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by leileilol
Thu May 18, 2023 9:58 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523578

Re: The Still New What Did You Last Do Thread

Been addicted to RetroAchievements lately and had mastered two games so far
by leileilol
Sat Apr 22, 2023 8:23 pm
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Heads up, Imgur TOS changes = image rot

https://help.imgur.com/hc/en-us/articles/14415587638029/ Our new Terms of Service will go into effect on May 15, 2023. We will be focused on removing old, unused, and inactive content that is not tied to a user account from our platform as well as nudity, pornography, & sexually explicit content ...
by leileilol
Sat Apr 01, 2023 4:27 pm
Forum: General
Topic: Quicksave poll (classic/rotating?)
Replies: 20
Views: 2071

Re: Quicksave poll (classic/rotating?)

Doom engine quicksaving was never really "quick" in the mandatory picking-of-a-slot and the likewise for the load (and the confirmation). Quake just had a save quick / load quick default keybinds, which are saves that don't involve the save menu. Supposedly the Nerve'd Doom does the same. The less ...
by leileilol
Sun Mar 26, 2023 3:49 pm
Forum: General
Topic: Myhouse.wad
Replies: 4
Views: 6180

Re: Myhouse.wad

It's about time Doom had a hondo map
by leileilol
Mon Feb 06, 2023 6:28 pm
Forum: Off-Topic
Topic: What is the attraction of PS1-style visuals?
Replies: 51
Views: 11972

Re: What is the attraction of PS1-style visuals?

Not PSX but a similar analogue with regards to PC hardware, I sometimes do spend time on shaders for a silly r_legacyCard cvar on an experimental OA engine branch. It's fun reproducing 1st/2nd gen GPU stuff. So far I've got a silly G100 shader (16bpp no dither, bilinear forced with broken mip ...
by leileilol
Sat Feb 04, 2023 3:49 pm
Forum: Off-Topic
Topic: What is the attraction of PS1-style visuals?
Replies: 51
Views: 11972

Re: What is the attraction of PS1-style visuals?

The CRT factor might be one thing, but there were also the composite cables that came with it that had some considerable horizontal blur. There's always false claims of DC being capable of anti-aliasing because of that (not helped by misinterpretations of the rough attempt at 2x aniso that's ...
by leileilol
Sat Feb 04, 2023 2:56 pm
Forum: Off-Topic
Topic: What is the attraction of PS1-style visuals?
Replies: 51
Views: 11972

Re: What is the attraction of PS1-style visuals?

The console step-up from PSX visuals is probably "Dreamcast multiplatform game visuals" which would just have no UV affinifying, and be a fixed 640x480 with a digital vertical blur applied and texture filtering that isn't perfect (PVR2 is known to wobble texcoords in some edge cases, and only has a ...
by leileilol
Thu Feb 02, 2023 1:40 am
Forum: Off-Topic
Topic: What is the attraction of PS1-style visuals?
Replies: 51
Views: 11972

Re: What is the attraction of PS1-style visuals?

Of the 5th gen consoles, PSX's the easiest to mimic in shaders. Just screw your UVs up a bunch and apply a dither then clamp it to 15bpp - done. It's also the best selling console of it's generation and still had market presence in the 2000s, so there's been a lot of fond PSX exposure. Saturn on the ...
by leileilol
Fri Jan 27, 2023 7:18 pm
Forum: General
Topic: Why are md2 models of vanilla assets unpopular when pwads with addon md2's are?
Replies: 6
Views: 737

Re: Why are md2 models of vanilla assets unpopular when pwads with addon md2's are?

It doesn't matter how good the model format is or how PBR wow! the renderer is, models don't look good on doom's actor code and animation system.
by leileilol
Fri Jan 20, 2023 1:08 pm
Forum: Legacy Discussion
Topic: FastDoom
Replies: 31
Views: 26642

Re: FastDoom

0.9.3 adds CD audio support, among optimizations (0.9.2 was mostly optimization and deprecating of slower modes)
by leileilol
Thu Jan 19, 2023 5:57 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213809

Re: New Password Requirements and Password Reset

I haven't screwed up typing my new long password yet.
by leileilol
Wed Jan 11, 2023 11:55 am
Forum: Off-Topic
Topic: Epic Games is de-listing and stopping sales of old Unreal titles
Replies: 64
Views: 11488

Re: Epic Games is de-listing and stopping sales of old Unreal titles

I doubt it's COPPA. Unreal wasn't trying to extort personal information and impulsive MTX spending from little children, and COPPA's been around long enough that it would've given all multiplayer games the red flag for 24 years if this were the case. COPPA would spell trouble for the strategy they ...
by leileilol
Wed Dec 14, 2022 4:52 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142570

Re: The WIP Thread

warping surfaces (emulating the software warp behavior to some degree), My old experimental attempt at this (in GLSL) was something like this vec2 txc_bad = gl_TexCoord[0].xy; vec2 txc_badder = sin((gl_TexCoord[0].xy*4) + (round(u_Time * 35)/35)) * 0.14; txc_badder = round(txc_badder*128)/128; txc ...
by leileilol
Fri Dec 09, 2022 4:33 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

Rachael wrote: Thu Dec 08, 2022 1:16 pm https://store.epicgames.com/en-US/p/sai ... re-elected
Saints Row IV Re-Elected edition on EGS
A little warning of note though for Steam users - mandatory update installs Epic Online Services.
by leileilol
Fri Nov 25, 2022 6:23 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142570

Re: The WIP Thread

Quake2 lighting is a super subjective subject. I think gl_modulate (as it was implemented then) is evil and lossy. There was also 'intensity' which washed out textures. and there's a slightly different behavior regarding 3dfx where there's *less* intensity on the textures and there's proper screen ...

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