Search found 13 matches
- Wed Jan 20, 2016 9:41 am
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 212924
Re: Brutal Wolfenstein v4.5[Update]
I sayd bilions of time that the default HUD is compatible only with the 16:9 screen ratio. Where did you say this exactly? I seem to have missed it. I really think it's something you should look into fixing, because it's a shame to have such a promising mod be crippled by what I would call a rather ...
- Wed Jan 20, 2016 8:05 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (6.06.01 (04-20-15))
Never mind, I'm an idiot. I needed the other file too. EDIT: Great, now I get this error and the game won't run at all: Execution could not continue. Script error, "AEoDDat.pk3:decorate/wepdecnc.txt" line 1048: Invalid state parameter a_quakeex EDIT EDIT: Updated my gzDoom and now it works. D'oh.
- Wed Jan 20, 2016 8:03 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (6.06.01 (04-20-15))
When I start the game the HUD is changed and so are the weapons on the ground, but everything else is vanilla. What's going wrong?
- Wed Jan 20, 2016 7:07 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 169501
Re: Looking for a Monster Pack
Well, I figure that mods like Russian Overkill that contain no monsters of their own would probably benefit from a new external pack of monsters...with any luck, said packs would become popular enough that weapon mod authors don't necessarily feel obligated to replace all the monsters themselves ...
- Wed Jan 20, 2016 2:43 am
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 212924
Re: Brutal Wolfenstein v4.5[Update]
I like this mod! But there is an issue with the default HUD: the health counter is off-screen to the left. The only way to fix that that I can find is using the alternative HUD, but I'd rather not do that because it's fugly.
- Thu Sep 18, 2014 11:17 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (patch 6.02 (01-22-12))
I tried the two most recent ones at the top and it still gives the same error. 

- Wed Sep 17, 2014 10:11 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (patch 6.02 (01-22-12))
I've used GZdoom versions g1.8.2 and G1.9pre-828-g60ff6c5, both give me the same error.Sgt. Shivers wrote:What version of ZDoom are you using?
- Tue Sep 16, 2014 6:52 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (patch 6.02 (01-22-12))
Sorry to double post, but when I tried running AEoD I got this error:
Code: Select all
Execution could not continue.
Script error, "AEoD.pk3:aeod6hud.wad:SBARINFO" line 24:
Expected integer constant but got 'default' instead.
- Tue Sep 16, 2014 6:16 pm
- Forum: General
- Topic: Hideous Destructor: any other "realism" mods?
- Replies: 7
- Views: 2480
Hideous Destructor: any other "realism" mods?
So I was lurking on the Doomworld forums when I came across a link to the Hideous Destructor mod. It looked interesting so I thought I'd check it out. Good grief is it hard! It slows down the pace of the game so much that the standard Doom music no longer felt appropriate, so I had to change it to ...
- Tue Sep 16, 2014 4:42 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (patch 6.02 (01-22-12))
When I tried downloading AEoD6.zip.exe, Avira warned me that it contained "TR/Crypt.XPACK.Gen". Does this mean that the download has something in it that shouldn't be there? ...Actually, when I went to the download page again, there was a link to the much larger non-executable file AEoD6.zip which I ...
- Sun Jul 10, 2011 4:48 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
If I wanted to record myself playing AEOD so I could upload it to YouTube, what software would anyone recommend? Preferably something free.
- Wed Jul 06, 2011 2:13 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
Is there any way of getting straight back into the action if one is frozen and then smashed? Like a "respawn me" command? Because I like to use the resurrect command, but it doesn't work if I die when frozen - it's rare that it happens though, I only mentioned this because it was one of ...
- Mon May 23, 2011 7:22 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470419
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
Hi there. I'm a newcomer to ZDoom, but for what it's worth, I think this is an excellent WAD. It can be annoying sometimes to run into a really powerful example of a particular monster class, and some of the bosses can be a total bitch to fight, especially with a depleted or inadequate armoury. To ...