Search found 90 matches
- Mon Dec 12, 2011 9:09 am
- Forum: General
- Topic: [Survey] How many of you CANNOT run GZDoom's OpenGL renderer
- Replies: 357
- Views: 35147
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
I've got a AMD Phenom II x4 (something like that), and a Geoforce GT240 and I've never had any bad problems on either operating system, even on resource intensive mods with all of the filters on and whatnot. Some major slowdown if I do something ridulous (like play nuts.wad with Brutal Doom and all ...
- Mon Dec 12, 2011 8:58 am
- Forum: Levels
- Topic: Doom The Way id Did: v1.1 Released!
- Replies: 66
- Views: 24800
Re: Doom The Way id Did: Released!
OMG! I come back to the doom and this is finally released, awesome! Downloading when I get home.
- Mon Aug 15, 2011 11:46 pm
- Forum: Resources
- Topic: Mike12's Resources - Blood-style Revolver, 12/4/2016
- Replies: 266
- Views: 92461
Re: Mike12's Resources - UPDATE: Pump Action GL, 15/8/11
I love you for that second vented shotgun.
- Wed Jul 27, 2011 9:15 pm
- Forum: Requests
- Topic: [Request] Revolver alteration
- Replies: 17
- Views: 3322
Re: [Request] Revolver alteration
Couldn't the revolver from Diaz serve as a base? There's some differences but it's the best angled revolver that I've seen in Doom honestly.
- Wed Jul 13, 2011 2:31 pm
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 240850
Re: WTF/funny/interesting videos/pictures
Well, space doesn't have any air resistance.scalliano wrote: The Kassandra space freighter from said film. Bonus points as it doesn't even bother with an aerodynamic shape, 'cos it doesn't need one

- Fri Jul 08, 2011 6:47 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] G project (1st demo updated)
- Replies: 33
- Views: 3607
Re: [WIP] G project
It looks nice, especially the last screenshots.
- Tue Jun 28, 2011 8:30 pm
- Forum: Requests
- Topic: [Request] Doom RPG HUD Weapons
- Replies: 4
- Views: 1323
Re: [Request] Doom RPG HUD Weapons
The files inside are stored in some sort of .bin that I know nothing about.HellCattX wrote:you going to cry at this one, but any zip program, i use izarc, will open and extract all those file in the .jar
- Tue Jun 28, 2011 12:40 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893937
Re: The "How do I..." Thread
Hmm. Is it even possible? I have marines, and I want them to: -avoid firing at players and other marines (I might just put THRUSPECIES on the projectiles that they fire) -fire projectiles that don't hurt other marines or players. I've already accomplished the former by using DONTHURTSPECIES but the ...
- Tue Jun 28, 2011 12:20 pm
- Forum: Editing (Archive)
- Topic: Setting up a camera to mimic a mirror
- Replies: 1
- Views: 210
Re: Setting up a camera to mimic a mirror
This should help. If you need an example this is used in the first level of KDIZD.
- Tue Jun 28, 2011 11:57 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893937
Re: The "How do I..." Thread
Can I use A_JumpIfTargetInLOS to stop a monster from firing if other monsters are in front of it?
- Tue Jun 28, 2011 11:15 am
- Forum: Requests
- Topic: [Request] Doom RPG HUD Weapons
- Replies: 4
- Views: 1323
Re: [Request] Doom RPG HUD Weapons
If you don't already have the raw HUD frames I have the .jar on my laptop and I can rip them for you and clean them up. I don't know how to get them other than screenshot ripping though. I'll take a look at the archive later today.
- Tue Jun 28, 2011 11:12 am
- Forum: Resources
- Topic: Standing Sprites for a Marine?
- Replies: 5
- Views: 1046
Re: Standing Sprites for a Marine?
Nah, the ones from Doom Enhanced should be fine.TheMistress wrote: Scroll down here, Johnlp made a nice looking sprite for them, you should ask him to make them for you.
But just in case, are there any completed sets with full 8 rotations instead of 5?
- Mon Jun 27, 2011 6:49 pm
- Forum: Resources
- Topic: Standing Sprites for a Marine?
- Replies: 5
- Views: 1046
Standing Sprites for a Marine?
I know that I've seen sprites for a marine standing still somewhere, but I can't seem to find them. Anyone know who made them and where I can get them?
- Thu Jun 23, 2011 11:30 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636519
Re: [SPRITES] Spriting Carnival!!
Not to nitpick any more about that particular edit, but I don't like that stock very much in general. It has no texture, it looks like it's painted or made out of clay.
By the way, it's from Nam, right?
By the way, it's from Nam, right?
- Tue Jun 21, 2011 11:43 am
- Forum: Resources
- Topic: Sound Effect from Kuma Games
- Replies: 1
- Views: 472
Sound Effect from Kuma Games
Kuma Games does some good free games, some of them designed to promote History channel shows (in some way). The sound effects were stored in a folder as .wavs, so I decided to upload them. They're from Kuma War (World War II and Vietnam), some dinosaur hunting game, and Dogfights (an airplane game ...