Search found 13 matches

by ÑóẊîöʼn
Wed Jan 20, 2016 9:41 am
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 212924

Re: Brutal Wolfenstein v4.5[Update]

I sayd bilions of time that the default HUD is compatible only with the 16:9 screen ratio. Where did you say this exactly? I seem to have missed it. I really think it's something you should look into fixing, because it's a shame to have such a promising mod be crippled by what I would call a rather ...
by ÑóẊîöʼn
Wed Jan 20, 2016 8:05 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (6.06.01 (04-20-15))

Never mind, I'm an idiot. I needed the other file too. EDIT: Great, now I get this error and the game won't run at all: Execution could not continue. Script error, "AEoDDat.pk3:decorate/wepdecnc.txt" line 1048: Invalid state parameter a_quakeex EDIT EDIT: Updated my gzDoom and now it works. D'oh.
by ÑóẊîöʼn
Wed Jan 20, 2016 8:03 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (6.06.01 (04-20-15))

When I start the game the HUD is changed and so are the weapons on the ground, but everything else is vanilla. What's going wrong?
by ÑóẊîöʼn
Wed Jan 20, 2016 7:07 am
Forum: General
Topic: Looking for a Monster Pack?
Replies: 144
Views: 169501

Re: Looking for a Monster Pack

Well, I figure that mods like Russian Overkill that contain no monsters of their own would probably benefit from a new external pack of monsters...with any luck, said packs would become popular enough that weapon mod authors don't necessarily feel obligated to replace all the monsters themselves ...
by ÑóẊîöʼn
Wed Jan 20, 2016 2:43 am
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 212924

Re: Brutal Wolfenstein v4.5[Update]

I like this mod! But there is an issue with the default HUD: the health counter is off-screen to the left. The only way to fix that that I can find is using the alternative HUD, but I'd rather not do that because it's fugly.
by ÑóẊîöʼn
Thu Sep 18, 2014 11:17 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (patch 6.02 (01-22-12))

I tried the two most recent ones at the top and it still gives the same error. :(
by ÑóẊîöʼn
Wed Sep 17, 2014 10:11 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (patch 6.02 (01-22-12))

Sgt. Shivers wrote:What version of ZDoom are you using?
I've used GZdoom versions g1.8.2 and G1.9pre-828-g60ff6c5, both give me the same error.
by ÑóẊîöʼn
Tue Sep 16, 2014 6:52 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (patch 6.02 (01-22-12))

Sorry to double post, but when I tried running AEoD I got this error:

Code: Select all

Execution could not continue.

Script error, "AEoD.pk3:aeod6hud.wad:SBARINFO" line 24:
Expected integer constant but got 'default' instead.
by ÑóẊîöʼn
Tue Sep 16, 2014 6:16 pm
Forum: General
Topic: Hideous Destructor: any other "realism" mods?
Replies: 7
Views: 2480

Hideous Destructor: any other "realism" mods?

So I was lurking on the Doomworld forums when I came across a link to the Hideous Destructor mod. It looked interesting so I thought I'd check it out. Good grief is it hard! It slows down the pace of the game so much that the standard Doom music no longer felt appropriate, so I had to change it to ...
by ÑóẊîöʼn
Tue Sep 16, 2014 4:42 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (patch 6.02 (01-22-12))

When I tried downloading AEoD6.zip.exe, Avira warned me that it contained "TR/Crypt.XPACK.Gen". Does this mean that the download has something in it that shouldn't be there? ...Actually, when I went to the download page again, there was a link to the much larger non-executable file AEoD6.zip which I ...
by ÑóẊîöʼn
Sun Jul 10, 2011 4:48 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (hotfix v5.29.1: 11/13/2010)

If I wanted to record myself playing AEOD so I could upload it to YouTube, what software would anyone recommend? Preferably something free.
by ÑóẊîöʼn
Wed Jul 06, 2011 2:13 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (hotfix v5.29.1: 11/13/2010)

Is there any way of getting straight back into the action if one is frozen and then smashed? Like a "respawn me" command? Because I like to use the resurrect command, but it doesn't work if I die when frozen - it's rare that it happens though, I only mentioned this because it was one of ...
by ÑóẊîöʼn
Mon May 23, 2011 7:22 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470419

Re: ÆoD (hotfix v5.29.1: 11/13/2010)

Hi there. I'm a newcomer to ZDoom, but for what it's worth, I think this is an excellent WAD. It can be annoying sometimes to run into a really powerful example of a particular monster class, and some of the bosses can be a total bitch to fight, especially with a depleted or inadequate armoury. To ...

Go to advanced search