
Search found 12 matches
- Sat May 22, 2021 9:41 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.6.0 released
- Replies: 56
- Views: 54448
Re: GZDoom 4.6.0 released
Sprite shadows! That's a nice touch. 

- Tue Jan 05, 2021 9:15 pm
- Forum: Off-Topic
- Topic: What are you hoping for this year?
- Replies: 20
- Views: 3528
Re: What are you hoping for this year?
I'm hoping to be more productive in the art department and with my Doom stuffs...
and hopefully 2021 won't be as crappy as the previous year.
and hopefully 2021 won't be as crappy as the previous year.
- Sat Jan 16, 2016 7:42 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 589792
Re: GZDoom Builder 2.3
Using GZDoom Builder 2.3.0.2474 I'm now getting this error: Unable to make file image. ArgumentException: Parameter is not valid, in the errors and warnings dialog box when I load my project. What does that mean and how do I fix it? 

- Fri Aug 08, 2014 10:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398146
Re: SLADE v3.1.0 Released - first post updated
Glad you checked it out Alio. Would be nice if it was to get fixed. I find it a very useful function now that I'm renaming textures so they make more sense and are easier to find.Aliotroph? wrote:stuff
- Wed Aug 06, 2014 7:18 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398146
Re: SLADE v3.1.0 Released - first post updated
Not sure if I found a bug or not using Slade's Replace In Maps function. After many years of working on Vilecore 2, I end up with 1,000 + custom textures. Since my naming scheme has been terrible it's sometimes hair-pulling to try and find that one texture while editing. So I started to fix my ...
- Sat Jun 11, 2005 8:14 pm
- Forum: Editing (Archive)
- Topic: [Contest] Most atmospheric and innovative Skybox - ever!
- Replies: 231
- Views: 21638
- Wed Aug 18, 2004 12:55 pm
- Forum: General
- Topic: DoomWorld SUCKS
- Replies: 287
- Views: 16191
- Tue Jun 01, 2004 8:54 am
- Forum: Editing (Archive)
- Topic: Pruning textures in a wad
- Replies: 28
- Views: 1196
- Mon May 31, 2004 8:43 pm
- Forum: Editing (Archive)
- Topic: Pruning textures in a wad
- Replies: 28
- Views: 1196
- Mon May 31, 2004 5:39 pm
- Forum: Editing (Archive)
- Topic: Pruning textures in a wad
- Replies: 28
- Views: 1196
- Mon May 31, 2004 1:36 pm
- Forum: Editing (Archive)
- Topic: Pruning textures in a wad
- Replies: 28
- Views: 1196
- Mon May 31, 2004 6:53 am
- Forum: Editing (Archive)
- Topic: Pruning textures in a wad
- Replies: 28
- Views: 1196
I asked Deep the same thing as I have a 800++ texture wad. This is what he said. F7 - PWAD lump fixing Then Click Texture Deletion. Here you get a choice of a report or actually deleting the textures. Do the report and see if it's what you want. Then do the delete. I haven't tried it yet as I'm not ...