Search found 65 matches
- Wed Nov 30, 2011 2:29 pm
- Forum: General
- Topic: mapping challenges
- Replies: 6
- Views: 479
mapping challenges
Does anyone here host any mapping challenges? You know like, "Build [THIS] under [THESE] specifications!" I thought I saw some a while back but I don't see much activity on the subject. Sorry for noob request.
- Tue Nov 29, 2011 11:45 pm
- Forum: Abandoned/Dead Projects
- Topic: Deimos: Slight Return [Release]
- Replies: 16
- Views: 3511
Re: Deimos: Slight Return [Release]
lol This is fun! It's almost a prelude to The Shores of ZDoom. Great revamps
- Thu Nov 24, 2011 9:41 pm
- Forum: Levels
- Topic: [release] The Phobos Directive, direct to you
- Replies: 152
- Views: 18680
Re: [release] The Phobos Directive, direct to you
Code: Select all
-Downloading
-Unzipping
-Playing
- Wed Nov 23, 2011 3:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Church
- Replies: 15
- Views: 1952
Re: Church
I found this challenging on HMP uber fun and creepy as hell, loved it!
- Wed Nov 23, 2011 1:25 pm
- Forum: Resources
- Topic: [Monster] Rocketjumping Cyberdemon
- Replies: 6
- Views: 1227
Re: [Monster] Rocketjumping Cyberdemon
Totally about to jump into doom builder and make a big playground for these guys
- Wed Nov 23, 2011 12:32 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Uplink Delta
- Replies: 9
- Views: 2334
Re: [oh gn0 a WIP!] Nullpoint
I actually really like the attention to detail on the metal beams and structures, I hate rock textures in general though lol. The attention to detail is incredible I have to say
- Thu Oct 06, 2011 10:02 am
- Forum: Abandoned/Dead Projects
- Topic: E3M1 Redux! [WIP] (Beta?)
- Replies: 7
- Views: 779
Re: E3M1 Redux! [WIP]
I have noticed that some of the trees and other objects are set to specific difficulties, my bad I will fix that.
- Wed Oct 05, 2011 8:35 pm
- Forum: Abandoned/Dead Projects
- Topic: E3M1 Redux! [WIP] (Beta?)
- Replies: 7
- Views: 779
Re: E3M1 Redux! [WIP]
Thanks, I do have screenshots, it won't let me upload them is all, means a lot. Try Imgur . Forum uploads are limited and not as flexible anyway. This is amazing, thanks. That was really shot, I mean really really short. You will probably want to finish more of the wad before posting a beta. I got ...
- Wed Oct 05, 2011 7:49 pm
- Forum: Abandoned/Dead Projects
- Topic: E3M1 Redux! [WIP] (Beta?)
- Replies: 7
- Views: 779
Re: E3M1 Redux! [WIP]
Thanks, I do have screenshots, it won't let me upload them is all, means a lot.
- Wed Oct 05, 2011 7:30 pm
- Forum: Abandoned/Dead Projects
- Topic: E3M1 Redux! [WIP] (Beta?)
- Replies: 7
- Views: 779
E3M1 Redux! [WIP] (Beta?)
Alright, this map is is complete, not finished but complete. It can be played from beginning to end, however it's not without its bugs so I present E3M1! available for testing! I feel that as far as mapping goes, it's pretty spiffy I do have a lack of decorations in my opinion but I want your input ...
- Tue Sep 06, 2011 12:31 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896232
Re: The "How do I..." Thread
lol I did that part on purpose.terranova wrote:The sector just needs to be larger. Otherwise you pretty much got it right.
Make it larger upwards/downwards.
- Mon Sep 05, 2011 7:54 pm
- Forum: Levels
- Topic: Omega (released)
- Replies: 22
- Views: 3098
Re: Omega (released)
Really, unless you don't have a lot of room, he really is just a wall of a demon that will seriously cake you up if you screw up your dodging. He's hard to kill, yes, but he doesn't really have any tricks to make him a true boss; he really can be fought multiple times, sometimes in the same room ...
- Mon Sep 05, 2011 5:44 pm
- Forum: Levels
- Topic: Omega (released)
- Replies: 22
- Views: 3098
Re: Omega (released)
There is not much to say other than what everyone else has said, I do not believe this should be your last map. This is better than some maps I've seen here. So I'll simply add that the Cyberdemon is a boss and should be treated as such, he is not just a run of the mill demon you can strangle with ...
- Mon Sep 05, 2011 3:25 pm
- Forum: Levels
- Topic: Intangible (merely in concept)
- Replies: 1
- Views: 706
Intangible (merely in concept)
Hey all, I'm back with a new project idea, get this! I've been shifting this idea around my noggin for a while now and I think I'm ready to pursue it. So you, of course, are a space marine, who is caught up in an experiment to change the world. However when the initial experiment fails you are ...
- Mon Sep 05, 2011 1:44 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896232
Re: The "How do I..." Thread
I choose to go with the first suggestion by terranova, thanks for the input everyone, the ACS wasn't working for me and I don't know a thing about UMDF Flats are tiled, so you need to make your sector stick to the 64*64 or 32*32 grid so the flat displays correctly. Unlike wall textures you CAN'T ...