Search found 12 matches

by Doom_Dude
Sat May 22, 2021 9:41 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.6.0 released
Replies: 56
Views: 54448

Re: GZDoom 4.6.0 released

Sprite shadows! That's a nice touch. :mrgreen:
by Doom_Dude
Tue Jan 05, 2021 9:15 pm
Forum: Off-Topic
Topic: What are you hoping for this year?
Replies: 20
Views: 3528

Re: What are you hoping for this year?

I'm hoping to be more productive in the art department and with my Doom stuffs...

and hopefully 2021 won't be as crappy as the previous year.
by Doom_Dude
Sat Jan 16, 2016 7:42 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 589792

Re: GZDoom Builder 2.3

Using GZDoom Builder 2.3.0.2474 I'm now getting this error: Unable to make file image. ArgumentException: Parameter is not valid, in the errors and warnings dialog box when I load my project. What does that mean and how do I fix it? :shock:
by Doom_Dude
Fri Aug 08, 2014 10:33 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398146

Re: SLADE v3.1.0 Released - first post updated

Aliotroph? wrote:stuff
Glad you checked it out Alio. Would be nice if it was to get fixed. I find it a very useful function now that I'm renaming textures so they make more sense and are easier to find.
by Doom_Dude
Wed Aug 06, 2014 7:18 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398146

Re: SLADE v3.1.0 Released - first post updated

Not sure if I found a bug or not using Slade's Replace In Maps function. After many years of working on Vilecore 2, I end up with 1,000 + custom textures. Since my naming scheme has been terrible it's sometimes hair-pulling to try and find that one texture while editing. So I started to fix my ...
by Doom_Dude
Sat Jun 11, 2005 8:14 pm
Forum: Editing (Archive)
Topic: [Contest] Most atmospheric and innovative Skybox - ever!
Replies: 231
Views: 21638

Kirby wrote::roll:

Why not :)

Edit: Sent :)
Hay sorry for the delay in posting teh news about this. It was buried in amongst 150 spam emails. :p
by Doom_Dude
Wed Aug 18, 2004 12:55 pm
Forum: General
Topic: DoomWorld SUCKS
Replies: 287
Views: 16191

Now You know how hard it is to get new mappers to work on Your project... Yes... especially when anyone helps me to divulgue it. But i'm not angry anymore. Thanks to Darren "Doom Dude" Finch, that put some news about my request, at New Doom. I receinved an e-mail with someone interested. So ...
by Doom_Dude
Tue Jun 01, 2004 8:54 am
Forum: Editing (Archive)
Topic: Pruning textures in a wad
Replies: 28
Views: 1196

I didn't exactly say it was the only editor that could do it but anyhow it's a fuck up. :shock: Gee thanks. What are you going to say if it actually works? Who is the fuck up then - Lol. Sorry I said it was a fuck up, but it sounded like the feature wasn't working and I shouldn't of posted that ...
by Doom_Dude
Mon May 31, 2004 8:43 pm
Forum: Editing (Archive)
Topic: Pruning textures in a wad
Replies: 28
Views: 1196

I didn't exactly say it was the only editor that could do it but anyhow it's a fuck up. :shock:
by Doom_Dude
Mon May 31, 2004 5:39 pm
Forum: Editing (Archive)
Topic: Pruning textures in a wad
Replies: 28
Views: 1196

So, I'm writing to the author of XWE and requesting that feature for the next release.
Good idea. I hope Csabo can add that feature for the next release..... whenever that will be. :D
by Doom_Dude
Mon May 31, 2004 1:36 pm
Forum: Editing (Archive)
Topic: Pruning textures in a wad
Replies: 28
Views: 1196

Crap, so the feature is broken or something. :/
by Doom_Dude
Mon May 31, 2004 6:53 am
Forum: Editing (Archive)
Topic: Pruning textures in a wad
Replies: 28
Views: 1196

I asked Deep the same thing as I have a 800++ texture wad. This is what he said. F7 - PWAD lump fixing Then Click Texture Deletion. Here you get a choice of a report or actually deleting the textures. Do the report and see if it's what you want. Then do the delete. I haven't tried it yet as I'm not ...

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