Search found 3737 matches
- Thu May 18, 2023 9:58 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523578
Re: The Still New What Did You Last Do Thread
Been addicted to RetroAchievements lately and had mastered two games so far
- Sat Apr 22, 2023 8:23 pm
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3996
Heads up, Imgur TOS changes = image rot
https://help.imgur.com/hc/en-us/articles/14415587638029/ Our new Terms of Service will go into effect on May 15, 2023. We will be focused on removing old, unused, and inactive content that is not tied to a user account from our platform as well as nudity, pornography, & sexually explicit content ...
- Sat Apr 01, 2023 4:27 pm
- Forum: General
- Topic: Quicksave poll (classic/rotating?)
- Replies: 20
- Views: 2071
Re: Quicksave poll (classic/rotating?)
Doom engine quicksaving was never really "quick" in the mandatory picking-of-a-slot and the likewise for the load (and the confirmation). Quake just had a save quick / load quick default keybinds, which are saves that don't involve the save menu. Supposedly the Nerve'd Doom does the same. The less ...
- Sun Mar 26, 2023 3:49 pm
- Forum: General
- Topic: Myhouse.wad
- Replies: 4
- Views: 6180
Re: Myhouse.wad
It's about time Doom had a hondo map
- Mon Feb 06, 2023 6:28 pm
- Forum: Off-Topic
- Topic: What is the attraction of PS1-style visuals?
- Replies: 51
- Views: 11972
Re: What is the attraction of PS1-style visuals?
Not PSX but a similar analogue with regards to PC hardware, I sometimes do spend time on shaders for a silly r_legacyCard cvar on an experimental OA engine branch. It's fun reproducing 1st/2nd gen GPU stuff. So far I've got a silly G100 shader (16bpp no dither, bilinear forced with broken mip ...
- Sat Feb 04, 2023 3:49 pm
- Forum: Off-Topic
- Topic: What is the attraction of PS1-style visuals?
- Replies: 51
- Views: 11972
Re: What is the attraction of PS1-style visuals?
The CRT factor might be one thing, but there were also the composite cables that came with it that had some considerable horizontal blur. There's always false claims of DC being capable of anti-aliasing because of that (not helped by misinterpretations of the rough attempt at 2x aniso that's ...
- Sat Feb 04, 2023 2:56 pm
- Forum: Off-Topic
- Topic: What is the attraction of PS1-style visuals?
- Replies: 51
- Views: 11972
Re: What is the attraction of PS1-style visuals?
The console step-up from PSX visuals is probably "Dreamcast multiplatform game visuals" which would just have no UV affinifying, and be a fixed 640x480 with a digital vertical blur applied and texture filtering that isn't perfect (PVR2 is known to wobble texcoords in some edge cases, and only has a ...
- Thu Feb 02, 2023 1:40 am
- Forum: Off-Topic
- Topic: What is the attraction of PS1-style visuals?
- Replies: 51
- Views: 11972
Re: What is the attraction of PS1-style visuals?
Of the 5th gen consoles, PSX's the easiest to mimic in shaders. Just screw your UVs up a bunch and apply a dither then clamp it to 15bpp - done. It's also the best selling console of it's generation and still had market presence in the 2000s, so there's been a lot of fond PSX exposure. Saturn on the ...
- Fri Jan 27, 2023 7:18 pm
- Forum: General
- Topic: Why are md2 models of vanilla assets unpopular when pwads with addon md2's are?
- Replies: 6
- Views: 737
Re: Why are md2 models of vanilla assets unpopular when pwads with addon md2's are?
It doesn't matter how good the model format is or how PBR wow! the renderer is, models don't look good on doom's actor code and animation system.
- Fri Jan 20, 2023 1:08 pm
- Forum: Legacy Discussion
- Topic: FastDoom
- Replies: 31
- Views: 26642
Re: FastDoom
0.9.3 adds CD audio support, among optimizations (0.9.2 was mostly optimization and deprecating of slower modes)
- Thu Jan 19, 2023 5:57 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213809
Re: New Password Requirements and Password Reset
I haven't screwed up typing my new long password yet.
- Wed Jan 11, 2023 11:55 am
- Forum: Off-Topic
- Topic: Epic Games is de-listing and stopping sales of old Unreal titles
- Replies: 64
- Views: 11488
Re: Epic Games is de-listing and stopping sales of old Unreal titles
I doubt it's COPPA. Unreal wasn't trying to extort personal information and impulsive MTX spending from little children, and COPPA's been around long enough that it would've given all multiplayer games the red flag for 24 years if this were the case. COPPA would spell trouble for the strategy they ...
- Wed Dec 14, 2022 4:52 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142570
Re: The WIP Thread
warping surfaces (emulating the software warp behavior to some degree), My old experimental attempt at this (in GLSL) was something like this vec2 txc_bad = gl_TexCoord[0].xy; vec2 txc_badder = sin((gl_TexCoord[0].xy*4) + (round(u_Time * 35)/35)) * 0.14; txc_badder = round(txc_badder*128)/128; txc ...
- Fri Dec 09, 2022 4:33 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
A little warning of note though for Steam users - mandatory update installs Epic Online Services.Rachael wrote: ↑Thu Dec 08, 2022 1:16 pm https://store.epicgames.com/en-US/p/sai ... re-elected
Saints Row IV Re-Elected edition on EGS
- Fri Nov 25, 2022 6:23 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142570
Re: The WIP Thread
Quake2 lighting is a super subjective subject. I think gl_modulate (as it was implemented then) is evil and lossy. There was also 'intensity' which washed out textures. and there's a slightly different behavior regarding 3dfx where there's *less* intensity on the textures and there's proper screen ...