Search found 154 matches
- Tue Feb 09, 2021 8:19 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445768
Re: [3.3!] FINAL DOOMER +
I've recently finished playing Plutonia.wad using the corresponding weapon set, and it was a fun experience with reloading/chaingun ammo for pistol options enabled. One small gripe I have is that the Plutonia revolver is overly ammo efficient compared to the light machinegun (28/32 vs 9/12 in damage ...
- Wed Jan 27, 2021 4:20 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
https://i.imgur.com/IRu7Lyu.png https://i.imgur.com/BWk4tEV.png https://i.imgur.com/H4W5erY.png https://i.imgur.com/Pksz8ap.png https://i.imgur.com/pgJ7APG.png https://i.imgur.com/j5HepxV.png https://i.imgur.com/JaqNTuQ.png https://i.imgur.com/4uYyttk.png https://i.imgur.com/pCGOcCU.png https://i ...
- Fri Apr 24, 2020 5:32 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
That is just adorablezrrion the insect wrote: A caco-thing, still need to make xdeath for it. Credits to osjclatchford for his baby caco and to Jimmy91 for the arachnorb

- Mon Feb 11, 2019 4:22 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
I finally got around to finish my scaled up edit of Captain J's widescreen Duke 64 shotgun sprites, which is now 20% larger. I also edited the hands to fit a little better, and included the handless sprites for anyone who wants to add their own hands instead. https://imgur.com/N04Xy40 Credits: 3D ...
- Mon Feb 11, 2019 2:00 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
I've been playing a lot of Blood lately, so i decided to edit an old sprite sheet done by Turbo ages ago . I also used bits of Mike12's revolver (hammer, grip and some fingers). I just need some help animating the barrel, but so far i'm pretty happy with the results. Hey, that looks really nice ...
- Sun Oct 07, 2018 1:18 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
The hand sprites fits pretty ok, but the blotched side on the last two frames looks like silver ore rather than refined silver. Still it looks good for a first attempt.PoptartNoahh wrote:This is my very first attempt at making (or at least modifying) a gun. It's not great, but I think it's kind of cool looking.
- Sat Apr 14, 2018 2:00 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088265
Re: Hideous Destructor [Release version 3.3.0]
What happened to the 4mm & 7mm damages in the latest builds? They seem to be overpowered, downing imps and zombies with only one shot from the ZM66.
Also, is there an easy way to change an actor's sprite in decorate/zscript without massively changing its action states?
Also, is there an easy way to change an actor's sprite in decorate/zscript without massively changing its action states?
- Fri Apr 13, 2018 1:52 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088265
Re: Hideous Destructor [Release version 3.3.0]
I know, will see if I can fix it in time for the next update.Bigger C wrote:Hay Turbo, I think your New Zombies addon doesn't work right with current HD versions.
*Edit: The addon now only applies to imp until I get the zombies fixed..
*Edit 2: Should be fixed now
- Thu Apr 12, 2018 12:25 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088265
Re: Hideous Destructor [Release version 3.3.0]
Have you tried the recent git builds? I've removed hd_carrylimit and instead created hd_onemanarmy - encumbrance still applies, but with hd_onemanarmy set to true the calculation ignores any ammo that you cannot use without switching weapons. (This includes usables, so you'll always keep 9mm if you ...
- Thu Apr 12, 2018 6:31 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088265
Re: Hideous Destructor [Release version 3.3.0]
I have a suggestion regarding the backpack; how about reverting them to their earlier behaviour (dumps content on ground when picked up) when hd_carrylimit = false ? IMO, being able to carry all guns along with extra stuff is kind of overpowered without carry limit. Any thought on this? Some bugs I ...
- Wed Apr 11, 2018 8:05 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 169926
Re: ZDoom Community Top Mods of All Time
5 - Hideous Destructor
3 - Samsara
2 - Netronian Chaos
2 - Final Doomer
2 - DoomRL Arsenal
1 - JohnnyDoom
This was really difficult, considering how many great projects there are to choose from.
3 - Samsara
2 - Netronian Chaos
2 - Final Doomer
2 - DoomRL Arsenal
1 - JohnnyDoom
This was really difficult, considering how many great projects there are to choose from.
- Thu Mar 08, 2018 1:51 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
Thanks! There never was one in the original game, which is a shame considering how easy it would have been for the devs to simply re-use one of the existing graphics.
- Wed Mar 07, 2018 1:32 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
https://i.imgur.com/86QyxJJ.png Credits: 3D Realms (Shadow Warrior alpha versions) A selective mashup of the different iterations of the Riot Gun from the Shadow Warrior alphas that I had lying around, feel free to use them. There is more that can be done to these, such as adding the shine effects ...
- Tue Mar 06, 2018 7:58 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4642896
Re: [SPRITES] Spriting Carnival!!
https://i.imgur.com/7hgNmDT.png Credits: 3D Realms/Eurocom (Duke Nukem 64), TerminusEst13 ( widescreen base ), Captain J ( handless widescreen edit & polish ) Here is my first draft of the widescreen Duke 64 shotgun sprites with further widescreen edits and color correction that I've been working ...
- Fri Feb 16, 2018 3:16 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088265
Re: Hideous Destructor [Release version 3.2.5]
I had also renewed the link to my D64 shotguns: https://www.dropbox.com/s/01884tj2dd245 ... s.pk3?dl=0 (both are now in the same file)