1.11pre-33-ge3a0ec65f] Raze doesn't start
- Replies: 3
- Views: 3053
[1.11pre-33-ge3a0ec65f] Raze doesn't start
Raze crashes at launch and I get these errors: Script error, "raze.pk3:zscript/games/blood/ui/screens.zs" line 299: Unknown function FindFile Script error, "raze.pk3:zscript/games/blood/ui/screens.zs" line 308: Unknown function FindFile Script error, "raze.pk3:zscript/games/exhumed/ui/screens.zs ...
- Wed Aug 28, 2024 9:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38068
- Views: 4700361
Re: [SPRITES] Spriting Carnival!!
The BFG/Laser Gun from the cover of The Lost Episodes of Doom

I couldn't find who made the cover art, so for now credits go to Sybex & id for the pickup.
EDIT: Whoa, the last time I tried to work with this sprite was exactly 10 years ago.

I couldn't find who made the cover art, so for now credits go to Sybex & id for the pickup.
EDIT: Whoa, the last time I tried to work with this sprite was exactly 10 years ago.
- Tue Aug 06, 2024 3:59 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: UDMF sector property for picking sky
- Replies: 3
- Views: 2853
Re: UDMF sector property for picking sky
Bumping this years old thread because I was about to suggest the same thing
- Tue Jul 30, 2024 8:34 am
- Forum: Closed Bugs [Raze]
- Topic: [1.11] [Blood] Pods don't spit projectiles
- Replies: 3
- Views: 2586
[1.11] [Blood] Pods don't spit projectiles
In Post Mortem, both regular and fire pods don't spawn their projectiles.
- Thu May 16, 2024 6:08 am
- Forum: Resources
- Topic: Mike12's Resources - Cleavers, Chainsaws and Revolvers 9/2/2025
- Replies: 281
- Views: 97871
Re: Mike12's Resources - Blood-style Revolver, 12/4/2016
Does anyone have the "ChinaLake" grenade launcher in better quality?
- Fri Jan 12, 2024 8:16 pm
- Forum: General
- Topic: Ghastly Dragon's Quake Vore
- Replies: 5
- Views: 2012
Re: Ghastly Dragon's Quake Vore
Well, it's back up. Thanks NeuralStunner for your feedback. I guess there's no reason to keep this thread open.
- Fri Jan 12, 2024 6:53 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5974
- Views: 666299
Re: Resource Request thread *Read 1st post*
The Philosopher wrote: ↑Thu Dec 21, 2023 2:54 pm Does anyone have Neoworm Skorpion sheet but in png format?


Thanks to HMNuke93 for keeping a backup.
Does anyone know who made this hand?

- Tue Jan 09, 2024 6:17 am
- Forum: Resources
- Topic: [RESOURCE] zrrion's Bunch O' Stuff
- Replies: 285
- Views: 99454
Re: [RESOURCE] zrrion's Bunch O' Stuff
Thanks again