Search found 1988 matches
- Fri Jun 27, 2025 10:32 pm
- Forum: Scripting
- Topic: [ACS] Check if map is present.
- Replies: 0
- Views: 24
[ACS] Check if map is present.
Hi there. I want a script to do different stuff depending on if the player has or hasn't load the mod with a(some) map pack(s) containing certain maps. For example, it should do something if the game is being played with a map pack that contains a E4M1, but other if it contains a Map03. Is there an ...
- Thu May 29, 2025 9:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407824
- Fri May 23, 2025 10:23 pm
- Forum: Scripting
- Topic: What is the damage type poly objects do?
- Replies: 1
- Views: 81
What is the damage type poly objects do?
Hi there.
So, is there an specific damage type done when we make a damaging polyobj? If so, could I make a monster imune to it?
Thanks in advance.
So, is there an specific damage type done when we make a damaging polyobj? If so, could I make a monster imune to it?
Thanks in advance.
- Fri May 23, 2025 10:16 pm
- Forum: Assets (and other stuff)
- Topic: How can I extract these sprites?
- Replies: 2
- Views: 272
Re: How can I extract these sprites?
Thank you, man. It'll be very useful on future projects.
As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :C
I'll try to make some myself.
As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :C
I'll try to make some myself.
- Sat May 17, 2025 2:10 am
- Forum: Assets (and other stuff)
- Topic: How can I extract these sprites?
- Replies: 2
- Views: 272
How can I extract these sprites?
Hi there. I was looking for a bigger version of the fleshwizard sprites, and I found this . It seems to be an TC for DN3D, which I then downloaded, but really know near to nothing about modding for BUILD games (I used to make Blood maps in the ancient times of MAPEDIT.exe only). I've downloaded gfe ...
- Mon Mar 10, 2025 8:03 pm
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 61
- Views: 33676
Re: "I Can't Find This WAD" thread
Hi there.
I remember playing a TC with mspaint styled sprites, in witch the enemies are actually angry women and the weapons fires very colorful fireworks-like confetti that makes the angry women happy again. Could someone tell me its name so I can find it again?
I remember playing a TC with mspaint styled sprites, in witch the enemies are actually angry women and the weapons fires very colorful fireworks-like confetti that makes the angry women happy again. Could someone tell me its name so I can find it again?
- Sat Feb 08, 2025 1:49 am
- Forum: Mapping
- Topic: How do I use this custom tab?
- Replies: 1
- Views: 644
How do I use this custom tab?
Hi there. I'm aware it is a very "n00b" question, but how do I use this "custom" tab in Ultimate Doom Builder? I set these values to these sector's, believing it'd make them scroll their floor texture and also carry stuff in them, but it did nothing. Did I do something wrong, or maybe I didn't I get ...
- Fri Feb 07, 2025 11:38 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407824
Re: Ultimate Doom Builder
I'm not sure if it is the right place to post it. I apologize if it isn't. By mistake, I tried to save the map while GZDoom was open and running it, and this happened: https://imgur.com/a/ydmDiru ( :( ) I know it was my mistake to forget to close GZD first, but could it be considered a bug? Maybe ...
- Fri Feb 07, 2025 11:26 pm
- Forum: General
- Topic: Is it ok to translate the wiki?
- Replies: 2
- Views: 3593
Re: Is it ok to translate the wiki?
Thank you for clarifying it, Rachel. 
(And I'm sorry for my long time reply. ^^')

(And I'm sorry for my long time reply. ^^')
- Sat Jan 04, 2025 12:18 am
- Forum: General
- Topic: Is it ok to translate the wiki?
- Replies: 2
- Views: 3593
Is it ok to translate the wiki?
Hi there. So, since some time by now, some of us at BRDoom community started a work of translating the Zdoom wiki to Portuguese, willing to put the resulting texts in our wiki, so any Portuguese speaker could have access to its info. Of course, leaving the links to the original Zdoom's page so ...
- Sun Dec 15, 2024 4:14 am
- Forum: Scripting
- Topic: Change line/wall light via ACS?
- Replies: 2
- Views: 754
Re: Change line/wall light via ACS?
Thank you, SPZ1.
I got it working by making a kludge with different variants of the same texture, each one with a brighter brightmap. It was not an elegant solution, but it worked!
I got it working by making a kludge with different variants of the same texture, each one with a brighter brightmap. It was not an elegant solution, but it worked!

- Sun Dec 15, 2024 4:11 am
- Forum: Mapping
- Topic: Can a texture not follow ceiling AND floor?
- Replies: 5
- Views: 1855
Re: Can a texture not follow ceiling AND floor?
Thank you, guys! 

- Sat Dec 14, 2024 9:24 pm
- Forum: Scripting
- Topic: Can I remove a decal?
- Replies: 1
- Views: 848
Can I remove a decal?
Hi there.
Lets say I put a decal on a map with a decal thing, but then need it to disappear when a script is executed. How could I do that?
Thanks in advance.
Lets say I put a decal on a map with a decal thing, but then need it to disappear when a script is executed. How could I do that?
Thanks in advance.

- Fri Dec 06, 2024 11:25 pm
- Forum: Scripting
- Topic: Change line/wall light via ACS?
- Replies: 2
- Views: 754
Change line/wall light via ACS?
Hi there. Is there an ACS way to dynamically change a wall's line value? I was searching in the wiki, but I didn't find a way to do it. Thanks in advance. [edit] I've tried the following, bit it did nothing. Would something of this nature be possible? int test = 93; // TID of the fist line. //I've ...
- Fri Dec 06, 2024 11:20 pm
- Forum: Mapping
- Topic: Can a texture not follow ceiling AND floor?
- Replies: 5
- Views: 1855
Re: Can a texture not follow ceiling AND floor?
Thanks anyway. 
