Search found 123 matches
- Tue Apr 15, 2014 5:12 pm
- Forum: General
- Topic: [Survey] How many of you CANNOT run GZDoom's OpenGL renderer
- Replies: 357
- Views: 35197
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
GL_VERSION: 4.4.0. Using a Nvidia GeForce GTX 650 Ti.
- Tue Feb 11, 2014 6:11 pm
- Forum: Levels
- Topic: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
- Replies: 31
- Views: 4746
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
Coming soon to theaters:
Spoiler:Knee-Deep in the Infinite!
- Mon Feb 10, 2014 10:35 am
- Forum: Gameplay Mods
- Topic: [Done] shotguns 2.1
- Replies: 219
- Views: 34735
Re: shotguns
Why make shotguns a mod when you can make it a SOURCE PORT!
- Tue Jan 21, 2014 1:27 am
- Forum: Resources
- Topic: [HUD] Widescreen stuff
- Replies: 13
- Views: 1945
Re: [HUD] Widescreen stuff
I second this.Nash wrote:No one mentioned http://imgur.com/ ?
- Fri Jan 17, 2014 8:58 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138996
Re: Topic for people who like MLP:FiM
I knew it. When my aunt said this was the year of the horse during new years eve I said "ha, I know certain ponies are going to take over some countries."Hellstorm Archon wrote:Ponies have taken over China.
- Fri Jan 17, 2014 1:46 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38043
- Views: 4660652
Re: [SPRITES] Spriting Carnival!!
Did a gravity gun sprite (with help from 1337spy) by editing a photo of Neca's gravity gun replica from PCGamer Will be making an appearance (along with the freedom for you guys to use it) in the next beta of my mod Note: This is BASED on HL2's gravity gun, hence why it doesn't have the gravity gun ...
- Sat Jan 11, 2014 12:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549028
Re: Kyle873's Doom RPG Mod [0.94 Beta]
This is fixed in the latest version. It was because of my implementation of the Damage Numbers. And Kyle873 saves the day once again. Thanks. Edit: Is normal that the "auto-spend tokens on level-up" option never use Strength points? Also the marines in the UAC Outpost are invisible for some reason.
- Sat Jan 11, 2014 12:02 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549028
Re: Kyle873's Doom RPG Mod [0.94 Beta]
I'm currently having an issue, plain Doom RPG, no brutal doom or extras or things like that, my framerate starts out perfectly fine, but within about 30 seconds of playing it gradually gets worse to the point of being below one frame per second. Not sure what is causing this or how to troubleshoot ...
- Sat Jan 04, 2014 10:29 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549028
Re: Kyle873's Doom RPG Mod [0.92 Beta - Fixing all the Thing
Oh dear, I just realized I made a typo and made my post sound rude. Fixed, I hope.
- Sat Jan 04, 2014 12:51 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549028
Re: Kyle873's Doom RPG Mod [0.92 Beta - Fixing all the Thing
Kyle, I said it once and I will say it again, not matter how much busy you get in life you don't stop to impress me, seeing all that work you do in many of your mods (This mod, TerraMod, Naferia's Reign). Really great job you do.
- Thu Dec 19, 2013 1:27 pm
- Forum: Editing (Archive)
- Topic: iwad to pwad
- Replies: 16
- Views: 1115
Re: iwad to pwad
http://doomwiki.org/wiki/Lump Every time someone links to the old Doom wiki, a kitten dies. Save a kitten today, start using the current Doom wiki http://www.doomwiki.org/wiki/Lump I don't like kittens so I will just post links of the old Doom wiki from now on. MUHAHAHAHA My plan will be ...
- Tue Dec 10, 2013 1:28 pm
- Forum: Levels
- Topic: Doom 2 The Way id Did: Released!
- Replies: 152
- Views: 37497
Re: Doom 2 The Way id Did: Released!
I'm one of the few that prefer Doom 2 a lot more than Ultimate Doom I'm pretty sure most people prefer Doom 2 over Ultimate Doom. Including myself. I beg to disagree to that statement. My favorite doom will be always Ultimate Doom. Maybe Doom 2 has more enemies and the glorious super shotgun, but I ...
- Thu Dec 05, 2013 8:00 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147432
Re: Explain Your Avatar
Christmas avatars are for casuals. #Rebel You're just grumpy because there's no head on your avatar to put a santa hat on! http://simpsonswiki.com/w/images/thumb/c/cd/Edna_Krabappel_Marcia_Wallace_tribute.jpg/180px-Edna_Krabappel_Marcia_Wallace_tribute.jpg I can always give it festive colors to my ...
- Thu Dec 05, 2013 4:33 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147432
Re: Explain Your Avatar
Christmas avatars are for casuals. #Rebel
- Thu Nov 28, 2013 2:14 am
- Forum: General
- Topic: Weapons mods with the largest Arsenal?
- Replies: 23
- Views: 1811
Re: Weapons mods with the largest Arsenal?
I remember wildweasel making a mod with a single weapon. It was simple and fun to play.