Search found 81 matches

by doomjoshuaboy
Mon May 07, 2018 3:18 am
Forum: Requests
Topic: [Request] Zombie varieties.
Replies: 0
Views: 319

[Request] Zombie varieties.

Hi Guys I'm wondering I need some zombie varieties, That has really good heads, Just for my revolver zombie. (also need a revolver guy sprite too.)

just for my mod i making needs a good replacement

Cheers
DJB
by doomjoshuaboy
Wed Feb 15, 2017 6:43 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659509

Re: Resource Request thread *Read 1st post*

hi guys I'm wondering if someone can make this weapon non brutalized hand. This weapon is from project brutality: http://i.imgur.com/qoYYKdG.png I'm trying to make something for my mod. cheers DoomJoshuaBoy Edit: full sprites: https://www.dropbox.com/s/lob7km687ymqkwk/Revolversprites.zip?dl=0 its ...
by doomjoshuaboy
Mon Feb 13, 2017 7:51 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659509

Re: Resource Request thread *Read 1st post*

hi guys
I'm wondering if someone can make this weapon non brutalized hand. This weapon is from project brutality:
Image
I'm trying to make something for my mod.
cheers
DoomJoshuaBoy

Edit: full sprites:https://www.dropbox.com/s/lob7km687ymqk ... s.zip?dl=0
by doomjoshuaboy
Sun Dec 04, 2016 4:41 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894024

Re: The "How do I..." Thread

Hi all

How do i create custom intermission tally like:

Kills: 6 / 12
Secret: 3 / 5
Score: 1692
by doomjoshuaboy
Wed Mar 30, 2016 6:10 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659509

Re: Resource Request thread *Read 1st post*

Doom gloved hands sprites anyone?
by doomjoshuaboy
Fri Jan 08, 2016 9:21 pm
Forum: Gameplay Mods
Topic: [Released] Doomjoshuaboy's mod 2 v12
Replies: 58
Views: 11116

Re: [Released] Doomjoshuaboy's mod 2 v12 Soon

New video Trailer is here on the first post of this thread.

Cheers.
by doomjoshuaboy
Tue Dec 22, 2015 9:38 pm
Forum: Gameplay Mods
Topic: Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)
Replies: 130
Views: 25424

Re: Q4LFM - Doom Edition

good to see that you're working on mods again DBThanatos. Keep it up mate.

Cheers

DoomJoshuaBoy
by doomjoshuaboy
Tue Oct 13, 2015 4:30 am
Forum: Gameplay Mods
Topic: [Released] Doomjoshuaboy's mod 2 v12
Replies: 58
Views: 11116

Re: [Released] Doomjoshuaboy's mod 2 v12 Soon

Announcement for the release of my mod v12 is on the first post of this thread
by doomjoshuaboy
Wed Sep 23, 2015 9:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Replies: 1732
Views: 224434

Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Sound info bug again F***ing hell! Also sorry for bumping the thread again. (bad day) link: https://www.dropbox.com/s/shnj5ej5zn5gckh/ReelDJBV2hf2.pk3?dl=0 hopefully this is my final one. EDIT: LOL The file names of the death sounds was too long, So made it shorter. link: https://www.dropbox.com/s ...
by doomjoshuaboy
Wed Sep 23, 2015 6:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Replies: 1732
Views: 224434

Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Ed the Bat wrote:Got a small bug there: Missing a "Landing" state to jump to when A_CheckFloor is called. Also, you have DeathSound set to DJBF/Death, when no such sound is defined in SNDINFO.
there alll fixed: https://www.dropbox.com/s/t2jxyhfu1dysf ... f.pk3?dl=0
sorry about that.
by doomjoshuaboy
Wed Sep 23, 2015 3:05 am
Forum: TCs, Full Games, and Other Projects
Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Replies: 1732
Views: 224434

Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Hello there everyone who likes this reelism mod This is my first time releasing my first ever custiom boss for reelism: This is myself.(I know this is exactly like Tails but I'm not good at drawing all I do is remodelling the colours like i did to the fireballs) the info read me is in the mod. there ...
by doomjoshuaboy
Tue Sep 22, 2015 4:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Replies: 1732
Views: 224434

Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

i got a problem with compiling ACS for my new reelism boss monster .

Spoiler: acs compile problem (sorry very big image because got very big desktop)
Spoiler: folder of acc
is amyone there to help me?

Cheers
DoomJoshuaBoy
by doomjoshuaboy
Tue Aug 18, 2015 8:35 pm
Forum: Gameplay Mods
Topic: [Released] Doomjoshuaboy's mod 2 v12
Replies: 58
Views: 11116

Re: [Released] Doomjoshuaboy's mod 2 (v11)

Version 11 has been uploaded. Sorry for your waits. Changes from v10: Both: Finally know how to deal with these huds. These are in separate parts (normal ,fullscreen and none) and there are exactly the same as the fullscreen hud. I don't want to leave the none, as blank at times. and other bugs are ...
by doomjoshuaboy
Thu Aug 13, 2015 1:36 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547203

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

edward850 wrote:drpg_toaster 1
Ahh thanks

Edit: Unfortunately didn't work.
Edit #2: figured it out from gzdoom.ini took out localserver.mod and the players.Mosd just in case. Thanks for your help though edward850.

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