Search found 72 matches
- Sun Nov 04, 2018 6:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74843
Re: The Inquisitor III
However, there is a question concerning wad's music. According to /newstuff chronicles on Doomworld, "INQSTR3 is dripping with atmosphere. Some of it is stolen from Diablo II's soundtrack". Yes, Diablo 1-2 OST is creating a strong atmosphere for the wad, and its replacement would change game's ...
- Sun Jan 08, 2017 1:40 pm
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 74387
Re: ZDoom is Dead (but the site isn't)
zdoom has powered nearly all of my Doom experiences since 2010. thank you for your years of service <3
- Mon Feb 22, 2016 1:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Reality! v1.7 YEH
- Replies: 154
- Views: 37018
Re: Beyond Reality! v1.4 out (Sequel isn't dead!)
jsut wanted to say that i haven't forgotten about Mayhem Mansion and the creepy concrete homage to the opening that I missed so much was very cool.
- Wed Feb 10, 2016 2:45 pm
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3974
Re: [WIP] Black Magnetic (now with dynamic lights!)
posted my review, this was a pretty fun adventure. dig the little microcosm you've dreamed up.
- Thu Nov 12, 2015 5:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Skulldash - A Fast-Paced Speedrun Arcade Mod
- Replies: 28
- Views: 6712
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
crossposting from DWF - posted a review on my blog. thank you for this!
- Sun Aug 23, 2015 6:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [VERSION 1.01] Prime Directive (aka Space Station Omega 2)
- Replies: 164
- Views: 30811
Re: [VERSION 1.01] Prime Directive (aka Space Station Omega
fffffff
since i didn't have a savegame anymore, i just did a "give all" which filled me up to "full" capacity (50?) but, as you pointed out, the mechanics of the actual capacity upgrades (apparently) scales the healing, which is different from just having 50 ammo. sploops!
since i didn't have a savegame anymore, i just did a "give all" which filled me up to "full" capacity (50?) but, as you pointed out, the mechanics of the actual capacity upgrades (apparently) scales the healing, which is different from just having 50 ammo. sploops!
- Sat Aug 15, 2015 5:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [VERSION 1.01] Prime Directive (aka Space Station Omega 2)
- Replies: 164
- Views: 30811
Re: [VERSION 1.01] Prime Directive (aka Space Station Omega
updated the review with the healing move info, a failure on my part
- Thu Aug 13, 2015 5:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [VERSION 1.01] Prime Directive (aka Space Station Omega 2)
- Replies: 164
- Views: 30811
Re: [VERSION 1.01] Prime Directive (aka Space Station Omega
review posted on my blog, thank you for this.
- Wed Jul 29, 2015 10:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49852
Re: Temple of the Lizard Men 4 Project Thread
i look forward to seeing where you are taking the fourth iteration, especially based on
The levels will provide more exploration for the player and will be slightly less linear.
- Mon Jul 13, 2015 10:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [VERSION 1.01] Prime Directive (aka Space Station Omega 2)
- Replies: 164
- Views: 30811
Re: [RELEASED!] Prime Directive (Space Station Omega 2)
i really enjoyed this. i think the narrative suffers from the lack of episodes 2 through 4 but you made a good attempt at preparing the player for some of the fallout. allowing the player to reject the second gift and finish the episode (of course, missing out on all the related gameplay) is imo an ...
- Mon Jun 22, 2015 8:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86216
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
oh dang, ive been waiting for this. be interesting to see what you guys have tweaked. looking forward to a changelog
- Tue Jun 09, 2015 7:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 225639
Re: Reelism X3 (New Shots p.79)
very cool to see that work has resumed on this madness.
- Thu Jun 04, 2015 10:52 am
- Forum: General
- Topic: The Future Of Doom?
- Replies: 131
- Views: 11492
Re: The Future Of Doom?
For what it's worth, I love playing all this stuff, whether it's hardcore '94 or something so far removed from Doom so as to be a different game entirely. It would be neat to see more gameplay experiments with a smaller scope. Shadowman's two Inquisitor levels made some neat choices but the single ...
- Sat May 30, 2015 12:46 pm
- Forum: Gameplay Mods
- Topic: OSJC's QUAKE - Descent into Heresy - revisited
- Replies: 346
- Views: 63682
- Fri May 29, 2015 9:25 am
- Forum: Gameplay Mods
- Topic: OSJC's QUAKE - Descent into Heresy - revisited
- Replies: 346
- Views: 63682
Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED
review is up, thanks for this