Search found 98 matches
- Fri Apr 03, 2015 5:07 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2153806
Re: The WIP Thread
Nice shots, the E2M1 reminds me of a couple of screenshots that you shared in a thread years ago (I tihnk it was you, i'm not totally sure), I cannot remember too well but the title of the thread was like "Something i'm working on", there were some screenshots and it made me remember of that, heh.
- Sat Mar 21, 2015 5:14 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 956
- Views: 417464
Re: [WIP]Colourful Hell 0.451
This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing: (Long error report) Script error, "colourfulhell451.pk3:decorate/revenants" line 77: Unknown identifier 'SXF_SETTARGET' Script error, "colourfulhell451.pk3:decorate/revenants" line 155: Unknown ...
- Sat Mar 21, 2015 5:04 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 93047
Re: [WIP] The Shores of Zdoom
Nice WIP! can't wait to see that area complete 
- Sat Mar 21, 2015 1:54 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 956
- Views: 417464
Re: [WIP]Colourful Hell 0.451
This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing: (Long error report) Script error, "colourfulhell451.pk3:decorate/revenants" line 77: Unknown identifier 'SXF_SETTARGET' Script error, "colourfulhell451.pk3:decorate/revenants" line 155: Unknown ...
- Fri Mar 20, 2015 4:58 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2153806
Re: The WIP Thread
something for Boom: http://i.imgur.com/kj8ebeq.png http://i.imgur.com/L9fL2wA.png As I said in doomworld: " the idea is to re-create this train bridge that crosses my city: https://farm3.staticflickr.com/2014..._0a774d672b.jpg And a very old photo of the same bridge that i'm using too: http://1.bp ...
- Mon Dec 22, 2014 8:25 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108598
Re: What are you listening to?
New Super Marisa Land music, love it! .w.
- Wed Jul 23, 2014 5:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Played Soul's E2M3 and I think it's a good map, there are some parts that I think are a little too tight and kind of complex on turning, but it was like on 2 or 3 parts of the map, the rest was good. Nothing to complain, the detail was OK, for this kind of project I think is accurate and it does not ...
- Sun Jul 20, 2014 1:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Well, good thing i'm not going too much into detail for the map! I'll probably post some shots tonight , been a little busy.
- Sun Jul 20, 2014 2:04 am
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33571
Re: Z-Kart discussion
I tought the same! at first, my ideas were this: Unlocking "phobos" when Phobos race is completed (the skin should be like the doomguy, but with a different color representing the episode... maybe the same color as the one used in skulltag?) Unlocking "deimos" when Deimos race is completed (same as ...
- Sat Jul 19, 2014 3:31 pm
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33571
Re: Z-Kart discussion
Hey, just lurking around here :p should I post some screenies here? Also, about what ChronoSeth said: -"Powerups are something that should be worked out as well. How will they be acquired? Should the mod use random powerup pickups (as in Mario Kart), or have set powerups placed by the map author, or ...
- Fri Jul 18, 2014 4:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Thanks, i'll read it and try to build something later
Also, i'm not listed in the first post
Also, i'm not listed in the first post

- Fri Jul 18, 2014 3:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Nice! sign me up for bonus on Deimos Cup, i'll build Spawning Vats.
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
- Fri Jul 18, 2014 3:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Wait, is "bonus" open for Deimos cup? it means I can make any other e2 map in there? I can probably try this
- Fri Jul 18, 2014 3:20 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47408
Re: Z-Kart Community Project - Now Recruiting!
Interesting project indeed! I would have loved to participate on mapping, but well... good luck! looking forward to play it 
- Tue Jul 01, 2014 4:47 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147643
Re: Explain Your Avatar
^Yay! Billy Blaze!
Mine is Hina from HunterXHunter 2011
Mine is Hina from HunterXHunter 2011