Search found 755 matches
- Sun Aug 31, 2025 6:16 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.5 - August 31st)
Version 2.5 is out! - Several under-the-hood changes and bugfixes - New feature: you can give platforms an arbitrary pivot point to rotate around - New feature: perpetual rotation/turn speeds to complement the pivot feature - New feature: platform interpolation points can selectively ignore an axis ...
- Thu Jul 31, 2025 8:46 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2c)
In case anyone's wondering. I am helping kdoom over on Discord.
- Tue May 27, 2025 12:17 am
- Forum: Closed Bugs [GZDoom]
- Topic: Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
- Replies: 1
- Views: 177
Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
https://github.com/ZDoom/gzdoom/blob/c0c4b784cad07e26f1dbf5759c74f7ceaa656f9a/wadsrc/static/zscript/actors/heretic/ironlich.zs#L324 Which reads: target.DamageMobj (null, victim, 3, 'Melee'); Should be: victim.DamageMobj (null, target, 3, 'Melee'); Because the syntax for DamageMobj is int DamageMobj ...
- Thu Apr 10, 2025 12:37 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2c)
Just wanted to give an explanation. Alright, so the problem is that A_CheckFloor checks the calling actor's floorz value to see if it goes below the current sector's floor or below the lower 3D floor. (As far as I can tell "floorz" never takes into account actors below other actors.) I don't feel ...
- Tue Apr 08, 2025 9:34 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2c)
I've fixed the compat_crossdropoff issue with a little hack. I've made a few commits to the repo today.
Have a testbuild and please tell me if the issue is resolved on your end?
EDIT: testbuild removed
Have a testbuild and please tell me if the issue is resolved on your end?
EDIT: testbuild removed
- Sat Nov 09, 2024 5:58 am
- Forum: Resources
- Topic: (zscript) Source/Quake - inspired trigger "brush"
- Replies: 2
- Views: 2372
Re: (zscript) Source/Quake - inspired trigger "brush"
Fantastic work! This is incredible. I think I managed to find one bug tho. On a "on enter" trigger that's set to trigger "true single time" it's possible for multiple actors to trigger it before it disappears. Right now the trigger box only disappears when the triggerer steps away. In this test map ...
- Sat Oct 19, 2024 2:59 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2c)
This is a minor bugfix/patch release.
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c
(This release now works with zscript version "4.12" among a few very minor fixes.)
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c
(This release now works with zscript version "4.12" among a few very minor fixes.)
- Sat Sep 21, 2024 9:08 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2b)
I tried to load a map01 in it and it says 3Dplatform v2.2b.pk3:zscript/fishy/platform-base.zs, line 432: Unable to resolve LinePortal as a type. Change that line from: LinePortal port = level.linePortals[iPorts]; To: let port = level.linePortals[iPorts]; That error happens when the zscript version ...
- Thu Aug 15, 2024 1:30 pm
- Forum: Graphic/Audio Patches
- Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
- Replies: 2
- Views: 2609
Re: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Today I learned two things. First, that the old version wouldn't run if choosing DOOM 2: KEX Edition as the IWAD. And secondly that $musicalias assignments can be undone. So I'm releasing a v2 version, attached to the first post. This will work with the Doom 2 KEX Edition. Being able to undo ...
- Mon Aug 12, 2024 2:59 pm
- Forum: Graphic/Audio Patches
- Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
- Replies: 2
- Views: 2609
SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
(I hope this is the right sub-forum) This little PK3 contains the bare minimum SNDINFO lumps that make GZDoom make use of the remix tracks which are inside the rerelease's extras.wad file. The tracks have the H_ prefix as opposed to the usual D_ so just loading extras.wad by itself won't do anything ...
- Fri May 10, 2024 1:58 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2b)
A quick patch release!
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2b
This is the same as v2.2 in addition there's a NOCORPSEGIB actor flag.
It prevents gibbing corpses when touching them. Useful for platform-monsters. (Like that cyberdemon.)
https://github.com/FishyClock/3Dplatfor ... /tag/v2.2b
This is the same as v2.2 in addition there's a NOCORPSEGIB actor flag.
It prevents gibbing corpses when touching them. Useful for platform-monsters. (Like that cyberdemon.)
- Thu May 09, 2024 11:21 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.2)
I figured there's been enough changes to make another release. Nothing too fancy this time around. https://github.com/FishyClock/3Dplatform/releases/tag/v2.2b EDIT: Changed url to point to the patch release v2.2b ---- Made the platform more aware and compatible with teleport line specials. ---- A ...
- Wed Jan 03, 2024 11:09 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.1)
Not out of the box, no. But this workaround should suffice.
This test map uses teleport destination actors carried by platforms to teleport on top of them. Load it with the 3D platform PK3 and start MAP02. See the ACS comments for more details.
This test map uses teleport destination actors carried by platforms to teleport on top of them. Load it with the 3D platform PK3 and start MAP02. See the ACS comments for more details.
- Wed Nov 01, 2023 12:07 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.1)
Version 2.1 is out! https://github.com/FishyClock/3Dplatform/releases/tag/v2.1 New features for this release include: - Land monsters are able to step up/climb a platform instead of "bumping into" and walking around it as if hitting a wall. - The blockmap iterators are now created once per 35 tics ...
- Thu Jul 27, 2023 1:40 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st)
- Replies: 204
- Views: 39043
Re: [ZScript] 3D Platform Actor (v2.0.1b)
Made another commit that includes the "help them climb me" hack into the main get passengers routine (when moving) https://github.com/FishyClock/3Dplatform/commit/a0b89ddea76dfea0a7f7e3055e19800670f7816c Have a video E4KW8hERxnc I'm probably going to polish/test this some more. (Or maybe not.) You ...