Hi Guys I'm wondering I need some zombie varieties, That has really good heads, Just for my revolver zombie. (also need a revolver guy sprite too.)
just for my mod i making needs a good replacement
Cheers
DJB
Search found 81 matches
- Mon May 07, 2018 3:18 am
- Forum: Requests
- Topic: [Request] Zombie varieties.
- Replies: 0
- Views: 319
- Wed Feb 15, 2017 6:43 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659509
Re: Resource Request thread *Read 1st post*
hi guys I'm wondering if someone can make this weapon non brutalized hand. This weapon is from project brutality: http://i.imgur.com/qoYYKdG.png I'm trying to make something for my mod. cheers DoomJoshuaBoy Edit: full sprites: https://www.dropbox.com/s/lob7km687ymqkwk/Revolversprites.zip?dl=0 its ...
- Mon Feb 13, 2017 7:51 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659509
Re: Resource Request thread *Read 1st post*
hi guys
I'm wondering if someone can make this weapon non brutalized hand. This weapon is from project brutality:

I'm trying to make something for my mod.
cheers
DoomJoshuaBoy
Edit: full sprites:https://www.dropbox.com/s/lob7km687ymqk ... s.zip?dl=0
I'm wondering if someone can make this weapon non brutalized hand. This weapon is from project brutality:

I'm trying to make something for my mod.
cheers
DoomJoshuaBoy
Edit: full sprites:https://www.dropbox.com/s/lob7km687ymqk ... s.zip?dl=0
- Sun Dec 04, 2016 4:41 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894024
Re: The "How do I..." Thread
Hi all
How do i create custom intermission tally like:
Kills: 6 / 12
Secret: 3 / 5
Score: 1692
How do i create custom intermission tally like:
Kills: 6 / 12
Secret: 3 / 5
Score: 1692
- Wed Mar 30, 2016 6:10 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659509
Re: Resource Request thread *Read 1st post*
Doom gloved hands sprites anyone?
- Fri Jan 08, 2016 9:21 pm
- Forum: Gameplay Mods
- Topic: [Released] Doomjoshuaboy's mod 2 v12
- Replies: 58
- Views: 11116
Re: [Released] Doomjoshuaboy's mod 2 v12 Soon
New video Trailer is here on the first post of this thread.
Cheers.
Cheers.
- Tue Dec 22, 2015 9:38 pm
- Forum: Gameplay Mods
- Topic: Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)
- Replies: 130
- Views: 25424
Re: Q4LFM - Doom Edition
good to see that you're working on mods again DBThanatos. Keep it up mate.
Cheers
DoomJoshuaBoy
Cheers
DoomJoshuaBoy
- Tue Oct 13, 2015 4:30 am
- Forum: Gameplay Mods
- Topic: [Released] Doomjoshuaboy's mod 2 v12
- Replies: 58
- Views: 11116
Re: [Released] Doomjoshuaboy's mod 2 v12 Soon
Announcement for the release of my mod v12 is on the first post of this thread
- Wed Sep 23, 2015 9:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224434
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Sound info bug again F***ing hell! Also sorry for bumping the thread again. (bad day) link: https://www.dropbox.com/s/shnj5ej5zn5gckh/ReelDJBV2hf2.pk3?dl=0 hopefully this is my final one. EDIT: LOL The file names of the death sounds was too long, So made it shorter. link: https://www.dropbox.com/s ...
- Wed Sep 23, 2015 6:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224434
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
there alll fixed: https://www.dropbox.com/s/t2jxyhfu1dysf ... f.pk3?dl=0Ed the Bat wrote:Got a small bug there: Missing a "Landing" state to jump to when A_CheckFloor is called. Also, you have DeathSound set to DJBF/Death, when no such sound is defined in SNDINFO.
sorry about that.
- Wed Sep 23, 2015 3:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224434
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Hello there everyone who likes this reelism mod This is my first time releasing my first ever custiom boss for reelism: This is myself.(I know this is exactly like Tails but I'm not good at drawing all I do is remodelling the colours like i did to the fireballs) the info read me is in the mod. there ...
- Tue Sep 22, 2015 5:06 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224434
- Tue Sep 22, 2015 4:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
- Replies: 1732
- Views: 224434
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
i got a problem with compiling ACS for my new reelism boss monster .
Cheers
DoomJoshuaBoy
Spoiler: acs compile problem (sorry very big image because got very big desktop)
Spoiler: folder of accis amyone there to help me?
Cheers
DoomJoshuaBoy
- Tue Aug 18, 2015 8:35 pm
- Forum: Gameplay Mods
- Topic: [Released] Doomjoshuaboy's mod 2 v12
- Replies: 58
- Views: 11116
Re: [Released] Doomjoshuaboy's mod 2 (v11)
Version 11 has been uploaded. Sorry for your waits. Changes from v10: Both: Finally know how to deal with these huds. These are in separate parts (normal ,fullscreen and none) and there are exactly the same as the fullscreen hud. I don't want to leave the none, as blank at times. and other bugs are ...
- Thu Aug 13, 2015 1:36 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547203
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Ahh thanksedward850 wrote:drpg_toaster 1
Edit: Unfortunately didn't work.
Edit #2: figured it out from gzdoom.ini took out localserver.mod and the players.Mosd just in case. Thanks for your help though edward850.