Search found 161 matches

by HeXaGoN
Mon Oct 23, 2017 9:50 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Get the name of what's inside a TextureID as a string
Replies: 3
Views: 568

Re: Get the name of what's inside a TextureID as a string

Yes, that's exactly what I want. Sorry if I worded my request poorly.
by HeXaGoN
Mon Oct 23, 2017 8:13 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Get the name of what's inside a TextureID as a string
Replies: 3
Views: 568

Get the name of what's inside a TextureID as a string

Right now in ZScript, we can check if a TextureID variable contains a particular texture. This is fine if you want to check for a particular texture, but what if you don't? What if you actually need to see what the texture is? Right now, for example, if you want to make a footstep script in ZScript ...
by HeXaGoN
Tue Sep 26, 2017 9:27 pm
Forum: Feature Suggestions [GZDoom]
Topic: GetActorCeilingTexture
Replies: 4
Views: 831

Re: GetActorCeilingTexture

My particular use case is for footstep sounds. I have a mechanic in my mod which is flipping gravity so that the player can walk on the ceiling. It would be nice to be able to see if, for example, the texture the player is walking on has the word "METAL" in it, so I can play a metallic footstep ...
by HeXaGoN
Tue Sep 26, 2017 1:30 pm
Forum: Feature Suggestions [GZDoom]
Topic: GetActorCeilingTexture
Replies: 4
Views: 831

Re: GetActorCeilingTexture

I'm not checking for a specific texture; otherwise CheckActorCeilingTexture would be what I need.
by HeXaGoN
Mon Sep 25, 2017 4:30 pm
Forum: Feature Suggestions [GZDoom]
Topic: GetActorCeilingTexture
Replies: 4
Views: 831

GetActorCeilingTexture

I see we have [wiki]GetActorFloorTexture[/wiki], [wiki]CheckActorFloorTexture[/wiki], and [wiki]CheckActorCeilingTexture[/wiki], but no GetActorCeilingTexture. I've looked at the thread for the suggestion of GetActorFloorTexture and noted that Graf thought it could be added, but would have far less ...
by HeXaGoN
Thu Feb 02, 2017 10:01 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 74470

Re: ZDoom is Dead. Long live ZDoom.

ZDoom was more than just something to mess around with in my free time, it was the thing that got me into programming in the first place.
Thank you for your work, Randi. :)
by HeXaGoN
Wed Jul 29, 2015 6:30 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SetActorPositionForced
Replies: 8
Views: 810

Re: SetActorPositionForced

I'm bumping, because this hasn't gotten much attention.
I still think this would be useful.
by HeXaGoN
Thu Jul 02, 2015 2:22 am
Forum: Resources
Topic: Advanced Hudmessageonactor
Replies: 19
Views: 3020

Re: Advanced Hudmessageonactor

TBH when I originally made this thread I was still getting the ropes to programming, and I was much more of an idiot. :P
by HeXaGoN
Mon Jun 29, 2015 1:44 pm
Forum: Off-Topic
Topic: "Two CoD-Gen Idiots Get Lost in the Original Doom"
Replies: 46
Views: 3939

Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Weapon and enemy design is pretty great in many modern games, I don't think those are big problems. Level design is usually lacking though, but there are exceptions like DX:HR That really is a subjective statement. You could be talking about some modern FPS that's good, or you could be talking ...
by HeXaGoN
Fri Jun 26, 2015 8:19 am
Forum: Off-Topic
Topic: "Two CoD-Gen Idiots Get Lost in the Original Doom"
Replies: 46
Views: 3939

Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Y'know, I'm pretty sure if I handed Doom off to somebody who never played it before, how these guys played in the videos would be sorta how they play. They do find out about those automap controls eventually, but maybe they just didn't know there was an automap. I personally think these guys should ...
by HeXaGoN
Fri Jun 26, 2015 12:20 am
Forum: Off-Topic
Topic: "Two CoD-Gen Idiots Get Lost in the Original Doom"
Replies: 46
Views: 3939

Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Maybe I will get bashed for this but even as a Doom player I still don't see much differences between it and Call of Duty in comparison to, let's say, Deus Ex 1 . I don't believe people think all modern FPS games are bad (a plethora of them are great!), but I think CoD & Doom play very very ...
by HeXaGoN
Thu Jun 25, 2015 10:58 pm
Forum: Off-Topic
Topic: "Two CoD-Gen Idiots Get Lost in the Original Doom"
Replies: 46
Views: 3939

Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

I honestly would've not expected better from CoD players like those two. If you're used to one game you're going to feel awkward playing another. But seriously, they don't even look at the controls guide. Why?! Other than that, it makes me happy they tried Doom! :) Now... in this video... https ...
by HeXaGoN
Thu Jun 25, 2015 2:07 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SetActorPositionForced
Replies: 8
Views: 810

Re: SetActorPositionForced

RaveYard wrote:Also, would this work if desired Z position would be lower than the floor's Z or higher than the ceiling's Z?
My best guess is that it would attempt to force the actor to be between the Floor Z & Ceiling Z.
by HeXaGoN
Thu Jun 25, 2015 1:36 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SetActorPositionForced
Replies: 8
Views: 810

SetActorPositionForced

Behaves exactly like SetActorPosition, except it forces an actor to the position.
by HeXaGoN
Tue Jun 23, 2015 9:54 pm
Forum: General
Topic: Source port for this,please?
Replies: 14
Views: 1265

Re: Source port for this,please?

I understand that, but seeing as the OP was confused as to how to use command line parameters or batch files, I thought it would be a better idea to mention something more user-friendly for him.

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