Search found 2005 matches

by osjclatchford
Mon May 26, 2025 4:01 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

@carbinedioxide Mostly frankenspriting, but a lot of shading, blending, colouring, colourmapping as well as general pixel-punching reconstruction and finework replacement to do, after the fact. Do like your angled pistols of late. I mean I'd never use them cos I'm a stickler for centred weaps in ...
by osjclatchford
Sun May 25, 2025 9:53 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

That pistol is really nice cd!
Shading, angle and that? Spot on...

I, too, am up to old tricks...
Image
:wink:
by osjclatchford
Thu May 15, 2025 12:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

Good to see you active in the community cd! I've rather missed your particular style of spriting, if I'm honest!
by osjclatchford
Sun Sep 29, 2024 1:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Supplice - Out now on Steam!
Replies: 376
Views: 110726

Re: Supplice - Out now on Steam!

A little late to the party, but just curious as to what ever happened to all the old doom64 redrawn monster sprites?
The zombies, imp, demon, hell night and baron are all monsters I remember seeing on here.
Did you ever release them anywhere?

Would be a boon to the modding community is all...
by osjclatchford
Tue Nov 22, 2022 11:29 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

Image

cylindrical cells. because I fancied them...




yup, I know... they look like beers...

just noticed that :( can't unsee it...
by osjclatchford
Sun Nov 20, 2022 6:46 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

vision.png
vision.png (2.17 KiB) Viewed 2439 times
decided to make the duke3d nightvision visually look like the doom visor. for reasons...
by osjclatchford
Sat Nov 19, 2022 3:36 pm
Forum: General
Topic: Recommendations for Mods with good Railguns
Replies: 7
Views: 1394

Re: Recommendations for Mods with good Railguns

If you're still interested and as this zombie thread is cooking with shameless self plugs; I redesigned the concept of the unmaker from doom64 in my mod Major Crisis so that it starts as a penetrating laser (tecnically still a railgun type attack) much akin to the quake lightninggun in general ...
by osjclatchford
Sat Nov 12, 2022 6:36 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

I made some bugs... https://i.ibb.co/BTXxprN/OSJC-doom-bugs.png best used scaled down as flat sprites, build engine style... based off of the pillbug from animal crossing but with a lot of work done to get it as small and generic as possible to look ok in doom. its still pretty huge so scale him as ...
by osjclatchford
Sat Oct 29, 2022 5:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

been messin' with grenade launchers again today...
Image
by osjclatchford
Sat Oct 22, 2022 12:53 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4647930

Re: [SPRITES] Spriting Carnival!!

I made some gorepile variants:
Image
initially based off of amuscaria's putrifyer's corpse...
by osjclatchford
Sat Oct 15, 2022 10:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154292

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

yeah... thats pretty grim...

more please ;D
by osjclatchford
Sat Oct 08, 2022 2:27 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154292

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

well, thanks for that... :shock:




I'm just off to tear my eyes out now...
by osjclatchford
Fri Oct 07, 2022 1:26 pm
Forum: Requests
Topic: Vanilla pistol reload
Replies: 2
Views: 668

Re: Vanilla pistol reload

I got you covered, pal;

Image ;)
by osjclatchford
Wed Oct 05, 2022 10:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154292

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

oh, no of course. the project is pretty stacked out and form what I've read looks to have a good balance in mind. everything has its place and purpose. very little redundancy int he bestiary as far as I can see...

was just musing... ;)
by osjclatchford
Wed Oct 05, 2022 12:31 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154292

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

You know, I cant help but feel the hellknight/baron would also really benefit from similar treatment. a necro-knight if you will? yes I know you have the roster planned out already but I cant help thinking that with the desaturation the sprites in hf2 seem to have and their general rotton frame ...

Go to advanced search