Search found 1060 matches

by David Ferstat
Fri May 20, 2011 4:28 am
Forum: Editing (Archive)
Topic: [REQUEST] Gzdoom skyboxes
Replies: 3
Views: 349

Re: [REQUEST] Gzdoom skyboxes

Also, check the Resources forum.
by David Ferstat
Sat May 07, 2011 10:53 pm
Forum: Editing (Archive)
Topic: Weeping Angels
Replies: 30
Views: 3062

Re: Weeping Angels

No, no, no! You want it to look innocent at a distance, so that it can blend in with all the real statues that it's hiding amongst.

When you see it right up close to you, as you turn around, that's when it's got its scary face on. :)
by David Ferstat
Thu May 05, 2011 5:49 am
Forum: Resources
Topic: (WIP) The Great War: 1916 [Files Released- Scavenge Away!]
Replies: 102
Views: 17551

Re: (WIP) The Great War: 1916

Apologies if it's already been suggested, but mud could be useful for re-creating the "atmosphere". Historically, thousands of soldiers on the Western Front drowned in mud. You could have areas of mud that slow the player down. This could force players to choose between, on one hand, higher ground ...
by David Ferstat
Mon Apr 25, 2011 8:48 pm
Forum: Editing (Archive)
Topic: Traspasable polyobj?
Replies: 5
Views: 382

Re: Traspasable polyobj?

WTF is "Traspasable"? Be that as it may, you need to remember, and you've already been told, that polyobjects go from floor to ceiling of the sector they're in. If you can't walk through them, you also can't walk over or under them. As an alternative, consider using a 3D model in GZDoom for the door ...
by David Ferstat
Mon Apr 25, 2011 8:38 pm
Forum: Editing (Archive)
Topic: How to replace the sprites of the original monsters?
Replies: 3
Views: 297

Re: How to replace the sprites of the original monsters?

[wiki]DECORATE[/wiki]

Read. Learn.

And don't expect to get anywhere without going through some "boring" bits.
by David Ferstat
Mon Apr 25, 2011 8:35 pm
Forum: Editing (Archive)
Topic: Dealing with Wall Blood Decals
Replies: 8
Views: 2207

Re: Dealing with Wall Blood Decals

The first thing you should do is search on the Wiki. A search there for "Decal" brings, surprise, surprise, this page: [wiki]Decal[/wiki] On that page is the text: "Decals do not need to be located in any special position inside the WAD." The next thing you should try is opening up Brutal Doom and ...
by David Ferstat
Mon Apr 04, 2011 10:38 am
Forum: Editing (Archive)
Topic: Spriting Tutorial - V.2 - Two-Point Perspective Added
Replies: 40
Views: 2556

Re: Spriting Tutorial - V.2 - Two-Point Perspective Added

Some comments. 1) Sendspace seems to suck. I counted five different links on the final page that said "Download". That's not pleasant. Have you considered hosting with DRD? 2) Some proof-reading comments: P1, para 3: "The understanding of the se fundamentals is paramount for most forms of art ...
by David Ferstat
Sat Mar 19, 2011 5:07 am
Forum: Editing (Archive)
Topic: Question about Skyfog
Replies: 2
Views: 524

Re: Question about Skyfog

by David Ferstat
Sun Feb 27, 2011 5:53 pm
Forum: Requests
Topic: [Request] Tree/bush sprites?
Replies: 5
Views: 1176

Re: [Request] Tree/bush sprites?

Did you look even a little further back in this forum?
by David Ferstat
Fri Feb 18, 2011 5:23 am
Forum: Editing (Archive)
Topic: Gunlabs Question
Replies: 15
Views: 805

Re: Gunlabs Question

phill447 wrote:i left slate open and thats what i did then parents saw it open and never saved it
phill447's profile wrote:Age: 21
You're (allegedly) 21.

But:

You leave a document open, and unsaved, on a computer used by other people. In this day an age, you should damn well know better.
by David Ferstat
Thu Feb 17, 2011 7:14 am
Forum: Editing (Archive)
Topic: [Tutorial] How to make a sniper!
Replies: 18
Views: 2067

Re: [Tutorial] How to make a sniper!

Sniper? Or sniper rifle?
by David Ferstat
Tue Feb 15, 2011 9:21 am
Forum: Editing (Archive)
Topic: read first
Replies: 7
Views: 519

Re: read first

In future, please include some indication of the nature of your problem in the title of your thread.

This will mean that people won't have to open the thread to find out they can't help you.
by David Ferstat
Sun Feb 06, 2011 12:30 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: +NODYNAMICLIGHT flag
Replies: 4
Views: 577

Re: +NODYNAMICLIGHT flag

Hmm. Maybe I'm missing something here, but I would have thought that if an object was brightly illuminated by an external source, then any bright spots on it would not contrast so visibly with the rest. For example, if you turn on car's headlights in the day, they're far harder to notice than if you ...
by David Ferstat
Sat Jan 29, 2011 9:01 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Decorate flag ALERTMONSTERS
Replies: 22
Views: 1589

Re: Decorate flag ALERTMONSTERS

Something tells me you would walk into an automobile manufacturer and tell them their engines suck because they don't run on marshmallow creme. As this has no literal meaning, it is only meant to be random abuse. If you are implying that I think ZDoom 'sucks', that's ridiculous. It is not true that ...

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