Search found 98 matches

by ledillman
Fri Apr 03, 2015 5:07 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2153806

Re: The WIP Thread

Nice shots, the E2M1 reminds me of a couple of screenshots that you shared in a thread years ago (I tihnk it was you, i'm not totally sure), I cannot remember too well but the title of the thread was like "Something i'm working on", there were some screenshots and it made me remember of that, heh.
by ledillman
Sat Mar 21, 2015 5:14 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 956
Views: 417464

Re: [WIP]Colourful Hell 0.451

This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing: (Long error report) Script error, "colourfulhell451.pk3:decorate/revenants" line 77: Unknown identifier 'SXF_SETTARGET' Script error, "colourfulhell451.pk3:decorate/revenants" line 155: Unknown ...
by ledillman
Sat Mar 21, 2015 5:04 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 93047

Re: [WIP] The Shores of Zdoom

Nice WIP! can't wait to see that area complete :)
by ledillman
Sat Mar 21, 2015 1:54 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 956
Views: 417464

Re: [WIP]Colourful Hell 0.451

This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing: (Long error report) Script error, "colourfulhell451.pk3:decorate/revenants" line 77: Unknown identifier 'SXF_SETTARGET' Script error, "colourfulhell451.pk3:decorate/revenants" line 155: Unknown ...
by ledillman
Fri Mar 20, 2015 4:58 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2153806

Re: The WIP Thread

something for Boom: http://i.imgur.com/kj8ebeq.png http://i.imgur.com/L9fL2wA.png As I said in doomworld: " the idea is to re-create this train bridge that crosses my city: https://farm3.staticflickr.com/2014..._0a774d672b.jpg And a very old photo of the same bridge that i'm using too: http://1.bp ...
by ledillman
Mon Dec 22, 2014 8:25 pm
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108598

Re: What are you listening to?



New Super Marisa Land music, love it! .w.
by ledillman
Wed Jul 23, 2014 5:01 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Played Soul's E2M3 and I think it's a good map, there are some parts that I think are a little too tight and kind of complex on turning, but it was like on 2 or 3 parts of the map, the rest was good. Nothing to complain, the detail was OK, for this kind of project I think is accurate and it does not ...
by ledillman
Sun Jul 20, 2014 1:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Well, good thing i'm not going too much into detail for the map! I'll probably post some shots tonight , been a little busy.
by ledillman
Sun Jul 20, 2014 2:04 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33571

Re: Z-Kart discussion

I tought the same! at first, my ideas were this: Unlocking "phobos" when Phobos race is completed (the skin should be like the doomguy, but with a different color representing the episode... maybe the same color as the one used in skulltag?) Unlocking "deimos" when Deimos race is completed (same as ...
by ledillman
Sat Jul 19, 2014 3:31 pm
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33571

Re: Z-Kart discussion

Hey, just lurking around here :p should I post some screenies here? Also, about what ChronoSeth said: -"Powerups are something that should be worked out as well. How will they be acquired? Should the mod use random powerup pickups (as in Mario Kart), or have set powerups placed by the map author, or ...
by ledillman
Fri Jul 18, 2014 4:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Thanks, i'll read it and try to build something later :)
Also, i'm not listed in the first post Image
by ledillman
Fri Jul 18, 2014 3:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Nice! sign me up for bonus on Deimos Cup, i'll build Spawning Vats.
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
by ledillman
Fri Jul 18, 2014 3:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Wait, is "bonus" open for Deimos cup? it means I can make any other e2 map in there? I can probably try this
by ledillman
Fri Jul 18, 2014 3:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47408

Re: Z-Kart Community Project - Now Recruiting!

Interesting project indeed! I would have loved to participate on mapping, but well... good luck! looking forward to play it :)
by ledillman
Tue Jul 01, 2014 4:47 pm
Forum: Off-Topic
Topic: Explain Your Avatar
Replies: 2812
Views: 147643

Re: Explain Your Avatar

^Yay! Billy Blaze!

Mine is Hina from HunterXHunter 2011 :P

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