Search found 176 matches

by Cyberdemon531
Tue Sep 22, 2015 4:17 pm
Forum: Levels
Topic: Secretdoom: Hell's Memento (Beta) - 12 Map GZDoom Episode
Replies: 1
Views: 576

Secretdoom: Hell's Memento (Beta) - 12 Map GZDoom Episode

Story: You were stationed at the Alpha-E082 Ammunition Storage when a Hell Gate rose in a nearby sector causing an extreme warp to the landscape in the area. Your job is to find out how the hell to get home, and if you even can. ------------ HELL'S MEMENTO is a 12-Map GZDoom wad that has heavy ...
by Cyberdemon531
Sat Aug 16, 2014 12:55 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Kill ratio option for respawning monsters
Replies: 3
Views: 712

Kill ratio option for respawning monsters

Natively G/ZDoom recounts monsters at the end and adds up an accurate kill ratio based on total monsters on the map, rather than on how many monsters were on the map originally. It would be cool if there were an option to restore how this functions in vanilla, where if you kill more than the base ...
by Cyberdemon531
Sun Aug 10, 2014 8:16 pm
Forum: Closed Bugs [GZDoom]
Topic: In Game Timer not accurate
Replies: 20
Views: 1298

Re: In Game Timer not accurate

is there a reason that only this port has that issue and not the other ones I have tried? (Chocolate, boom, etc)
by Cyberdemon531
Sun Aug 10, 2014 5:13 pm
Forum: Closed Bugs [GZDoom]
Topic: In Game Timer not accurate
Replies: 20
Views: 1298

In Game Timer not accurate

I noticed that for every minute in real time, the in game timer is about a second off of the actual time. Like, I had an external timer running, and when that hit 1:00, the zdoom in game timer (as displayed at the top of the automap screen) showed me 1:01. For each minute passed, the time swayed ...
by Cyberdemon531
Wed Mar 26, 2014 8:44 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896558

Re: The "How do I..." Thread

Ah, alright. Thanks
by Cyberdemon531
Wed Mar 26, 2014 8:34 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896558

Re: The "How do I..." Thread

how do exitpic and enterpic for mapinfo work? [wiki=Map_definition#ExitPic]They're explained on the wiki[/wiki]. I looked at that already. Where should I be placing the graphic and how do I get mapinfo to read it? I have the graphic named "INTERPIC1" and mapinfo written "Exitpic = "INTERPIC1""but ...
by Cyberdemon531
Wed Mar 26, 2014 12:59 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896558

Re: The "How do I..." Thread

how do exitpic and enterpic for mapinfo work?
by Cyberdemon531
Mon Mar 24, 2014 9:08 pm
Forum: Levels
Topic: Secretdoom: Disrepair
Replies: 11
Views: 2499

Re: Secretdoom: Disrepair

updated again to 1.3. Fixed a lot of issues that people told me about and rebalanced some things.
by Cyberdemon531
Sun Mar 23, 2014 4:49 pm
Forum: Levels
Topic: Secretdoom: Disrepair
Replies: 11
Views: 2499

Re: Secretdoom: Disrepair

in map 8 you have to pick up the plasma rifle to advance. I'll probably change that to a walk trigger instead for the next update.

Also another thing to note, the PAR times are based on the speed run routes for each map. (I made some skips myself into each map, so be sure to look for them ;) )
by Cyberdemon531
Fri Mar 21, 2014 6:29 pm
Forum: Levels
Topic: Secretdoom: Disrepair
Replies: 11
Views: 2499

Re: Secretdoom: Disrepair

Updated it with some input from your suggestions. Also, rearranged some things as well. Hope it's better.
by Cyberdemon531
Mon Mar 17, 2014 6:22 pm
Forum: Levels
Topic: Secretdoom: Disrepair
Replies: 11
Views: 2499

Re: Secretdoom: Disrepair

A lot of the texture issues don't appear on GZDoom, I don't quite know why.

Also, there is a switch in MAP03, that makes a Radsuit appear in the nukage tunnel down there. As for the other comments, I will try to rebalance things a bit, and try to update it sometime tomorrow. Thanks for the feedback
by Cyberdemon531
Mon Mar 17, 2014 10:25 am
Forum: Levels
Topic: Secretdoom: Disrepair
Replies: 11
Views: 2499

Secretdoom: Disrepair

http://i.imgur.com/cadRPD8.png --Summary-- Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an ...
by Cyberdemon531
Fri Mar 14, 2014 11:31 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896558

Re: The "How do I..." Thread

Does anyone know how I can spawn a DECORATE monster into a map via ACS script?
by Cyberdemon531
Thu Sep 26, 2013 11:53 pm
Forum: Levels
Topic: WASTELAND (v1.03) - A hub based mod in progress
Replies: 7
Views: 2178

Re: WASTELAND (v1.03) - A hub based mod in progress

I think it's based on your resolution. Because I tested it on all the resolutions, and a few of the very low ones had that issue. I'll try to fix it though.

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