Search found 126 matches
- Tue Oct 11, 2016 2:54 am
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
http://prnt.sc/cjacdt here is a screenshot Forums weren't letting me upload an attachment so I hope this link works Thanks. From the screenshot I'm not certain if you load the fix properly, I tried 4:3, 16:9, 16:10 aspect ratios and for me it works fine. From the screen you've posted it looks like ...
- Fri Sep 02, 2016 1:32 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
Unfortunately the fix doesn't seem to do anything. Maybe, at least for now make a version without the new hud until you get it working? Thanks for the info. Did you load the file before or after the mod? If after, can you provide the screenshot? The new release is not planned yet, but when it'll be ...
- Mon Aug 22, 2016 3:29 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
That works out perfectly then! I had to delete my save anyway since I updated Zdoom and it stopped working. I'll be sure to play through this soon! Glad to hear. Just please use the file below as well, since they may be some scaling problems with stripebar. The file below should fix this, just load ...
- Mon Aug 22, 2016 1:50 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
Would this be safe to play before finishing Strife for the first time or should I beat the game in Vanilla before I try this? Besides that, this looks amazing! I cant wait to try it either way! Yes, it would be fine. I playtested the newest version to make sure it can be completed. To be more ...
- Sun Aug 21, 2016 1:34 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
It happens to me too, and my resolution's 800x600. However, I like the original hud that it replaces. Is there a way to make the hud replace the other original hud instead? Can you provide some screenshot? What are the other settings you have. As for the question I think I don't understand - the ...
- Sun Aug 21, 2016 1:59 am
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
Bug Report: http://imgur.com/Mtnnyo0 Just what happened when I used Fullscreen HUD http://Mtnnyo0 Alternative link, since image is shy to show itself aka it's bad image showing, fuck that Thanks for your support. First of all, the mod was designed for the official GZDoom release, not g2.2pre-2013 ...
- Mon Aug 15, 2016 5:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Infernal Doom - mutator for Brutal Doom!
- Replies: 37
- Views: 14178
Re: Infernal Doom - mutator for Brutal Doom!
I know it's been a while since I posted here, but the new release is still being worked on. It takes some time to design the concept before it gets its final shapes however.. The new version will be made almost entirely from scratch, the code will be clearer, most new actors will inherit from others ...
- Sun Aug 07, 2016 6:23 am
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [UPDATED TO 1.4!]
I decided to bump the topic to let you all know that version 1.4 is ready for anyone to grab. With this release I tried to finally fix all the bugs, dead-ends and possible sequence breaks. Made the complete playthrough with this version to make sure everything is fine - I was able to finish the game ...
- Thu Jul 14, 2016 2:34 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
Hi, I apologize tremendously for the bump, put I have a question about a certain part. I'm at the part where it needs the blue crystal and the part won'tlet me opass unless I get one. How do I get around this? Or has this been fixed! Thanks in advance! If I remember right the blue crystal key is in ...
- Thu Jun 30, 2016 1:42 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
Expect to find the new version this weekend.
Can anyone provide the good looking templar gib animation? I could use it in the next release.
EDIT: Here it is: http://www.moddb.com/mods/strife-uncut/ ... e-uncut-12
Just like I promised
Can anyone provide the good looking templar gib animation? I could use it in the next release.
EDIT: Here it is: http://www.moddb.com/mods/strife-uncut/ ... e-uncut-12
Just like I promised

- Tue Jun 28, 2016 11:08 am
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
Just noticed something when Macil gives you the pistol. I was trying it out in the shooting range when everyone became an enemy and attacked me, including Macil. Just a heads up Shooting the firearm inside the base used to make them hostile. The only exception is the firing range, when it is locked ...
- Mon Jun 27, 2016 2:23 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT v1.2 [UPDATED!]
As far as I can tell, that's not mentioned anywhere in the readme.txt. And yes, I did read it. "There is another way to get to the prison: You can take Harris's quest, get the Chalice (you wont find it before)" - this means the chalice can be found only if you're on your way to the prison = took ...
- Mon Jun 27, 2016 8:53 am
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
So I did some testing by playing without it and found out that the problem lies in the spectre itself but not the blue crystal key. After killing the spectre in the ruins it's supposed to lower the bar that's blocking your way out and Blackbird will tell you to go to the mines. But for some reason ...
- Sun Jun 26, 2016 3:14 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
I'm having a blast with this one, but on the ruins I got a problem. I can't get out because I don't have the blue crystal (a key that's found slightly later after that part) so I noclipped out. Also, I missed the blue chalice, and the way to get it is pretty vague for me to be honest. Not that it ...
- Sat Jun 25, 2016 1:20 pm
- Forum: Gameplay Mods
- Topic: STRIFE UNCUT [UPDATED TO 1.5!]
- Replies: 39
- Views: 18803
Re: STRIFE UNCUT [RELEASED!]
ex. The Sigil is just unmoddable (it doesn't even accept the altfire state) This helped a ton when I made my old Strife mod. Yup, I was aware of it. But still it's not Sigil, only a custom weapon which replicates it's behavior. Since I'm not much into ACS (my whole mod is made in DECORATE) I don't ...