go forth my son and kill the infidel, for they are not worthy of paradiseVriskaSerket wrote:
Mandatory 64 edit except I failed horribly because it's 2 AM and I'm really tired, but I couldn't stop my hand from making the edit anyways
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- Sun Oct 15, 2017 9:06 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
- Tue Sep 26, 2017 2:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 82784
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Yeah, I can see that by the attempt to out-do Mt. Erebus in plain looks. % )Revae wrote:Hi! I'm not really actively looking for mappers atm.
User was temp-banned for this post and overall smugness in other posts
- Mon Sep 25, 2017 1:41 pm
- Forum: Gameplay Mods
- Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
- Replies: 109
- Views: 58901
Re: Re: [v1.1.2] Eriguns - Now Actually Up to Date!
I can only imagine you're saying to set +FORCEYBILLBOARD on the puff.
- Fri Sep 22, 2017 5:35 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
Your eyes deceive you, it is but a pair of lungs delightfully resting upon its cheerful pedestal - with some tan background unmasked and left opaque slightly below its top due to what is likely an oversight.
- Thu Sep 21, 2017 5:16 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524551
Re: The New What Did You Last Do Thread
Good to see that the list of dead contributors isn't expanding recently.
- Fri Sep 15, 2017 12:41 am
- Forum: Editing (Archive)
- Topic: Enemy attacks/projectiles heal players?
- Replies: 4
- Views: 841
Re: Enemy attacks/projectiles heal players?
A likewise ancient hack was giving the healing projectile a DamageType that the to-be-healed actor has a DamageFactor set to a negative number for.
good old times
good old times
- Wed Sep 13, 2017 12:35 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143906
Re: The WIP Thread
alternatively you can h m u with the diffuse texture and i'll f u cc it upp
because lulz are a necessary life resource
because lulz are a necessary life resource
- Wed Sep 13, 2017 7:49 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143906
Re: The WIP Thread
srry too brushy but 6/10 for effort


- Wed Sep 13, 2017 12:24 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143906
Re: The WIP Thread
neds more shinie diffuse texture's like in teh 2000 classic die katana
- Sat Sep 09, 2017 5:23 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
Updated Devil and Bloodfiend: https://i.imgur.com/S7HJcMM.png https://i.imgur.com/FJf0AQL.png Touched up the Devil to make it look more like the Hellstorm Imp it was based on. Made the Bloodfiend to make it more sinister looking. Well there's sinister and then there's looking like a face warp ...
- Sun Sep 03, 2017 7:01 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
https://www.dropbox.com/s/rwpcp0zmm6c8j9h/Blood_Ax.gif?dl=1 https://www.dropbox.com/s/lo1urdoj0pztqup/Barrel_.gif?dl=1 https://www.dropbox.com/s/mi4xcqohu9hcali/Hammer.gif?dl=1 https://www.dropbox.com/s/p8mees9p4zwlcyf/Mushroom_Beer_.gif?dl=1 https://www.dropbox.com/s/4ig94524cnlc10w/Baseball_Bat ...
- Sat Sep 02, 2017 9:13 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
https://www.dropbox.com/s/rwpcp0zmm6c8j9h/Blood_Ax.gif?dl=1 https://www.dropbox.com/s/lo1urdoj0pztqup/Barrel_.gif?dl=1 https://www.dropbox.com/s/mi4xcqohu9hcali/Hammer.gif?dl=1 https://www.dropbox.com/s/p8mees9p4zwlcyf/Mushroom_Beer_.gif?dl=1 https://www.dropbox.com/s/4ig94524cnlc10w/Baseball_Bat ...
- Sun Aug 27, 2017 5:42 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143906
Re: The WIP Thread
Trying to evaluate how much work would be necessary to make HD Doom sprites. blerp The entire reason you go through all the trouble with setting models up in the first place is not to "cheap out" on creating sprites, it's to cheap out on creating detailed animations for all rotations . If you're ...
- Thu Aug 17, 2017 11:37 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643477
Re: [SPRITES] Spriting Carnival!!
meanwhile on "let's try something highly experimental"Evil Mittens wrote:Generally it is better not to be meticulous right away since some stuff might not get used!

"alright that's a good enough start"
- Tue Aug 15, 2017 11:54 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143906
Re: The WIP Thread
If retards are so important to you then perhaps I shouldn't make a point about using flashlights to light up a larger area through light reflection as opposed to decreasing your night vision through too strong a light that also happens to be in a far smaller area than the diffused light would be ...