Search found 256 matches

by Steve1664
Thu Apr 07, 2022 3:27 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269323

Re: Your Name: Lieutenant John Doom. Your Mission:

This is a great take on Brutal Doom, LOVE the quality-of-life stuff you've added, but we can all do without the homophobic slurs, thanks. Unless you were trying to keep the spirit of Sgt. Mark IV, in which case, don't.
by Steve1664
Tue Nov 23, 2021 4:27 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 648217

Re: (V1.05 Page50) Ashes Afterglow TC

For a full walkthrough on dealing with Roamers in an optimal way: Step 1 do not shoot anyone. Find the northeast of the South badlands and you'll find the main entrance to the junkyard. Approach gate guards and agree to do their job clearing out the bunker of mutants. Kill the master (the bigass ...
by Steve1664
Mon Nov 22, 2021 6:35 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 648217

Re: (V1.05 Page50) Ashes Afterglow TC

OK, first, this is fantastic. With that out of the way, I'm trying to "stealth" the Roamers hideout, and I'm looking all over for some point of ingress that doesn't involve everything triggering, but I can't find one. C'mon Vostyok, I know you've played Deus Ex, and you've been pretty good about ...
by Steve1664
Thu Nov 11, 2021 12:21 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166045

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

If there's one weapon I really don't like in this mod, it's the sniper rifle. I rarely see the need for sniper weapons in Doom, and I'd much rather see the weapon spawns it uses have a more practical weapon, like, say, the Railgun. Especially in WADs that expect you to have certain weapons like the ...
by Steve1664
Mon Aug 09, 2021 3:12 pm
Forum: Gameplay Mods
Topic: Ac!d's Eriguns
Replies: 71
Views: 25907

Re: Ac!d's Eriguns

So far my experience with this has been pretty positive. Weapons look good and are pretty well balanced. However they seem. . . anemic? They lack OOOMPH is what I'm trying to say. The SFX could be a little louder and the firing animations could use a little extra recoil or screen shaking. I'm just ...
by Steve1664
Fri Jul 23, 2021 4:05 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84196

Re: [WIP] Malice - Version 1.0pre [SPRINT ANIM TOGGLE]

This is a pretty fun mod! All the weapons are very punchy and fun to use, which is the important thing. The N7 is a personal favorite; good power, high fire rate and surprising accuracy, and as a fan of assault rifles I appreciate that greatly. It's kind of weird to have a starting weapon that ...
by Steve1664
Fri Jun 25, 2021 5:52 pm
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 56
Views: 53164

Re: [RELEASE] Painslayer 0.8.5: A Painkiller-themed weapon m

This is a great mod. Painkiller is an awesome game and you've managed to translate it to Doom without a hitch. Looks awesome, too. That said, there's still stuff that needs to be ironed out. It could use a visual cue as to how long Gold Cards are active (like it does in Painkiller). I kinda hear the ...
by Steve1664
Fri Jun 18, 2021 12:41 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166045

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

The more I play this, the more this is becoming one of my go-to mods for when I want to spice things up. All the guns feel great; I don't think there's a bad one in the bunch.
by Steve1664
Sun Jan 10, 2021 2:24 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166045

Re: Hellrider v0.9 - Swift Demon Killing!

I was actually in the middle of playing this with a megaWAD when I saw this was updated. I skipped to the map I left off on with the new version, and it's still been great. Not sure what changes to the grenade launcher have been made because it still seems to work the same as it did before, but it's ...
by Steve1664
Sat Dec 26, 2020 11:01 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130697

Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.

In my experience with this mod so far I've learned that the deadliest enemies are easily the human ones. With their rate of fire they need a nerf in either damage or accuracy or possibly both. If you spawn in an area with a firing line of them, and you don't have a weapon that will kill them fast ...
by Steve1664
Sat Dec 12, 2020 1:05 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166045

Re: Hellrider v0.8c - Speed and Aggression

This is just a really good, well-executed mod. Every weapon feels useful, but the standouts are the railgun, which shreds everything pretty quickly, and the grenade launcher, which is frighteningly effective. It's also very slaughter-friendly, which I appreciate. I'm not really sure there should be ...
by Steve1664
Sun Dec 06, 2020 3:10 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166045

Re: Hellrider v0.8c - Speed and Aggression

This is a pretty slick mod. The weapons feel and sound very punchy. I like having the hand grenade as a reliable option; it's a great panic button for when you get ambushed or have to take out multiple enemies if you don't have the grenade launcher. Speaking of the GL, my one suggestion so far would ...
by Steve1664
Fri Aug 14, 2020 3:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159414

Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!

Reelism 64 continues to be the most pain-in-the-ass modifier. Especially when you're looking for health (speaking of, thanks for upping the frequency on them Kinsie). I managed to get a win on the beach, but I get wasted pretty quickly on the other maps for some reason. Mostly just dumb luck ...
by Steve1664
Sat May 16, 2020 8:25 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 486231

Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

I'm having trouble getting this to load. It gives me the message "10 errors while parsing DECORATE scripts".
by Steve1664
Fri Mar 06, 2020 7:48 pm
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130697

Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.

Whoops, I forgot I didn't have 7zip installed on my new PC. Well, after a rather bad first impression - one of the first enemies in the WAD I was playing (Project Slipgate) was a Revenant stand-in that could instagib me from full health in a narrow hallway - I've been warming up to this mod. Guns ...

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