Search found 15 matches
- Sun Dec 15, 2013 7:14 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
- Replies: 607
- Views: 175370
Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!
The Ice power dramatically increases in strength once you have it at level 3, and the ice projectiles go through frozen enemies. It's a low cost power that can buy you time if you're being surrounded, is THE power to use against Pain Elementals (your shots will go through the frozen Lost Souls, and ...
- Wed Dec 11, 2013 9:23 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
- Replies: 607
- Views: 175370
Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!
I'm having a great time with this mod. It takes WADs that would otherwise be far too difficult for me and gives me a fighting chance by letting me buy equipment I need. And the weapons are balanced nicely so you can't fully rely on guns or psychic attacks alone, and must mix-and-match to suit each ...
- Sun May 22, 2011 3:34 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [All Versions?] Bug: Player Becoming Trapped in Floor
- Replies: 2
- Views: 331
Re: [All Versions?] Bug: Player Becoming Trapped in Floor
Ah, yes, gennodes fixed it. I figured this was probably already known, but I thought I might as well report it, just in case. Thank you!
- Sat May 21, 2011 4:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [All Versions?] Bug: Player Becoming Trapped in Floor
- Replies: 2
- Views: 331
[All Versions?] Bug: Player Becoming Trapped in Floor
Sorry if this error has already been discovered. I was playing Infinity (http://www.doomworld.com/idgames/index.php?id=2016) today with ScoreDoom, which seems to use an older, modified version of GZDoom as its base. I was in E1M4, in the area near the red key. There's a section right next to the red ...
- Wed Feb 09, 2011 6:42 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148449
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Oh, for certain. I haven't actually done any of the lighting in the map yet. Just wanted to carve out the general layout, and then actually try to make it look half-decent afterward. Thanks for your feedback. It'll be less ugly later, promise.
- Wed Feb 09, 2011 6:15 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148449
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Currently working on a map for the TNT2: Devilution project...despite the fact that I'm not sure if that project's still even active, and my e-mail to the project leader bounced back, and I have a Hotmail account, so I can't even post on the Doomworld thread for it, so maybe this is just a bad idea ...
- Mon Dec 27, 2010 8:05 pm
- Forum: Levels
- Topic: [Release] JENESIS - Done and on /idgames.
- Replies: 57
- Views: 8070
Re: [Release] JENESIS, Part 1: "Descent"
I'd sell my soul to be able to make that in 4 days. Give me four years and maybe I'd have it one-quarter finished.
- Mon Dec 27, 2010 7:36 pm
- Forum: Levels
- Topic: [Release] JENESIS - Done and on /idgames.
- Replies: 57
- Views: 8070
Re: [Release] JENESIS, Part 1: "Descent"
Sold. Downloading now.Jimmy wrote:TNT themes
- Mon Dec 27, 2010 7:25 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP]4xHi-res Sprites... and 4xHD?
- Replies: 238
- Views: 26643
Re: [WIP]4xHi-res Sprites... and 4xHD?
Look at that HD Remix Street Fighter II game. If anything, I felt they had less depth than the old sprites, and looked flatter and more cartoony, but they were certainly much bigger and clearer.
- Mon Dec 27, 2010 6:57 pm
- Forum: Levels
- Topic: [Release 1.3] Unloved (GZdoom mapset)
- Replies: 87
- Views: 22839
Re: [Release 1.3] Unloved (GZdoom mapset)
Oh, for Pete's sake. I had already gone through the yellow skull door section already, and got all the way up to the part with the long mirror near the mummified bodies, and I thought it was a dead end. But I went back to that room, and after going around the entire room, pushing on all the walls, I ...
- Fri Dec 24, 2010 7:15 pm
- Forum: Levels
- Topic: [Release 1.3] Unloved (GZdoom mapset)
- Replies: 87
- Views: 22839
Re: [Release 1.3] Unloved (GZdoom mapset)
Anybody? Obviously, people have beaten this mapset before, so it must be possible to get the blue skull key.
- Thu Dec 16, 2010 5:14 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.2.0] Bug : All control inputs are delayed by about 100ms!
- Replies: 24
- Views: 2234
Re: [2.2.0] Bug : All control inputs are delayed by about 10
I have the same issue between GZDoom and ZDoom. GZDoom, even with lower performance, has responsive mouse movement. ZDoom, even though the performance is great, lags a tiny bit with mouse input. I have this problem myself. GZDoom's responsiveness is top-notch; ZDoom has a barely perceptible mouse ...
- Tue Dec 14, 2010 3:38 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19164
Re: [WIP] Unloved II
A good way to put it. It's easy to make a person jump.
- Tue Dec 14, 2010 3:16 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19164
Re: [WIP] Unloved II
I'm trying my best to make the sequel even more frightening by adding more ambient sounds and adding more effects. And because I'm not a fan of cheap "boo" scares, expect the unexpected ;) "Boo" scares are lame, I agree. While I was technically more frightened by Ghoul's Forest than Unloved, it's ...
- Tue Dec 14, 2010 6:25 am
- Forum: Levels
- Topic: [Release 1.3] Unloved (GZdoom mapset)
- Replies: 87
- Views: 22839
Re: [Release 1.3] Unloved (GZdoom mapset)
Okay, I'm absolutely loving this mapset. It's fraught with tension and dripping with atmosphere. It's incredibly dark, almost DOOM³ dark, especially when the Sector Light Mode is set to "DOOM" in GZDoom's options. In fact, I'm almost wondering if the game wasn't intended to be played this way, since ...