Search found 90 matches

by bgraybr
Mon Dec 12, 2011 9:09 am
Forum: General
Topic: [Survey] How many of you CANNOT run GZDoom's OpenGL renderer
Replies: 357
Views: 35147

Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

I've got a AMD Phenom II x4 (something like that), and a Geoforce GT240 and I've never had any bad problems on either operating system, even on resource intensive mods with all of the filters on and whatnot. Some major slowdown if I do something ridulous (like play nuts.wad with Brutal Doom and all ...
by bgraybr
Mon Dec 12, 2011 8:58 am
Forum: Levels
Topic: Doom The Way id Did: v1.1 Released!
Replies: 66
Views: 24800

Re: Doom The Way id Did: Released!

OMG! I come back to the doom and this is finally released, awesome! Downloading when I get home.
by bgraybr
Mon Aug 15, 2011 11:46 pm
Forum: Resources
Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
Replies: 266
Views: 92461

Re: Mike12's Resources - UPDATE: Pump Action GL, 15/8/11

I love you for that second vented shotgun.
by bgraybr
Wed Jul 27, 2011 9:15 pm
Forum: Requests
Topic: [Request] Revolver alteration
Replies: 17
Views: 3322

Re: [Request] Revolver alteration

Couldn't the revolver from Diaz serve as a base? There's some differences but it's the best angled revolver that I've seen in Doom honestly.
by bgraybr
Wed Jul 13, 2011 2:31 pm
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240850

Re: WTF/funny/interesting videos/pictures

scalliano wrote: The Kassandra space freighter from said film. Bonus points as it doesn't even bother with an aerodynamic shape, 'cos it doesn't need one :P
Well, space doesn't have any air resistance. :D
by bgraybr
Fri Jul 08, 2011 6:47 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] G project (1st demo updated)
Replies: 33
Views: 3607

Re: [WIP] G project

It looks nice, especially the last screenshots.
by bgraybr
Tue Jun 28, 2011 8:30 pm
Forum: Requests
Topic: [Request] Doom RPG HUD Weapons
Replies: 4
Views: 1323

Re: [Request] Doom RPG HUD Weapons

HellCattX wrote:you going to cry at this one, but any zip program, i use izarc, will open and extract all those file in the .jar
The files inside are stored in some sort of .bin that I know nothing about.
by bgraybr
Tue Jun 28, 2011 12:40 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Hmm. Is it even possible? I have marines, and I want them to: -avoid firing at players and other marines (I might just put THRUSPECIES on the projectiles that they fire) -fire projectiles that don't hurt other marines or players. I've already accomplished the former by using DONTHURTSPECIES but the ...
by bgraybr
Tue Jun 28, 2011 12:20 pm
Forum: Editing (Archive)
Topic: Setting up a camera to mimic a mirror
Replies: 1
Views: 210

Re: Setting up a camera to mimic a mirror

This should help. If you need an example this is used in the first level of KDIZD.
by bgraybr
Tue Jun 28, 2011 11:57 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Can I use A_JumpIfTargetInLOS to stop a monster from firing if other monsters are in front of it?
by bgraybr
Tue Jun 28, 2011 11:15 am
Forum: Requests
Topic: [Request] Doom RPG HUD Weapons
Replies: 4
Views: 1323

Re: [Request] Doom RPG HUD Weapons

If you don't already have the raw HUD frames I have the .jar on my laptop and I can rip them for you and clean them up. I don't know how to get them other than screenshot ripping though. I'll take a look at the archive later today.
by bgraybr
Tue Jun 28, 2011 11:12 am
Forum: Resources
Topic: Standing Sprites for a Marine?
Replies: 5
Views: 1046

Re: Standing Sprites for a Marine?

TheMistress wrote: Scroll down here, Johnlp made a nice looking sprite for them, you should ask him to make them for you.
Nah, the ones from Doom Enhanced should be fine.

But just in case, are there any completed sets with full 8 rotations instead of 5?
by bgraybr
Mon Jun 27, 2011 6:49 pm
Forum: Resources
Topic: Standing Sprites for a Marine?
Replies: 5
Views: 1046

Standing Sprites for a Marine?

I know that I've seen sprites for a marine standing still somewhere, but I can't seem to find them. Anyone know who made them and where I can get them?
by bgraybr
Thu Jun 23, 2011 11:30 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636519

Re: [SPRITES] Spriting Carnival!!

Not to nitpick any more about that particular edit, but I don't like that stock very much in general. It has no texture, it looks like it's painted or made out of clay.

By the way, it's from Nam, right?
by bgraybr
Tue Jun 21, 2011 11:43 am
Forum: Resources
Topic: Sound Effect from Kuma Games
Replies: 1
Views: 472

Sound Effect from Kuma Games

Kuma Games does some good free games, some of them designed to promote History channel shows (in some way). The sound effects were stored in a folder as .wavs, so I decided to upload them. They're from Kuma War (World War II and Vietnam), some dinosaur hunting game, and Dogfights (an airplane game ...

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