Search found 36 matches
- Mon Jul 09, 2012 6:02 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 889
- Views: 241333
Re: ZDoom Wiki Thread
I still unable to register there.
- Mon Jul 09, 2012 5:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: ACS strings problems
- Replies: 1
- Views: 298
ACS strings problems
http://zandronum.com/forum/showthread.php?tid=538 -- original topic, but AFAIK, ACS problems should be discussed here. Strings of any kind don't work, they are replaced by *junk* (random string, actually defined somewhere in mod or game). So scripts produces invalid results :(( Attached file is WAD ...
- Sat Jun 23, 2012 8:56 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Zombies mod...
- Replies: 7
- Views: 2159
Re: Doom Zombies mod...
NVM, I found it in my thousands of WADs 

- Sat Jun 23, 2012 8:51 am
- Forum: Editing (Archive)
- Topic: "Spritenames must be 4 characters"
- Replies: 19
- Views: 1259
Re: "Spritenames must be 4 characters"
BTW, why this limit is enforced on us? The main reason I like Edge is no limits here, you can name your sprites as you want and that makes sense when you are working on big project and SHTG can easily be confused whether it's stands for shotgun "world" sprite or it's just for shotgun in hands of a ...
- Sat Jun 23, 2012 8:41 am
- Forum: Editing (Archive)
- Topic: Monsters walking or running
- Replies: 4
- Views: 303
Re: Monsters walking or running
Well, you can just use A_Chase() code pointer many times within single tic to simulate acceleration. Another option might be use of SetActorProperty(APROP_SPEED,...) to increase the speed of a monster to make it run.
- Thu Jun 21, 2012 7:24 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896830
Re: The "How do I..." Thread
Radius & Height actor properties must help.
- Thu Jun 21, 2012 3:19 am
- Forum: Resources
- Topic: [Weapon sprite] Stielhandgranate
- Replies: 10
- Views: 1644
Re: [Weapon sprite] Stielhandgranate
Sorry for bumping but is somethere full sprite set?
- Wed Jun 20, 2012 8:16 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Zombies mod...
- Replies: 7
- Views: 2159
Re: Doom Zombies mod...
Hm... any updates for broken download link?
- Mon Jun 18, 2012 2:44 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896830
Re: The "How do I..." Thread
InInventory InfectionMeter,1 { DrawBar "INFBAR1","INFBAR2",InfectionMeter,vertical,30,10; } Why this code just draws sprite of full infection bar regardless of infection player actually has. The sprites are defined in TEXTURES lump to scale them: sprite INFBAR1,64,78 { XScale 4.0 YScale 4.0 Offset ...
- Sun Jun 17, 2012 10:29 pm
- Forum: Editing (Archive)
- Topic: How to stop sounds played with AmbientSound()?
- Replies: 6
- Views: 344
Re: How to stop sounds played with AmbientSound()?
Eh, what do you mean "sound thing"? I'm gonna to try it but couldn't find any sound actors.
- Sun Jun 17, 2012 4:36 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 591226
Re: GZDoom Builder 1.07f: GZDoom features in Doom Builder 2
Thanks, I will try it.
- Sun Jun 17, 2012 8:53 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 591226
Re: GZDoom Builder 1.07f: GZDoom features in Doom Builder 2
Sorry, if I asking in wrong place, but I checked official Doom Builder site and didn't find this plugin so far.The official Doom Builder 2 already can do that with its GZDoom Visual Mode plugin.
- Sat Jun 16, 2012 11:52 pm
- Forum: Editing (Archive)
- Topic: How to stop sounds played with AmbientSound()?
- Replies: 6
- Views: 344
Re: How to stop sounds played with AmbientSound()?
Please point me to such a mechanism.
- Sat Jun 16, 2012 9:55 pm
- Forum: Editing (Archive)
- Topic: How to stop sounds played with AmbientSound()?
- Replies: 6
- Views: 344
Re: How to stop sounds played with AmbientSound()?
Gyus, AmbientSound(). I mean ACS function.
- Sat Jun 16, 2012 7:37 pm
- Forum: Editing (Archive)
- Topic: How to stop sounds played with AmbientSound()?
- Replies: 6
- Views: 344
How to stop sounds played with AmbientSound()?
Everything is in title. I have looped sound which I wish to stop after a while. How to do it?