but marrub already did revenantation
http://www.mediafire.com/?eo25vaopnu4fo15
Search found 97 matches
- Sun Jul 20, 2014 10:17 am
- Forum: Gameplay Mods
- Topic: Railtation
- Replies: 7
- Views: 1783
- Wed Jul 16, 2014 4:20 pm
- Forum: Abandoned/Dead Projects
- Topic: Dashcon, the pk3!
- Replies: 42
- Views: 7684
Re: Dashcon, the pk3!
the whole "it's the internet, deal with it" rhetoric is extremely flawed honestly. is it all that much to ask someone to be a decent human being? I feel like I'm being le ebin rused here but whatever, let's go with it anyway is it really that much to ask someone not to get offended by the smallest ...
- Wed Jul 16, 2014 3:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Dashcon, the pk3!
- Replies: 42
- Views: 7684
Re: Dashcon, the pk3!
I know exactly what it's a parody of but seeing that people who prefer pronouns other than those found in the gender binary and are dealing with quite serious things such as dysphoria among other things are being put at the butt end of the joke here it's really a problem. That being said, I can ...
- Tue Jul 15, 2014 6:57 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 242682
Re: GMOTA: Fantasy arcade action, [V0.9.1]
It's more about where I'm intending the shots to go, and the actual shot not going directly center to the reticule (from bottom-right to center). It's off to the right and down a bit from it, hence the trouble with steps, since it's coming from lower than where it should. I'm not asking it to come ...
- Thu Jul 10, 2014 10:30 pm
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33501
Re: Z-Kart discussion
I'd love to make a few race tracks and make kart weapons, but someone better make a character based on my avatar. we can see the nazi armband we know your game, robo-hitler also if anyone's gotten around the whole "GetActorVel[XYZ] returns velocities before friction" issue (or if it doesn't matter ...
- Sun Jun 22, 2014 7:55 am
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 73197
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Term's already said no to all plot device weapons, so no Hyper Beam, no Phazon Beam, no Hyper Mode (I dunno man), and no Omega Cannon.
The Skulltag replacements will be completely original weapons.
The Skulltag replacements will be completely original weapons.
- Tue Jun 10, 2014 8:24 am
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 73197
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
if it helps explain anything, red is the beam that got selected
I'm bad at color codes
I'm bad at color codes
- Mon Jun 09, 2014 8:13 pm
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 73197
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Morph Ball is always the very first thing you get in a Metroid game if you don't start with it. More recent games just start you off with it to cut out the bullshit.
The railgun isn't even in most maps. Those it is in, it's plasma+ tier, and is placed accordingly.
this might be bad
The railgun isn't even in most maps. Those it is in, it's plasma+ tier, and is placed accordingly.
this might be bad
- Sun Jun 08, 2014 10:43 pm
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 73197
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
BFG10k replacement will be beam stacking. Term's well past made up his mind on that.
- Mon May 26, 2014 10:24 pm
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 73197
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
this better damn well not break horribly in zdoom singleplayer
(multiplayer, I'm kind of expecting it)
(multiplayer, I'm kind of expecting it)
- Mon May 05, 2014 8:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Samsara - No longer under active development.
- Replies: 1657
- Views: 253708
Re: Samsara - 0.3 - I can't drive at .30, man.
y u gotta ruin ebrytin ;-;Sarcose wrote:tl;dr: yes, Samsara has singleplayer.
- Mon May 05, 2014 7:57 pm
- Forum: Abandoned/Dead Projects
- Topic: Samsara - No longer under active development.
- Replies: 1657
- Views: 253708
Re: Samsara - 0.3 - I can't drive at .30, man.
Is it possible to play in just singleplayer? The computer game world is no longer single player. The time where a computer gamer was one who lived in a basement and played games on their lonesome without any human interaction is dead or dying, and to that cancerous stereotype we say goodbye. Look ...
- Sun Apr 20, 2014 11:00 pm
- Forum: Gameplay Mods
- Topic: THE ULTIMATE AGITATION: VERSION AAAAAAAAAAA
- Replies: 107
- Views: 17941
Re: THE ULTIMATE AGITATION: VERSION AAAAAAAAAAA
jesus fucking christ, five pages
how many of you even tried the mod
HUH
I'M GETTING AGITATED HERE
how many of you even tried the mod
HUH
I'M GETTING AGITATED HERE
- Thu Apr 03, 2014 10:47 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38043
- Views: 4661229
Re: [SPRITES] Spriting Carnival!!
WELL I CAN'T BE EVERYTHING TO EVERYONE OKAY. :(
- Thu Apr 03, 2014 10:16 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38043
- Views: 4661229
Re: [SPRITES] Spriting Carnival!!
does it concern you that I'm going to make the dude who'll get this weapon dual wield themGhostKillahZero wrote:Good edit, though it concerns me that you wanted this for a pistol and that gun looks *PRETTY DAMN HUGE* for just one hand or even both...
I don't settle for low dakka, ever