Search found 2005 matches
- Mon May 26, 2025 4:01 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
@carbinedioxide Mostly frankenspriting, but a lot of shading, blending, colouring, colourmapping as well as general pixel-punching reconstruction and finework replacement to do, after the fact. Do like your angled pistols of late. I mean I'd never use them cos I'm a stickler for centred weaps in ...
- Sun May 25, 2025 9:53 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
That pistol is really nice cd!
Shading, angle and that? Spot on...
I, too, am up to old tricks...


Shading, angle and that? Spot on...
I, too, am up to old tricks...


- Thu May 15, 2025 12:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
Good to see you active in the community cd! I've rather missed your particular style of spriting, if I'm honest!
- Sun Sep 29, 2024 1:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Supplice - Out now on Steam!
- Replies: 376
- Views: 110726
Re: Supplice - Out now on Steam!
A little late to the party, but just curious as to what ever happened to all the old doom64 redrawn monster sprites?
The zombies, imp, demon, hell night and baron are all monsters I remember seeing on here.
Did you ever release them anywhere?
Would be a boon to the modding community is all...
The zombies, imp, demon, hell night and baron are all monsters I remember seeing on here.
Did you ever release them anywhere?
Would be a boon to the modding community is all...
- Tue Nov 22, 2022 11:29 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!

cylindrical cells. because I fancied them...
yup, I know... they look like beers...
just noticed that

- Sun Nov 20, 2022 6:46 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
decided to make the duke3d nightvision visually look like the doom visor. for reasons...
- Sat Nov 19, 2022 3:36 pm
- Forum: General
- Topic: Recommendations for Mods with good Railguns
- Replies: 7
- Views: 1394
Re: Recommendations for Mods with good Railguns
If you're still interested and as this zombie thread is cooking with shameless self plugs; I redesigned the concept of the unmaker from doom64 in my mod Major Crisis so that it starts as a penetrating laser (tecnically still a railgun type attack) much akin to the quake lightninggun in general ...
- Sat Nov 12, 2022 6:36 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
I made some bugs... https://i.ibb.co/BTXxprN/OSJC-doom-bugs.png best used scaled down as flat sprites, build engine style... based off of the pillbug from animal crossing but with a lot of work done to get it as small and generic as possible to look ok in doom. its still pretty huge so scale him as ...
- Sat Oct 29, 2022 5:21 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
been messin' with grenade launchers again today...


- Sat Oct 22, 2022 12:53 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4647930
Re: [SPRITES] Spriting Carnival!!
I made some gorepile variants:

initially based off of amuscaria's putrifyer's corpse...

initially based off of amuscaria's putrifyer's corpse...
- Sat Oct 15, 2022 10:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154292
Re: Hell-Forged - Version 2.00 (Succubus completed - P20)
yeah... thats pretty grim...
more please ;D
more please ;D
- Sat Oct 08, 2022 2:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154292
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
well, thanks for that...
I'm just off to tear my eyes out now...

I'm just off to tear my eyes out now...
- Fri Oct 07, 2022 1:26 pm
- Forum: Requests
- Topic: Vanilla pistol reload
- Replies: 2
- Views: 668
Re: Vanilla pistol reload
I got you covered, pal;



- Wed Oct 05, 2022 10:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154292
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
oh, no of course. the project is pretty stacked out and form what I've read looks to have a good balance in mind. everything has its place and purpose. very little redundancy int he bestiary as far as I can see...
was just musing...
was just musing...

- Wed Oct 05, 2022 12:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154292
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
You know, I cant help but feel the hellknight/baron would also really benefit from similar treatment. a necro-knight if you will? yes I know you have the roster planned out already but I cant help thinking that with the desaturation the sprites in hf2 seem to have and their general rotton frame ...