Search found 61 matches
- Sun May 29, 2011 6:17 pm
- Forum: General
- Topic: Compiling ZDoom with CMake
- Replies: 3
- Views: 682
Re: Compiling ZDoom with CMake
Let's see... I entered the source folder (C:\ZDoom-2.5.0-src) into the "where is the source code" space, I entered a new binary destination folder (C:\ZDoom-2.5.0-src) into the "where to build the binaries" space, and the first time I did this, I tried to configure it...without success. Whatever the ...
- Fri May 27, 2011 9:09 pm
- Forum: General
- Topic: Compiling ZDoom with CMake
- Replies: 3
- Views: 682
Compiling ZDoom with CMake
zzzZZZzzz...oh, sorry. :D I've just had a long day, and I'm feeling too tired/lazy/brain-dead to deal with this myself, so I was going to ask something about CMake. I'm trying to compile the ZDoom source code. I originally wanted to use MinGW (GCC) to do it, but it seems as it's not really supported ...
- Fri May 27, 2011 10:39 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Alt_Uses_Both flag
- Replies: 7
- Views: 1102
Re: Alt_Uses_Both flag
And that, Ryan Cordell, is why I, along with the rest of the ZDoom community, think you are so awesome! 

- Fri May 27, 2011 10:21 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239403
WEAPON.ALT_USES_BOTH
I changed the weapons flag page so that WEAPON.ALT_USES_BOTH is now listed with its use.
(albeit, as only available since developmental version r3213).
(albeit, as only available since developmental version r3213).
- Fri May 27, 2011 10:05 am
- Forum: General
- Topic: How do I create a Custom Title?
- Replies: 10
- Views: 639
Re: How do I create a Custom Title?
How about now? I've still been hearing "pompous and arrogant" from some people so... 

- Fri May 27, 2011 8:45 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Alt_Uses_Both flag
- Replies: 7
- Views: 1102
Re: Alt_Uses_Both flag
I understand, I just wasn't sure if it was a standard protocol (not an automation, since developers are real people too :D ) to insert stuff that was in the code. Besides, I thought that since it was in the code, somebody may have overlooked it (since it was "there", kinda) and dismissed it as ...
- Fri May 27, 2011 8:35 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Monster Strafing Ideas
- Replies: 21
- Views: 1744
Re: Monster Strafing Ideas
Yeah. I believe that Making A_Strafe like a strafing equivalent of A_Chase would deal with that problem.
I'm going to see if I can make this function myself...then I'll put it code submissions.
I'm going to see if I can make this function myself...then I'll put it code submissions.

- Thu May 26, 2011 7:31 pm
- Forum: Editing (Archive)
- Topic: Railgun Spiral Color and Disabling
- Replies: 4
- Views: 330
Re: Railgun Spiral Color and Disabling
Wow, thanks for enlightening me about the color name: "none"!
I'm serious, that is going to help me out a whole lot in DECORATE modding. Thanks, again!

I'm serious, that is going to help me out a whole lot in DECORATE modding. Thanks, again!
- Thu May 26, 2011 6:32 pm
- Forum: General
- Topic: How much of Skulltag will show up in ZDoom?
- Replies: 59
- Views: 2553
Re: How much of Skulltag will show up in ZDoom?
Whaa....unfreakinbelievable. Soda wants this locked, I want it locked, so what's the deal? This topic isn't going anywhere! I'm not posting here anymore. Any further posts on this forum related to me, my personal skills, or something not related to the topic's name, I will consider flaming ...
- Thu May 26, 2011 6:26 pm
- Forum: General
- Topic: How much of Skulltag will show up in ZDoom?
- Replies: 59
- Views: 2553
Re: How much of Skulltag will show up in ZDoom?
What don't these flippers know about the term "proprietary code"?! Screw this. They're the ones getting off-topic now, not me. I'm not going to prove myself to anybody until I add one of the features in the "feature suggestions" section. (fake angry face) :arrow: >:( I got the information I need. If ...
- Thu May 26, 2011 6:16 pm
- Forum: General
- Topic: How much of Skulltag will show up in ZDoom?
- Replies: 59
- Views: 2553
Re: How much of Skulltag will show up in ZDoom?
EDIT: the following post is in response to BlazingPheonix: Hold on now....WTF do you want me to show you? I'm anal about preserving my identity on the Internet, and as new as I am here I haven't contributed to ZDoom. Follow the advice Sodaholic gave me (when I used to be a trolling douchebag this ...
- Thu May 26, 2011 6:12 pm
- Forum: General
- Topic: How much of Skulltag will show up in ZDoom?
- Replies: 59
- Views: 2553
Re: How much of Skulltag will show up in ZDoom?
Thanks! I'll have a look and I'll work on it if I have time before bed...uber-nerd's have to sleep too. :mrgreen: Wait, wait, wait...I thought that translucent 3D floors were possible, but that sloped 3D floors were not. That's what I made of the [wiki]Sector_Set3dFloor[/wiki] entry in the ZDoom ...
- Thu May 26, 2011 6:02 pm
- Forum: General
- Topic: How much of Skulltag will show up in ZDoom?
- Replies: 59
- Views: 2553
Re: How much of Skulltag will show up in ZDoom?
The answer is yes. Now is anyone going to stop twisting my words and tell me the best place for development on 3D floors? 
...just trying to stay on-topic. Even if I wasn't a programmer, who cares! I just want to help.

...just trying to stay on-topic. Even if I wasn't a programmer, who cares! I just want to help.
- Thu May 26, 2011 5:56 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Dead Bodies Slide Off Ledges
- Replies: 8
- Views: 583
Re: Dead Bodies Slide Off Ledges
About the "not being moved" thing, thought that the moderators won't move "feature suggestion" topics about stuff that the developers are working on to the "closed feature suggestions" forum. Maybe they're not working on it right now, but by the very fact that they haven't moved it, does that mean ...
- Thu May 26, 2011 5:52 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Alt_Uses_Both flag
- Replies: 7
- Views: 1102
Re: Alt_Uses_Both flag
Oh. I just thought that the developers automatically put everything on the wiki that was in the source in a major release. ...or was the Alt_Uses_Both flag not in the 2.5.0 release? Was it not added until after the release? I'm wondering because I was getting the idea that it's been in the code for ...