Search found 281 matches

by rsl
Sun Jan 17, 2021 5:25 pm
Forum: Gameplay Mods
Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
Replies: 6
Views: 3499

Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity

Thanks for the kind words. I miss the past years, when I could dedicate myself more to work on the modifications, together with my friend Chronoteeth - I still remember all the nice guys that helped me along the way. In the meantime, I never stopped enjoying the game. And while I was a bit afraid of ...
by rsl
Wed Dec 16, 2020 4:17 pm
Forum: Gameplay Mods
Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
Replies: 6
Views: 3499

Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity

i don't mind at all, go right ahead :D and i did give rslshuno a shot, and it's really neat! Thanks for both! :D Good ol' shinobi... Glad to see this mod once again! Tho the sprites are looking JPG-esq as usual, but still looks good in widescreen-friendly edit! Thanks man! I've been keeping you ...
by rsl
Mon Dec 07, 2020 3:15 pm
Forum: Gameplay Mods
Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
Replies: 6
Views: 3499

Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity

Hey! It's been a long time since I did roam the forums last time, and here's a nice surprise... Just tried this, and it really seems a good job to me! Would you mind if I - providing you appropriate credit - should include this as part of the original modification? :D Just let me know! P.S. Did you ...
by rsl
Thu Oct 13, 2016 1:37 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484043

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Welcome to Explodistan
+10 for the new thread title.
Awesome! :mrgreen:
by rsl
Thu Jul 28, 2016 9:30 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 416702

Re: [WIP] MetaDoom - Thank You For The Demon (Coming Soon!)

Intelligent Weapon Randomization: While replacing every weapon spawn with a randomizer that spits out a hundred different shotgun variations is all fun and games, it can be a wee bit overwhelming when you're starting out. As such, weapon spawns will only introduce the weirder, more niche things ...
by rsl
Tue Jul 26, 2016 2:00 am
Forum: Requests
Topic: [REQUEST] Status bar face
Replies: 1
Views: 465

Re: [REQUEST] Status bar face

You might want to try looking here... :wink:

http://forum.zdoom.org/viewtopic.php?f=19&t=47371
by rsl
Sun Feb 28, 2016 4:41 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883837

Re: [Update] The Guncaster - 2.8, coming sometime.

Uh... Iron Cygnis? :shock: :)
by rsl
Sun Feb 28, 2016 3:56 am
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 27570

Re: [WIP] ZERO TOLERANCE 2016

I've played your fixed version before, I find your take on the black-hole effect quite interesting. However, I feel that what I have done to be somewhat more visceral. That's definitely very effective, and surely gory! :D Also, I suspect it's more linear to implement (i.e. no need to define custom ...
by rsl
Fri Feb 26, 2016 9:52 am
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 27570

Re: [WIP] ZERO TOLERANCE 2016

Kudos for undertaking such a great task! 'Zero Tolerance' has been one of my reference mods too, so much that I've made a small patch for it ('rslzerox.zip' on IDGames - can't check for the link right now since it's blocked here). Provided that you view its implementation as appropriate, you might ...
by rsl
Fri Jan 15, 2016 10:46 am
Forum: Gameplay Mods
Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
Replies: 97
Views: 14794

Re: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic

Thanks for your interest and feedback! Don't worry about timing - improvement is a neverending process, and mods certainly make no exception, probably more than other stuff :!: :wink: the teleport and gore clouds are incredibly visually obstructive in software mode. in fact, it's completely ...
by rsl
Wed Nov 11, 2015 10:35 am
Forum: Gameplay Mods
Topic: [EDGE] shit ton of canned mods
Replies: 9
Views: 2550

Re: [EDGE] shit ton of canned mods

Hey, I still remember many of these mods! Chrono gave me the chance to try them beforehand a while ago. And still, I find it incredible that he didn't publish more... :shock: A lot of them are really complete, and he's at a point where he might enjoy himself by concentrating on the finishing touches ...
by rsl
Tue Jul 28, 2015 2:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49637

Re: Temple of the Lizard Men 4 Project Thread

It's great to see this being announced! :D As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity ...
by rsl
Thu Jul 23, 2015 1:45 am
Forum: Resources
Topic: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
Replies: 191
Views: 53849

Re: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)

Thanks for the heads up! :) In fact I knew about that idle frame conversion you linked, but I never managed to find the set you mentioned. In any case - and not to derail too much from the thread topic, which revolves around Heretic and HeXen - if it doesn't show up, I'll try to make the conversion ...
by rsl
Wed Jul 22, 2015 1:57 am
Forum: Resources
Topic: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
Replies: 191
Views: 53849

Re: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)

These are both great!! Kudos for your work! :D

I know your primary target is Heretic / HeXen, but do you think it would be possible to have a DOOM-gloved version of that shuriken-throwing hand? :wink: :wink: :wink:
by rsl
Mon Jul 20, 2015 8:34 am
Forum: TCs, Full Games, and Other Projects
Topic: [MOD] Final NeoDoom
Replies: 73
Views: 20951

Re: [MOD] Final NeoDoom

Wow, nice to see that one of my hero mods from the past has come back again! :D
Gotta download and try it again ASAP when I get home. I'm really curious to see what has changed...

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