Search found 87 matches
- Sat Jun 23, 2018 7:21 pm
- Forum: Levels
- Topic: [v4] Kinsie's Gameplay Mod Test Map (Updated 12 Feb 22)
- Replies: 49
- Views: 78873
Re: [v2] Kinsie's Gameplay Mod Test Map
Not sure if you've seen it but the map seems to have a problem with Legendoom. No weapons show except normal chainguns.
- Mon May 21, 2018 5:31 pm
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 73241
Re: Ultra-Crispy (Playable WIP)
For some reason when I pick up the life leech staff, going to another weapon makes them invisible? I can fire them and everything, but the weapon and hands sprites won't be visible. Even switching back to the staff makes it invisible too.
- Sat Dec 09, 2017 6:45 pm
- Forum: Gameplay Mods
- Topic: [WIP] [v1.2] DEMONS ON CRACK
- Replies: 11
- Views: 2762
Re: [WIP] [v1.1] DEMONS ON CRACK
Are we sure he isn't just using The Trooper along with this? I'd check for myself but I'm not even going to bother touching an adfly link.
- Tue Nov 28, 2017 9:25 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 455288
Re: [2.1!] FINAL DOOMER PLUS
I completely agree with DarkkOne on this.
- Fri Mar 31, 2017 6:59 pm
- Forum: Off-Topic
- Topic: Doom 2016 Modding
- Replies: 18
- Views: 3904
Re: Doom 2016 Modding
Still, liking where this is going.
- Tue Mar 14, 2017 3:49 pm
- Forum: Off-Topic
- Topic: The new Doomworld Layout
- Replies: 98
- Views: 6837
Re: The new Doomworld Layout
Oh, and in case nobody has noticed yet: The old /idgames database has been obliterated along with many other parts of the Doomworld site. I have to wonder what kind of backlash that will generate. Replacing the forum is one thing but killing all links to mods throughout the entire community strikes ...
- Fri Mar 10, 2017 3:50 pm
- Forum: Gameplay Mods
- Topic: [D4D Addon][WIP] My Little Pet Peeves - Soon. Page 4.
- Replies: 54
- Views: 11612
Re: [D4D Addon][WIP] My Little Pet Peeves
How embarrassing.
- Fri Mar 10, 2017 2:17 pm
- Forum: Gameplay Mods
- Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
- Replies: 175
- Views: 46006
Re: WW-Cola3 [early access][wip]
Yeah, something like that sounds like it would work better than "I picked up a blue armor and it's all gone???"
- Fri Mar 10, 2017 11:31 am
- Forum: Gameplay Mods
- Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
- Replies: 175
- Views: 46006
Re: WW-Cola3 [early access][wip]
My only problem with this mod so far is, when chaingunners are introduced, you might as well say goodbye to your levels before they're instantly gone. If barrier decreased in increments of one I could at least fire back in time.
- Tue Feb 21, 2017 8:38 am
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 72121
Re: [WIP] The Trooper - 0.2.4.6 [DGA-3]
Pretty sure this is dev version funkyness, but when I fire the AS46 and the VSK7, they don't spend any ammo using primary fire.
- Mon Feb 20, 2017 11:45 pm
- Forum: Gameplay Mods
- Topic: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
- Replies: 384
- Views: 114741
Re: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
Probably to do with the everchanging nature of doom source ports. Are you also going to make a new thread for this too, like you did for The Trooper?
- Tue Feb 14, 2017 10:16 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 420590
Re: MetaDoom v3.0 "Samuel" (p65)
The inventory items seem to not work, giving me a 'you don't have any grenades' message on any of them. This is probably from using a dev version, but I'm not going to install a stable version for just one mod.
- Wed Feb 08, 2017 1:59 pm
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 232539
Re: D4D - v3 Alpha 1 SoulSphere edition!
Voted 'don't change' on the poll. I honestly like the gun the way it is now, ... though clearly my feelings on the matter are outnumbered.
- Sat Feb 04, 2017 10:39 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 455288
Re: [POLL RESULTS!] FINAL DOOMER
Not sure if this is because of devbuild explosiveness but it seems like regular doomguy is messed up. Pickup lines are for plutguy and you don't actually pick them up.
- Mon Jan 23, 2017 8:09 am
- Forum: Abandoned/Dead Projects
- Topic: METROID DOOM - The Galaxy is still doomed...
- Replies: 21
- Views: 4514
Re: METROID DOOM - The Galaxy is still doomed...
Out of all the things in the list, Brutal Doom Compatibility is the absolutely LEAST needed and I don't know why you added it. Also to prevent this from being deleted, I assume you're only start on this so you should probably show the progress you have on the new sprites.