Search found 2760 matches

by Chris
Sat Nov 08, 2025 2:10 pm
Forum: General
Topic: UZDoom openal32.dll versus soft_oal.dll
Replies: 6
Views: 154

Re: UZDoom openal32.dll versus soft_oal.dll

Ah, so openal32.dll was the renamed version and the file is actually named soft_oal.dll when you get it from openAL? If so, I wonder why it was renamed in the first place? Interesting. Officially, the OpenAL DLL on Windows is OpenAL32.dll (even for 64-bit, oddly). That's what apps are supposed to ...
by Chris
Wed Oct 29, 2025 1:49 am
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 1992

Re: Texture filtering default discussion

If I'm being honest, it really feels like the sheer amount of fervor over the default setting is born from an anti-Graf sentiment. Nah it's because the setting is wrong for the art, this has been well explained. A better term would be "not as intended for the art" or "not as the artist intended ...
by Chris
Tue Oct 28, 2025 9:13 pm
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 1992

Re: Texture filtering default discussion

Do you remember when Game Theorists posted that incredibly absurd video about Doom "not being 3D" based off a bunch of stuff they made up that was easily contradicted with... like any amount of research? Do you then remember when even Digital Foundry started quoting that video as through it was ...
by Chris
Tue Oct 28, 2025 12:20 pm
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 1992

Re: Texture filtering default discussion

Another part of the blurriness on the N64 was the anti-aliasing and other rendering features it had. Here's a video that really goes into depth on why the system's graphics looked as blurry as they did, and how it can look with various features on and off: https://www.youtube.com/watch?v=BA_HMsznNKg ...
by Chris
Mon Oct 13, 2025 7:09 am
Forum: Feature Suggestions [GZDoom]
Topic: Metal renderer
Replies: 23
Views: 1089

Re: Metal renderer

Wouldn't it be better to either help improve MoltenVk (a Vulkan -> Metal wrapper), or alternatively adjust GZDoom's use of Vulkan to work better with MoltenVk/Metal's quirks? Improving MoltenVk would benefit more than just GZDoom, and maintaining a few MoltenVk-specific code paths on top of the more ...
by Chris
Mon Sep 01, 2025 10:02 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

Okay, some testing your fix works perfectly on all of my systems, including the pi that started this all. Gonna open a PR, but I'd like to credit you. What name + email can I put into the commit metadata? Feel free to dm. I'm kcat on github, I've contributed to the GZDoom repo a few times before ...
by Chris
Fri Aug 29, 2025 5:57 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

Thank you for testing that! I'm sorry I can't be of more help. I'm still completely incapable of reproducing this. I think this might be an issue specific to your machine, but I'll keep an eye out for similar reports. Maybe AMD/Mesa vs nVidia? lemming mentioned having nVidia using the proprietary ...
by Chris
Thu Aug 28, 2025 7:50 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

Okay, this is interesting. Unfortunately, I'm still unable to replicate the issue you're having. Thankfully, native wayland with sdl2 (non compat) is not the default, so I don't think this will end up being an issue (though I might be wrong). It does mean I won't be able to use HDR in GZDoom ...
by Chris
Thu Aug 28, 2025 5:50 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

> which still freezes after script parsing ... without the game/window showing I think this is a different issue, I'm currently trying to see if I can replicate it. Some quick debugging, and it seems to be freezing here: Thread 1 (Thread 0x7ffff61a4980 (LWP 489326) "gzdoom"): #0 __syscall_cancel ...
by Chris
Thu Aug 28, 2025 4:51 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

Thank you for the information. I believe I have a fix. Would you be able to test if this fixes the issue for you? https://github.com/the-phinet/gzdoom/tree/fix-forum-t-80790 (branch fix-forum-t-80790, commit 26f147c2b8) Edit: added fix for missing loading screen in commit affbcb5034 It seems to fix ...
by Chris
Wed Aug 27, 2025 9:58 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

It seems the only difference between my working systems and my non-working system is the sdl version. All of my working systems are using `sdl3 (3.2.x)` with `sd2-compat (2.32.x)`, and my non-working system is using `sdl2 (2.32.4)` directly. Can you confirm if you are using sdl2 or sdl2-compat? I ...
by Chris
Wed Aug 27, 2025 7:15 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 685

Re: No graphics output on Linux, window never opens

What other deps do I need to install to make GZDoom create an actual Wayland window? With Debian, I believe it was just waylandpp-dev that I needed to handle those missing dev modules. Probably the same in Ubuntu derivatives. As for running with a Wayland window, you need to set the environment ...
by Chris
Fri Jul 11, 2025 5:02 am
Forum: Closed Bugs [GZDoom]
Topic: S_Startsound sound environment argument
Replies: 5
Views: 499

Re: S_Startsound sound environment argument

The thing is, the sound environment IDs just specify effect parameter presets, not effect processors. Simply specifying an environment ID to a sound to play introduces ambiguity and can create unexpected costs depending on what environments are used (e.g. if you play 10 sounds with 10 unique ...
by Chris
Wed Jul 09, 2025 5:47 pm
Forum: Closed Bugs [GZDoom]
Topic: S_Startsound sound environment argument
Replies: 5
Views: 499

Re: S_Startsound sound environment argument

It is possible to add in theory, though I'm not really sure the ideal way to do it. Currently only one environment reverb can be active at a time, and sounds can be excluded from the environment reverb by using the CHANF_UI flag, but can't be given a unique environment. As far as OpenAL Soft (what ...
by Chris
Tue Jun 10, 2025 6:32 pm
Forum: Bugs [GZDoom]
Topic: Taking a screenshot with Controlled folder access on crashes the game
Replies: 2
Views: 200

Re: Taking a screenshot with Controlled folder access on crashes the game

It seems to me that you are going to a lot of trouble for little benefit. You could simply specify a folder in the ini file where to save a screenshot. eg: screenshot_dir=D:\SCREENSHOTS\SCREENSHOTS_GZDOOM I think the concern is more about the crash when it couldn't save the screenshot to the given ...

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