Search found 76 matches
- Tue Jul 29, 2014 6:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1] Bug : Generic_Floor crushing not working
- Replies: 2
- Views: 370
Re: [2.7.1] Bug : Generic_Floor crushing not working
Okay so looking at `p_floor.cpp` it looks like on line 323, `m_Crush` is set to -1, not the `crush` integer argument passed into the `EV_DoFloor` function. In some cases, of `floortype`, `m_Crush` gets set but not for `floorRaiseByValue` (line 364). I was using Generic_Floor to get around the ...
- Tue Jul 29, 2014 6:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1] Bug : Generic_Floor crushing not working
- Replies: 2
- Views: 370
[2.7.1] Bug : Generic_Floor crushing not working
Set up a trigger for a generic floor change. The floor change has a proper sector tag, movement speed, movement amount, movement offset target and an options flag set. The options flag is set to 24 (16 | 8, crusher and raise respectively). However, while the floor raises as expected, it does not ...
- Mon May 30, 2011 7:39 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225833
Re: The unofficial "ZDoom on Mac OS X" thread.
If a GUI launcher for ZDoom was made for OS X, you wouldn't need to bundle it with ZDoom, just get it mentioned in the Wiki and on the forums so that people looking around can find it. Have it automagically point to where it expects ZDoom (allowing of course for advanced users to specify) and boom ...
- Sun Apr 24, 2011 9:50 am
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225833
Re: The unofficial "ZDoom on Mac OS X" thread.
Are you saying Mac users are stingy people who don't like paying more than they could? :p 99cent iPhone apps spoiled them. Joking aside Mac users!=Mac developers as the next line will prove. Unless it's an issue with the compiler included with XCode 4 (I don't have it since I'm not paying $5 for it ...
- Sat Apr 23, 2011 11:38 am
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225833
Re: The unofficial "ZDoom on Mac OS X" thread.
I understand issues people have with IDE bloat but for a project like ZDoom, it becomes really hard to hand-maintain everything in texteditors (in my opinion). That's why I use pseudo-IDEs. :p also $5 for XCode? I remember buying Visual Studio in high school for like hundreds of dollars. Cue people ...
- Sat Apr 23, 2011 1:40 am
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225833
Re: The unofficial "ZDoom on Mac OS X" thread.
Don't think anyone here is going be spending $5 for Xcode4. I have Xcode already because I'm a developer and the people who would rather use Xcode to build than cmake/make would already have reason to have Xcode :P That being said, I have absolutely no clue how to successfully build this from the ...
- Fri Apr 22, 2011 7:49 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225833
Re: The unofficial "ZDoom on Mac OS X" thread.
I really hate to bump this but I didn't think this would be worth it's own thread and I feel like some people could use this, especially with the advent of Xcode 4. I am relying on this "Reviving" dead discussions will probably get you yelled at - there is likely a reason why nobody has posted in a ...
- Fri Oct 21, 2005 10:34 pm
- Forum: ZDoom (and related) News
- Topic: The Future
- Replies: 223
- Views: 43494
- Thu Oct 13, 2005 8:17 am
- Forum: Editing (Archive)
- Topic: Official DeCorEd Thread!
- Replies: 108
- Views: 7655
- Wed Oct 12, 2005 9:20 pm
- Forum: Editing (Archive)
- Topic: Official DeCorEd Thread!
- Replies: 108
- Views: 7655
- Wed Oct 12, 2005 7:41 pm
- Forum: Editing (Archive)
- Topic: Official DeCorEd Thread!
- Replies: 108
- Views: 7655
*bump* This is an almost pointless bump, but I have a question: Where did the name DeCorEd come from? Because I searched the forums, and the earliest occurance of that name was uttered by yours truly in April 2004, whereas this thread was started in September 2004. Was my idea for a name stolen? I ...
- Tue Oct 11, 2005 6:14 pm
- Forum: ZDoom (and related) News
- Topic: The Future
- Replies: 223
- Views: 43494
- Tue Oct 11, 2005 4:31 pm
- Forum: ZDoom (and related) News
- Topic: The Future
- Replies: 223
- Views: 43494
- Sat Oct 08, 2005 10:30 pm
- Forum: Editing (Archive)
- Topic: Official DeCorEd Thread!
- Replies: 108
- Views: 7655
- Tue Jun 07, 2005 4:56 pm
- Forum: Editing (Archive)
- Topic: Trouble with an ROR trick
- Replies: 10
- Views: 545
Aha. My ACS skills are old and weak, but in my looking around I found this: http://www.doomworld.com/idgames/index.php?id=12456 Note the last section. With some tweaking that could probably produce the effect you want. Guess the bridge things are necessary after all. heh beat me to pimping my map ...