Search found 281 matches
- Sun Jan 17, 2021 5:25 pm
- Forum: Gameplay Mods
- Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
- Replies: 6
- Views: 3499
Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
Thanks for the kind words. I miss the past years, when I could dedicate myself more to work on the modifications, together with my friend Chronoteeth - I still remember all the nice guys that helped me along the way. In the meantime, I never stopped enjoying the game. And while I was a bit afraid of ...
- Wed Dec 16, 2020 4:17 pm
- Forum: Gameplay Mods
- Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
- Replies: 6
- Views: 3499
Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
i don't mind at all, go right ahead :D and i did give rslshuno a shot, and it's really neat! Thanks for both! :D Good ol' shinobi... Glad to see this mod once again! Tho the sprites are looking JPG-esq as usual, but still looks good in widescreen-friendly edit! Thanks man! I've been keeping you ...
- Mon Dec 07, 2020 3:15 pm
- Forum: Gameplay Mods
- Topic: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
- Replies: 6
- Views: 3499
Re: RSL's SHINOBI: Widescreen Patch - No Honour or Humanity
Hey! It's been a long time since I did roam the forums last time, and here's a nice surprise... Just tried this, and it really seems a good job to me! Would you mind if I - providing you appropriate credit - should include this as part of the original modification? :D Just let me know! P.S. Did you ...
- Thu Oct 13, 2016 1:37 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484043
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
+10 for the new thread title.Welcome to Explodistan
Awesome!

- Thu Jul 28, 2016 9:30 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 416702
Re: [WIP] MetaDoom - Thank You For The Demon (Coming Soon!)
Intelligent Weapon Randomization: While replacing every weapon spawn with a randomizer that spits out a hundred different shotgun variations is all fun and games, it can be a wee bit overwhelming when you're starting out. As such, weapon spawns will only introduce the weirder, more niche things ...
- Tue Jul 26, 2016 2:00 am
- Forum: Requests
- Topic: [REQUEST] Status bar face
- Replies: 1
- Views: 465
- Sun Feb 28, 2016 4:41 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883837
Re: [Update] The Guncaster - 2.8, coming sometime.
Uh... Iron Cygnis?



- Sun Feb 28, 2016 3:56 am
- Forum: Gameplay Mods
- Topic: [17-03-17] ZERO TOLERANCE UPGRADE
- Replies: 79
- Views: 27570
Re: [WIP] ZERO TOLERANCE 2016
I've played your fixed version before, I find your take on the black-hole effect quite interesting. However, I feel that what I have done to be somewhat more visceral. That's definitely very effective, and surely gory! :D Also, I suspect it's more linear to implement (i.e. no need to define custom ...
- Fri Feb 26, 2016 9:52 am
- Forum: Gameplay Mods
- Topic: [17-03-17] ZERO TOLERANCE UPGRADE
- Replies: 79
- Views: 27570
Re: [WIP] ZERO TOLERANCE 2016
Kudos for undertaking such a great task! 'Zero Tolerance' has been one of my reference mods too, so much that I've made a small patch for it ('rslzerox.zip' on IDGames - can't check for the link right now since it's blocked here). Provided that you view its implementation as appropriate, you might ...
- Fri Jan 15, 2016 10:46 am
- Forum: Gameplay Mods
- Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
- Replies: 97
- Views: 14794
Re: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
Thanks for your interest and feedback! Don't worry about timing - improvement is a neverending process, and mods certainly make no exception, probably more than other stuff :!: :wink: the teleport and gore clouds are incredibly visually obstructive in software mode. in fact, it's completely ...
- Wed Nov 11, 2015 10:35 am
- Forum: Gameplay Mods
- Topic: [EDGE] shit ton of canned mods
- Replies: 9
- Views: 2550
Re: [EDGE] shit ton of canned mods
Hey, I still remember many of these mods! Chrono gave me the chance to try them beforehand a while ago. And still, I find it incredible that he didn't publish more... :shock: A lot of them are really complete, and he's at a point where he might enjoy himself by concentrating on the finishing touches ...
- Tue Jul 28, 2015 2:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49637
Re: Temple of the Lizard Men 4 Project Thread
It's great to see this being announced! :D As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity ...
- Thu Jul 23, 2015 1:45 am
- Forum: Resources
- Topic: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
- Replies: 191
- Views: 53849
Re: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
Thanks for the heads up! :) In fact I knew about that idle frame conversion you linked, but I never managed to find the set you mentioned. In any case - and not to derail too much from the thread topic, which revolves around Heretic and HeXen - if it doesn't show up, I'll try to make the conversion ...
- Wed Jul 22, 2015 1:57 am
- Forum: Resources
- Topic: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
- Replies: 191
- Views: 53849
Re: [Sprites] Hexen + Heretic Weapons (New Hellfire Gem P.1)
These are both great!! Kudos for your work! 
I know your primary target is Heretic / HeXen, but do you think it would be possible to have a DOOM-gloved version of that shuriken-throwing hand?


I know your primary target is Heretic / HeXen, but do you think it would be possible to have a DOOM-gloved version of that shuriken-throwing hand?



- Mon Jul 20, 2015 8:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [MOD] Final NeoDoom
- Replies: 73
- Views: 20951
Re: [MOD] Final NeoDoom
Wow, nice to see that one of my hero mods from the past has come back again! 
Gotta download and try it again ASAP when I get home. I'm really curious to see what has changed...

Gotta download and try it again ASAP when I get home. I'm really curious to see what has changed...