Search found 176 matches
- Tue Sep 22, 2015 4:17 pm
- Forum: Levels
- Topic: Secretdoom: Hell's Memento (Beta) - 12 Map GZDoom Episode
- Replies: 1
- Views: 576
Secretdoom: Hell's Memento (Beta) - 12 Map GZDoom Episode
Story: You were stationed at the Alpha-E082 Ammunition Storage when a Hell Gate rose in a nearby sector causing an extreme warp to the landscape in the area. Your job is to find out how the hell to get home, and if you even can. ------------ HELL'S MEMENTO is a 12-Map GZDoom wad that has heavy ...
- Sat Aug 16, 2014 12:55 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Kill ratio option for respawning monsters
- Replies: 3
- Views: 712
Kill ratio option for respawning monsters
Natively G/ZDoom recounts monsters at the end and adds up an accurate kill ratio based on total monsters on the map, rather than on how many monsters were on the map originally. It would be cool if there were an option to restore how this functions in vanilla, where if you kill more than the base ...
- Sun Aug 10, 2014 8:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: In Game Timer not accurate
- Replies: 20
- Views: 1298
Re: In Game Timer not accurate
is there a reason that only this port has that issue and not the other ones I have tried? (Chocolate, boom, etc)
- Sun Aug 10, 2014 5:13 pm
- Forum: Closed Bugs [GZDoom]
- Topic: In Game Timer not accurate
- Replies: 20
- Views: 1298
In Game Timer not accurate
I noticed that for every minute in real time, the in game timer is about a second off of the actual time. Like, I had an external timer running, and when that hit 1:00, the zdoom in game timer (as displayed at the top of the automap screen) showed me 1:01. For each minute passed, the time swayed ...
- Wed Mar 26, 2014 8:44 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896558
Re: The "How do I..." Thread
Ah, alright. Thanks
- Wed Mar 26, 2014 8:34 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896558
Re: The "How do I..." Thread
how do exitpic and enterpic for mapinfo work? [wiki=Map_definition#ExitPic]They're explained on the wiki[/wiki]. I looked at that already. Where should I be placing the graphic and how do I get mapinfo to read it? I have the graphic named "INTERPIC1" and mapinfo written "Exitpic = "INTERPIC1""but ...
- Wed Mar 26, 2014 12:59 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896558
Re: The "How do I..." Thread
how do exitpic and enterpic for mapinfo work?
- Mon Mar 24, 2014 9:08 pm
- Forum: Levels
- Topic: Secretdoom: Disrepair
- Replies: 11
- Views: 2499
Re: Secretdoom: Disrepair
updated again to 1.3. Fixed a lot of issues that people told me about and rebalanced some things.
- Sun Mar 23, 2014 4:49 pm
- Forum: Levels
- Topic: Secretdoom: Disrepair
- Replies: 11
- Views: 2499
Re: Secretdoom: Disrepair
in map 8 you have to pick up the plasma rifle to advance. I'll probably change that to a walk trigger instead for the next update.
Also another thing to note, the PAR times are based on the speed run routes for each map. (I made some skips myself into each map, so be sure to look for them
)
Also another thing to note, the PAR times are based on the speed run routes for each map. (I made some skips myself into each map, so be sure to look for them

- Fri Mar 21, 2014 6:29 pm
- Forum: Levels
- Topic: Secretdoom: Disrepair
- Replies: 11
- Views: 2499
Re: Secretdoom: Disrepair
Updated it with some input from your suggestions. Also, rearranged some things as well. Hope it's better.
- Mon Mar 17, 2014 6:22 pm
- Forum: Levels
- Topic: Secretdoom: Disrepair
- Replies: 11
- Views: 2499
Re: Secretdoom: Disrepair
A lot of the texture issues don't appear on GZDoom, I don't quite know why.
Also, there is a switch in MAP03, that makes a Radsuit appear in the nukage tunnel down there. As for the other comments, I will try to rebalance things a bit, and try to update it sometime tomorrow. Thanks for the feedback
Also, there is a switch in MAP03, that makes a Radsuit appear in the nukage tunnel down there. As for the other comments, I will try to rebalance things a bit, and try to update it sometime tomorrow. Thanks for the feedback
- Mon Mar 17, 2014 10:25 am
- Forum: Levels
- Topic: Secretdoom: Disrepair
- Replies: 11
- Views: 2499
Secretdoom: Disrepair
http://i.imgur.com/cadRPD8.png --Summary-- Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an ...
- Fri Mar 14, 2014 11:31 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896558
Re: The "How do I..." Thread
Does anyone know how I can spawn a DECORATE monster into a map via ACS script?
- Fri Sep 27, 2013 9:29 am
- Forum: Levels
- Topic: WASTELAND (v1.03) - A hub based mod in progress
- Replies: 7
- Views: 2178
- Thu Sep 26, 2013 11:53 pm
- Forum: Levels
- Topic: WASTELAND (v1.03) - A hub based mod in progress
- Replies: 7
- Views: 2178
Re: WASTELAND (v1.03) - A hub based mod in progress
I think it's based on your resolution. Because I tested it on all the resolutions, and a few of the very low ones had that issue. I'll try to fix it though.