Feel free to post your issues here but also provide code or preferably the wad/pk3 itself to help with analysing.
Regarding Slade I would submit a bug report to the Slade dev team along with steps to reproduce this anomaly. The dialogue feature is probably not used often enough for people to have ...
Search found 101 matches
- Fri Apr 19, 2024 10:13 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
- Mon Dec 25, 2023 9:28 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Well it sure has been some time since I wrote this tutorial, but it is nice to see people are still getting use out of it.
Couple of notes:
PK3 is definitely preferred if you are working with several maps, custom actors, textures and what-else. If you are using UDMF you should take advantage of ...
Couple of notes:
PK3 is definitely preferred if you are working with several maps, custom actors, textures and what-else. If you are using UDMF you should take advantage of ...
- Tue Dec 01, 2020 3:21 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
I seen that the topic of how to change colors came up earlier in this thread. I spent the past couple days trying to figure it out, cause my current dialogue-heavy wad has lots of red/orange walls that the default bright red text blends in with. So the default colors had to go.
Then I realized ...
Then I realized ...
- Fri Nov 06, 2020 5:05 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
hello again and thanks again for the help Vostyok, but now i was wondering is it possible to play a sound when you dont have the neccesary item or you end a dilog, im making the RE4 merchant just for fun but well i cant seem to put a sound when the transaction ends or fail and second is it possible ...
- Sat Oct 17, 2020 5:48 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
There's also pagename property which lets you use a string ID instead of a number ID, makes it a bit easier to organize. Just remember to use GZDoom namespace instead of ZDoom.
- Mon Sep 28, 2020 8:35 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Yes, basically that.Hidden Hands wrote:How can I write out a dialog that has responses to a choice of things to say? Ie; noc says something. A list if three choices to respond with come up. The npc then has another thing to say depending on what you responded with... basically a dialog tree?
- Fri Jun 12, 2020 6:13 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Is there a way to have dialog options effect things outside the "DIALOGUE" file?
For example picking a option increases a integer in "SCRIPTS"
Not sure what you mean by this, but you can add the special property to a choice in the conversation of your actor and set it to execute an ACS script to ...
For example picking a option increases a integer in "SCRIPTS"
Not sure what you mean by this, but you can add the special property to a choice in the conversation of your actor and set it to execute an ACS script to ...
- Sat Apr 18, 2020 11:24 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Updated the OP with more goodies. The Voice property and the alternative way of defining your DIALOG file:
-Voices
-DIALOGUE in Map Lump
-Voices
-DIALOGUE in Map Lump
- Mon Mar 30, 2020 8:42 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
First off, thank you for this awesome tutorial, I now managed to get it working on my own map. I only have one problem: Do you know if it's possible to play audio files (voice recordings) in a similar way as displaying the panels? I tried the commands "play" etc., but they all didn't seem to cut it ...
- Wed Mar 25, 2020 3:45 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Where can i download this tutorial or a small mod with conversations? I want to test something.
I have uploaded the full tutorial map for you
http://www.mediafire.com/file/zifexx334h4dpsc/TutorialDialogue.wad/file
I'm at my wit's end trying to get this to work. I can't for the life of me figure ...
I have uploaded the full tutorial map for you
http://www.mediafire.com/file/zifexx334h4dpsc/TutorialDialogue.wad/file
I'm at my wit's end trying to get this to work. I can't for the life of me figure ...
- Mon Dec 09, 2019 10:43 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Cheers. I'm not sure how much I'd worry about playing in 320x200, lowest I could go with latest GZDoom revision is 640x480:
[imgur]https://i.imgur.com/BGCoe3X[/imgur]
Basically it looks fine. If you set viewmode to HUD in SLADE when looking at an image you should see a preview of how it fits in a ...
[imgur]https://i.imgur.com/BGCoe3X[/imgur]
Basically it looks fine. If you set viewmode to HUD in SLADE when looking at an image you should see a preview of how it fits in a ...
- Fri Dec 06, 2019 8:29 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Merry early Xmas, I've updated the OP with more Additional Content, some of which has been asked about in this thread. Hopefully most things should be covered by now.
Following stuff has been added:
-Panels
-Pagenames
-Conversation States
-Shared dialogue files between maps
Thanks for creating ...
Following stuff has been added:
-Panels
-Pagenames
-Conversation States
-Shared dialogue files between maps
Thanks for creating ...
- Wed Oct 23, 2019 12:45 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
This is nice, thanks. And if i understand correctly, you can assign different sound to each actor's yes or no state, so actor can play laughing or crying sound, for example?
p.s.
I was trying to add fog (in gzdoombuilder, through script editor, following tutorials) into a map, which had dialogue ...
p.s.
I was trying to add fog (in gzdoombuilder, through script editor, following tutorials) into a map, which had dialogue ...
- Sat Oct 19, 2019 8:16 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 103862
Re: Strife's Dialog System - UDMF Flavor
Hi, can you trigger animation through dialogue? Like, when you make a choice in reply, and actor has different sprite (yeah, like angry face or sad).
If it's not possible, then another question... can you put actor in death state after dialogue? So when you end dialogue "ok, bye" actor dies ...
If it's not possible, then another question... can you put actor in death state after dialogue? So when you end dialogue "ok, bye" actor dies ...
- Thu Oct 17, 2019 9:18 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4719217
Re: [SPRITES] Spriting Carnival!!
One good lookin' beef ratto