Search found 659 matches

by Mike12
Sat Jul 21, 2018 5:54 pm
Forum: General
Topic: Resolution Questions
Replies: 24
Views: 2020

Re: Resolution Questions

Alright, I think I see! That should do it, thanks.
by Mike12
Sat Jul 21, 2018 5:46 pm
Forum: General
Topic: Resolution Questions
Replies: 24
Views: 2020

Re: Resolution Questions

There are vid_scaletowidth and vid_scaletoheight commands. I am not sure if they suit your needs, but what they do is effectively set vid_scalefactor based on GZDoom's current window/screen geometry. Example: vid_scaletowidth 800 sets vid_scalefactor so that the scaling is 800 by X, where X is ...
by Mike12
Sat Jul 21, 2018 5:34 pm
Forum: General
Topic: Resolution Questions
Replies: 24
Views: 2020

Re: Resolution Questions

There is no change to the input response in full screen - it will be exactly like in GZDoom today. When Windows sees a window that covers the entire screen it turns off the DWM, making the application render directly to the screen with no extra latency. I think I understand. My only other question ...
by Mike12
Sat Jul 21, 2018 5:27 pm
Forum: General
Topic: Resolution Questions
Replies: 24
Views: 2020

Resolution Questions

While the dPjudas response clarified some things, the thread was closed early and I still have questions about the status of the resolution screen. Will the resolution selection screen (be it in the future vid_mode reinstatement, or by functioning with whole new code/scaling selected pixel ...
by Mike12
Sun Aug 27, 2017 5:28 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

EletricPulse wrote:Oh i thought you had used the one from older BD versions as base, sorry by the horrible mistake.
Not on that one, nope. A couple older rifle sets used parts from BD, don't think i ever based the rifles themselves on it though. It's fine.
by Mike12
Sun Aug 27, 2017 2:58 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

Iron sights for the Mike12 edit of the Sgt_Mark_IV's assault rifle. https://s4.postimg.org/a0x3m4w65/RFSTA0.png https://s4.postimg.org/yvglg7h0d/sight2.png I had nothing to do, and i made that shit above. And as you may know guys, i love iron sights, don't know why. That's not the 'Mike12 edit of ...
by Mike12
Fri Jun 30, 2017 8:35 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

JoeyTD wrote:Mik12 is going to kill me for this.
I don't mind much as long as it's being reverse-engineered for the original Cyberdemon. I was hoping someone would do it eventually anyways
by Mike12
Mon Dec 05, 2016 11:53 am
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92471

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Regarding Blood's shotgun, as far as I can tell, the shotgun in the final game was heavily edited after being digitized. The one in the alpha looks far more like a photo. Makes me wonder if they are from pictures of the same gun. Yeah, Blood's shotgun in final build was scaled up from the alpha and ...
by Mike12
Sun Dec 04, 2016 11:17 pm
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92471

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

If it has more clay look into it, that would fit with blood much, much more! Excellent work once again, mike! Also it's shame that i haven't seen your thread often! Actually, all evidence points to Blood's weapons being drawn, digitized, or modeled - not made of clay. Only the monsters/characters ...
by Mike12
Sun Dec 04, 2016 8:00 pm
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92471

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Without exaggeration, that is easily one of the finest sprites I've seen posted on these boards. I'm tempted to figure out how to mod Blood just to put this in the game. It fits 100%. Thanks a ton, I'm really glad to hear that! I always wondered why Caleb didn't have an old-west style revolver in ...
by Mike12
Sun Dec 04, 2016 4:00 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

Revolver's finished for now (those who had their eye on it):
http://forum.zdoom.org/viewtopic.php?f= ... 21#p959721
by Mike12
Sun Dec 04, 2016 3:54 pm
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92471

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Image

Finished my Blood-style revolver for now.
by Mike12
Sat Dec 03, 2016 4:43 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

Decided I would do the single-action hand animation after all.

Image
by Mike12
Fri Dec 02, 2016 3:25 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

Just about finished now - just needs a tiny bit more work + organizing a resource sheet.

Also should be noted that this was made 100% within the confines of the Blood palette, so it will be compatible with Blood itself or anything that uses that pallete.

Image
by Mike12
Wed Nov 23, 2016 4:39 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636639

Re: [SPRITES] Spriting Carnival!!

Still fairly WIP, but I'm working on a Blood-style western revolver. http://i.imgur.com/7dokBGD.gif Wow, now I want this in my old west mod. Also, the cylinder should when the hammer goes back, not during the recoil. Yeah I know, that's mostly for simplifications sake. When I release the weapon ...

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