Search found 9 matches
- Mon Sep 26, 2011 12:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: 3d floors with "actor hits floor" won't activate
- Replies: 14
- Views: 1891
Re: 3d floors with "actor hits floor" won't activate
Sorry, I'm confused. Are you saying that the first time you land on a 3D floor, it doesn't activate, but if you jump and land on it again without landing on something else in between, it does activate? You're right. Getting on the 3D floor for the first time won't activate 'actor hits floor', just ...
- Tue Nov 30, 2010 10:31 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Splitscreen ZDoom Mod [WIP]
So is this a source mod, or purely ACS-based like Isle's? If it still relies on camera textures, it'll never work for everyone. It's a bit of the both. I use ACS just for the cameras until I find or come up with the idea of a not-so pain in the ass way to split the screen in 2, 3 and 4 with the ...
- Tue Nov 30, 2010 1:03 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
- Sun Nov 28, 2010 2:38 pm
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Splitscreen ZDoom Mod [WIP]
I wrote the code from scratch, and this is what I have done so far. http://img337.imageshack.us/img337/4160/screenshotdoom201011282.png No more bots that do nothing! Those are real players, but they cannot be controlled yet. As you can see, they're lacking all the information (name, color, etc ...
- Sun Nov 28, 2010 9:52 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Splitscreen ZDoom Mod [WIP]
Progress: http://img602.imageshack.us/img602/1069/screenshotdoom201011281.png You can't see much in that screenshot, but it's a great progress. I managed to spawn 3 players (editing the bot code, so maybe I'll remove bots for this ZDoom splitscreen version). I am now going to clean up the code, and ...
- Sun Nov 28, 2010 2:54 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Looking for this mod Isle made?
Thanks! I'll make sure you're in the credits when this is done.Isle wrote:sure if you think you can do something with it go for it.
I just started now with splitscreen ZDoom! Stay tuned, I'll post my progress here.
- Sun Nov 28, 2010 2:23 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Looking for this mod Isle made?
I'll probably need to edit the source code, so the engine can spawn more than 1 player, and set different keys to control the other ones.
I'll just use this mod as a base - if isle doesn't mind - because the camera code is perfect.
I'll just use this mod as a base - if isle doesn't mind - because the camera code is perfect.
- Sat Nov 27, 2010 3:39 pm
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Re: Looking for this mod Isle made?
I found it: http://69.9.27.206/spycam.zip
I just want to explore the code a bit, as I said before I'm working on a splitscreen multiplayer mod, so 2 people can play on the same computer with zdoom. It was just the cameras fucking with me, I hope this mod will help me a bit.
Thanks anyway.
I just want to explore the code a bit, as I said before I'm working on a splitscreen multiplayer mod, so 2 people can play on the same computer with zdoom. It was just the cameras fucking with me, I hope this mod will help me a bit.
Thanks anyway.
- Sat Nov 27, 2010 9:55 am
- Forum: General
- Topic: Splitscreen ZDoom [WIP]
- Replies: 21
- Views: 3653
Splitscreen ZDoom [WIP]
I'm working on a Splitscreen multiplayer mod for ZDoom, I'm using Isle's spycam code as a base for the camera code. This will support only 4 players max. Note that this will use an edited ZDoom engine, because you can't make this kind of modification without editing the source at this stage. If ...