Search found 36 matches

by KPu3uC B Poccuu
Mon Jul 09, 2012 6:02 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 889
Views: 241333

Re: ZDoom Wiki Thread

I still unable to register there.
by KPu3uC B Poccuu
Mon Jul 09, 2012 5:58 am
Forum: Closed Bugs [GZDoom]
Topic: ACS strings problems
Replies: 1
Views: 298

ACS strings problems

http://zandronum.com/forum/showthread.php?tid=538 -- original topic, but AFAIK, ACS problems should be discussed here. Strings of any kind don't work, they are replaced by *junk* (random string, actually defined somewhere in mod or game). So scripts produces invalid results :(( Attached file is WAD ...
by KPu3uC B Poccuu
Sat Jun 23, 2012 8:56 am
Forum: Abandoned/Dead Projects
Topic: Doom Zombies mod...
Replies: 7
Views: 2159

Re: Doom Zombies mod...

NVM, I found it in my thousands of WADs :D
by KPu3uC B Poccuu
Sat Jun 23, 2012 8:51 am
Forum: Editing (Archive)
Topic: "Spritenames must be 4 characters"
Replies: 19
Views: 1259

Re: "Spritenames must be 4 characters"

BTW, why this limit is enforced on us? The main reason I like Edge is no limits here, you can name your sprites as you want and that makes sense when you are working on big project and SHTG can easily be confused whether it's stands for shotgun "world" sprite or it's just for shotgun in hands of a ...
by KPu3uC B Poccuu
Sat Jun 23, 2012 8:41 am
Forum: Editing (Archive)
Topic: Monsters walking or running
Replies: 4
Views: 303

Re: Monsters walking or running

Well, you can just use A_Chase() code pointer many times within single tic to simulate acceleration. Another option might be use of SetActorProperty(APROP_SPEED,...) to increase the speed of a monster to make it run.
by KPu3uC B Poccuu
Thu Jun 21, 2012 7:24 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896830

Re: The "How do I..." Thread

Radius & Height actor properties must help.
by KPu3uC B Poccuu
Thu Jun 21, 2012 3:19 am
Forum: Resources
Topic: [Weapon sprite] Stielhandgranate
Replies: 10
Views: 1644

Re: [Weapon sprite] Stielhandgranate

Sorry for bumping but is somethere full sprite set?
by KPu3uC B Poccuu
Wed Jun 20, 2012 8:16 pm
Forum: Abandoned/Dead Projects
Topic: Doom Zombies mod...
Replies: 7
Views: 2159

Re: Doom Zombies mod...

Hm... any updates for broken download link?
by KPu3uC B Poccuu
Mon Jun 18, 2012 2:44 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896830

Re: The "How do I..." Thread

InInventory InfectionMeter,1 { DrawBar "INFBAR1","INFBAR2",InfectionMeter,vertical,30,10; } Why this code just draws sprite of full infection bar regardless of infection player actually has. The sprites are defined in TEXTURES lump to scale them: sprite INFBAR1,64,78 { XScale 4.0 YScale 4.0 Offset ...
by KPu3uC B Poccuu
Sun Jun 17, 2012 10:29 pm
Forum: Editing (Archive)
Topic: How to stop sounds played with AmbientSound()?
Replies: 6
Views: 344

Re: How to stop sounds played with AmbientSound()?

Eh, what do you mean "sound thing"? I'm gonna to try it but couldn't find any sound actors.
by KPu3uC B Poccuu
Sun Jun 17, 2012 4:36 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 591226

Re: GZDoom Builder 1.07f: GZDoom features in Doom Builder 2

Thanks, I will try it.
by KPu3uC B Poccuu
Sun Jun 17, 2012 8:53 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 591226

Re: GZDoom Builder 1.07f: GZDoom features in Doom Builder 2

The official Doom Builder 2 already can do that with its GZDoom Visual Mode plugin.
Sorry, if I asking in wrong place, but I checked official Doom Builder site and didn't find this plugin so far.
by KPu3uC B Poccuu
Sat Jun 16, 2012 11:52 pm
Forum: Editing (Archive)
Topic: How to stop sounds played with AmbientSound()?
Replies: 6
Views: 344

Re: How to stop sounds played with AmbientSound()?

Please point me to such a mechanism.
by KPu3uC B Poccuu
Sat Jun 16, 2012 9:55 pm
Forum: Editing (Archive)
Topic: How to stop sounds played with AmbientSound()?
Replies: 6
Views: 344

Re: How to stop sounds played with AmbientSound()?

Gyus, AmbientSound(). I mean ACS function.
by KPu3uC B Poccuu
Sat Jun 16, 2012 7:37 pm
Forum: Editing (Archive)
Topic: How to stop sounds played with AmbientSound()?
Replies: 6
Views: 344

How to stop sounds played with AmbientSound()?

Everything is in title. I have looped sound which I wish to stop after a while. How to do it?

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